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* Couple of minor updates to GL and VK backend cmake filesassiduous2020-05-012-4/+6
* Use export map to restrict visible lib symbols under MinGW.logzero2020-05-012-0/+18
* Updated third-party modulesassiduous2020-04-284-0/+0
* Vulkan backend on iOS: added missing dependenciesassiduous2020-04-281-1/+5
* Vulkan backend on iOS: switched to linking statically with MoltenVk libraryassiduous2020-04-283-4/+6
* Updated release history and fixed links in readmeassiduous2020-04-282-6/+13
* Fixed SwapChainGL on iOSassiduous2020-04-281-0/+10
* Vulkan swap chain: auto-detecting surface rotation on Androidassiduous2020-04-272-9/+38
* Improved swap chain resize handling on Androidassiduous2020-04-273-2/+30
* Updated .gitignoreassiduous2020-04-261-41/+2
* Updated Vulkan error handling macrosassiduous2020-04-261-2/+2
* Improved surface orientation change detection in Vulkan swap chainassiduous2020-04-262-6/+28
* Vulkan swap chain: improved swap chain destructionassiduous2020-04-253-32/+51
* Fixed typoassiduous2020-04-251-1/+1
* Vulkan swapchain: handling lost surfaceassiduous2020-04-252-13/+50
* MatbLib: added Matrix2x2: Inverse functionassiduous2020-04-242-0/+35
* Improved orientation change detection on Androidassiduous2020-04-242-3/+6
* VK swap chain resize: added orientation change detectionassiduous2020-04-241-1/+29
* Fixed issue with infinite Vulkan swap chain growth on Android when orientatio...assiduous2020-04-242-8/+18
* Fixed iOS build errorassiduous2020-04-242-3/+3
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-2424-41/+300
* Merge pull request #128 from Dinolek/masterAssiduous2020-04-221-0/+6
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| * Fallback to GLX_MESA_swap_control if GLX_EXT_swap_control isn't supportedDinolek2020-04-211-0/+6
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* Updates comments for descriptor settings in EngineD3D12CreateInfo structassiduous2020-04-211-4/+33
* VK backend: added option to use Volk instead of linking with the loader to su...assiduous2020-04-2015-17/+84
* Fixed few Android build problemsassiduous2020-04-193-1/+16
* Updated HLSL2GLSLConverter and ShaderMacroHelperassiduous2020-04-183-9/+22
* Added IDataBlob::GetConstData methodassiduous2020-04-154-8/+27
* Fixed typoassiduous2020-04-121-1/+1
* Updated BitInterleave16 testassiduous2020-04-121-5/+7
* MathLib: added BitInterleave16 functionassiduous2020-04-122-0/+39
* MathLib: improved FastFloat implementationassiduous2020-04-122-2/+49
* Made FastRand and FastRandReal ctors explicitassiduous2020-04-111-2/+2
* Minor update to CMake fileassiduous2020-04-111-1/+1
* Using /O2 instead of /Ox optimization on MSVC plus few minor updates to FastR...assiduous2020-04-114-21/+24
* MathLib: added FastFloor and FastCeil functionsassiduous2020-04-114-16/+133
* Added FastRand classassiduous2020-04-104-0/+227
* Fixed another Mac/Linux build issueassiduous2020-04-091-4/+18
* Fixed Mac/Linux build errorassiduous2020-04-091-2/+3
* Added Texture uploader test plus fixed a bunch of issuesassiduous2020-04-099-28/+270
* Updated ITextureUploader to allow synchronous executionassiduous2020-04-087-233/+436
* Math lib: added RGBA8Unorm_To_F4Color and F4Color_To_RGBA8Unorm functionsassiduous2020-04-041-0/+23
* TextureUploaderGL: fixed issue with row stride that must be at least 32-bit a...assiduous2020-04-021-1/+2
* Added option to specify the path to MotlenVk library when building Vulkan bac...assiduous2020-04-011-6/+9
* Overriding namespace for SPIRV-Cross project to avoid potential conflictsassiduous2020-04-013-22/+25
* Updated Blend, Rasterizer and Depth-Stencil state testsassiduous2020-04-013-38/+147
* Updated readmeassiduous2020-04-011-3/+5
* Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.assiduous2020-04-018-120/+151
* Fixed Metal build errorassiduous2020-04-011-1/+1
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-0143-148/+250