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| * Implemented duration query in D3D12assiduous2020-08-278-30/+79
| * Merged masterassiduous2020-08-274-12/+20
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| | * Fixed formattingassiduous2020-08-251-1/+1
| | * Fixed iOS build errorassiduous2020-08-251-0/+1
| | * Fixed GLES query function namesassiduous2020-08-253-11/+19
| * | Enabled duration queries in GL backendassiduous2020-08-254-6/+33
| * | Merge branch 'master'assiduous2020-08-255-57/+96
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| | * Enabled loading of timer query GL functions on Androidassiduous2020-08-255-57/+96
| * | Implemented duration queries in D3D11 backend; added duration query testassiduous2020-08-2510-30/+160
| * | Added QUERY_TYPE_DURATION value and QueryDataDuration structassiduous2020-08-257-35/+77
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| * Fixed buffer creation test on Vulkan/Intel; improved texture test failure outputassiduous2020-08-253-3/+10
* | removed unused DXILUtils, fixed some Codacy issuesazhirnov2020-08-3110-447/+27
* | use GLSL for Vulkan, because of driver crashes when used DXIL to SPIRV with t...azhirnov2020-08-281-10/+16
* | update documentation for DrawMesh, log new shader version if it has been changedazhirnov2020-08-272-9/+19
* | disable vulkan extensions if disabled volkazhirnov2020-08-255-5/+19
* | added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-2525-378/+1851
* | added AdapterId to Vulkan backendazhirnov2020-08-255-19/+34
* | added namespace to macrosazhirnov2020-08-254-13/+13
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-2542-340/+962
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| * Fixed test crash in d3d11 mode on Intel GPUassiduous2020-08-251-1/+11
| * Unit tests: added --adapter command line optionassiduous2020-08-2411-56/+115
| * Multithreading resource creation test: updated buffer names; fixed view offsetassiduous2020-08-241-2/+5
| * Minor updates in DeviceContextVkImpl::UnmapBufferassiduous2020-08-231-3/+3
| * Updated description of USAGE_UNIFIED enum valueassiduous2020-08-231-2/+6
| * Implemented mapping of unified buffers in Vulkan backendassiduous2020-08-235-18/+19
| * Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-2318-166/+523
| * D3D12 backend: improved command list version detectionassiduous2020-08-204-19/+62
| * GL backend: committing GL program or pipeline in SetPipelineState functionassiduous2020-08-201-0/+11
| * D3D12 backend: removed ID3D12GraphicsCommandList5 that is not support by CIassiduous2020-08-201-3/+1
| * D3D12 backend: added version support to GraphicsContextassiduous2020-08-203-5/+32
| * GL backend: implemented render passes attachment invalidation with glInvalida...assiduous2020-08-201-5/+75
| * D3D11 backend: reworked subpass transitons to fix the issue with render targe...assiduous2020-08-203-74/+97
* | Updated description of DrawMeshIndirect commandazhirnov2020-08-191-0/+8
* | Update DXIL shader compilationazhirnov2020-08-193-27/+117
* | update dxcapi.hazhirnov2020-08-191-125/+385
* | Move DXIL compiler for SPIRV to separate file, allow to compile HLSL without ...azhirnov2020-08-197-358/+520
* | Removed macros HAS_D12_DXIL_COMPILERazhirnov2020-08-195-23/+1
* | minor fixes and formattingazhirnov2020-08-196-16/+16
* | Added root signature for DrawMeshIndirect, added some checksazhirnov2020-08-194-3/+31
* | Cache pointers to ID3D12GraphicsCommandList6 and ID3D12Device2azhirnov2020-08-194-10/+33
* | Added tests for mesh and amplification shadersazhirnov2020-08-199-4/+1908
* | Use DXIL to compile SPIRV from HLSL (wip)azhirnov2020-08-195-63/+832
* | Load dxcompiler.dll in runtimeazhirnov2020-08-197-37/+120
* | Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILERazhirnov2020-08-195-18/+13
* | Use ShaderVersion instead of Uint8azhirnov2020-08-195-33/+36
* | Rename ***_PIPELINE to PIPELINE_TYPE_***azhirnov2020-08-1914-35/+46
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-19125-858/+8212
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| * Updated description of indirect draw/dispatch commands to specify the argumen...assiduous2020-08-171-1/+16
| * Vk backend: using VK_LAYER_KHRONOS_validation on all platformsassiduous2020-08-161-15/+1
| * Fixed 32-bit Windows buildassiduous2020-08-164-5/+5