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DiligentCore
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Implemented duration query in D3D12
assiduous
2020-08-27
8
-30
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+79
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*
Merged master
assiduous
2020-08-27
4
-12
/
+20
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*
Fixed formatting
assiduous
2020-08-25
1
-1
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+1
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*
Fixed iOS build error
assiduous
2020-08-25
1
-0
/
+1
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*
Fixed GLES query function names
assiduous
2020-08-25
3
-11
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+19
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*
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Enabled duration queries in GL backend
assiduous
2020-08-25
4
-6
/
+33
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*
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Merge branch 'master'
assiduous
2020-08-25
5
-57
/
+96
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*
Enabled loading of timer query GL functions on Android
assiduous
2020-08-25
5
-57
/
+96
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*
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Implemented duration queries in D3D11 backend; added duration query test
assiduous
2020-08-25
10
-30
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+160
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*
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Added QUERY_TYPE_DURATION value and QueryDataDuration struct
assiduous
2020-08-25
7
-35
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+77
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/
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*
Fixed buffer creation test on Vulkan/Intel; improved texture test failure output
assiduous
2020-08-25
3
-3
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+10
*
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removed unused DXILUtils, fixed some Codacy issues
azhirnov
2020-08-31
10
-447
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+27
*
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use GLSL for Vulkan, because of driver crashes when used DXIL to SPIRV with t...
azhirnov
2020-08-28
1
-10
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+16
*
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update documentation for DrawMesh, log new shader version if it has been changed
azhirnov
2020-08-27
2
-9
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+19
*
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disable vulkan extensions if disabled volk
azhirnov
2020-08-25
5
-5
/
+19
*
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added HLSLTools, HLSL shader compiler refactoring
azhirnov
2020-08-25
25
-378
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+1851
*
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added AdapterId to Vulkan backend
azhirnov
2020-08-25
5
-19
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+34
*
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added namespace to macros
azhirnov
2020-08-25
4
-13
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+13
*
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-25
42
-340
/
+962
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*
Fixed test crash in d3d11 mode on Intel GPU
assiduous
2020-08-25
1
-1
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+11
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*
Unit tests: added --adapter command line option
assiduous
2020-08-24
11
-56
/
+115
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*
Multithreading resource creation test: updated buffer names; fixed view offset
assiduous
2020-08-24
1
-2
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+5
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*
Minor updates in DeviceContextVkImpl::UnmapBuffer
assiduous
2020-08-23
1
-3
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+3
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*
Updated description of USAGE_UNIFIED enum value
assiduous
2020-08-23
1
-2
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+6
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*
Implemented mapping of unified buffers in Vulkan backend
assiduous
2020-08-23
5
-18
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+19
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*
Added USAGE_UNIFIED usage type (API 240066)
assiduous
2020-08-23
18
-166
/
+523
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*
D3D12 backend: improved command list version detection
assiduous
2020-08-20
4
-19
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+62
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*
GL backend: committing GL program or pipeline in SetPipelineState function
assiduous
2020-08-20
1
-0
/
+11
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*
D3D12 backend: removed ID3D12GraphicsCommandList5 that is not support by CI
assiduous
2020-08-20
1
-3
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+1
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*
D3D12 backend: added version support to GraphicsContext
assiduous
2020-08-20
3
-5
/
+32
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*
GL backend: implemented render passes attachment invalidation with glInvalida...
assiduous
2020-08-20
1
-5
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+75
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*
D3D11 backend: reworked subpass transitons to fix the issue with render targe...
assiduous
2020-08-20
3
-74
/
+97
*
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Updated description of DrawMeshIndirect command
azhirnov
2020-08-19
1
-0
/
+8
*
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Update DXIL shader compilation
azhirnov
2020-08-19
3
-27
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+117
*
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update dxcapi.h
azhirnov
2020-08-19
1
-125
/
+385
*
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Move DXIL compiler for SPIRV to separate file, allow to compile HLSL without ...
azhirnov
2020-08-19
7
-358
/
+520
*
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Removed macros HAS_D12_DXIL_COMPILER
azhirnov
2020-08-19
5
-23
/
+1
*
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minor fixes and formatting
azhirnov
2020-08-19
6
-16
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+16
*
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Added root signature for DrawMeshIndirect, added some checks
azhirnov
2020-08-19
4
-3
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+31
*
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Cache pointers to ID3D12GraphicsCommandList6 and ID3D12Device2
azhirnov
2020-08-19
4
-10
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+33
*
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Added tests for mesh and amplification shaders
azhirnov
2020-08-19
9
-4
/
+1908
*
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Use DXIL to compile SPIRV from HLSL (wip)
azhirnov
2020-08-19
5
-63
/
+832
*
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Load dxcompiler.dll in runtime
azhirnov
2020-08-19
7
-37
/
+120
*
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Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILER
azhirnov
2020-08-19
5
-18
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+13
*
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Use ShaderVersion instead of Uint8
azhirnov
2020-08-19
5
-33
/
+36
*
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Rename ***_PIPELINE to PIPELINE_TYPE_***
azhirnov
2020-08-19
14
-35
/
+46
*
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
125
-858
/
+8212
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\
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*
Updated description of indirect draw/dispatch commands to specify the argumen...
assiduous
2020-08-17
1
-1
/
+16
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*
Vk backend: using VK_LAYER_KHRONOS_validation on all platforms
assiduous
2020-08-16
1
-15
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+1
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*
Fixed 32-bit Windows build
assiduous
2020-08-16
4
-5
/
+5
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