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* Fixed Linux/Mac build errorassiduous2020-02-071-0/+2
* MathLib: added IntersectRayAABB, max3 and min3 functionassiduous2020-02-073-0/+139
* Updated API version and release history (added PRIMITIVE_TOPOLOGY_LINE_STRIP)assiduous2020-02-052-1/+2
* Added line strip topologyassiduous2020-02-055-1/+13
* Silenced OpenGL deprecation warnings on Macassiduous2020-02-041-0/+4
* Added rasterizer state, depth state and blend state validation and correction...assiduous2020-02-045-20/+122
* Fixed minor formatting issueassiduous2020-02-041-2/+2
* Fixed few more clang warningsassiduous2020-02-044-3/+7
* Silenced a bunch of clang warningsassiduous2020-02-037-7/+71
* Disallowed missing direct and indirect dependencies when linking GL and VK sh...assiduous2020-02-032-1/+11
* Fixed formattingassiduous2020-02-032-2/+2
* Updated Mac and iOS native window structsassiduous2020-02-0310-21/+39
* Fixed yet another linux build issueassiduous2020-02-031-1/+1
* Fixed another linux build issueassiduous2020-02-032-7/+7
* Fixed issue with Platform definitionsassiduous2020-02-035-0/+10
* Fixed Linux build errorassiduous2020-02-031-2/+2
* Updated LinuxNativeWindowassiduous2020-02-034-2/+59
* Fixed UWP build plus bug in Win32NativeWindow ctorassiduous2020-02-032-2/+2
* Fixed Linux build issueassiduous2020-02-033-3/+13
* Fixed Linux/Mac/iOS build errorsassiduous2020-02-023-11/+17
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-0218-81/+74
* Cleaned-up NativeWindow PRassiduous2020-02-0215-38/+38
* Introduced NativeWindow wrapper for supported platformsRobert Campbell2020-02-0228-50/+370
* Minor update in GL backendassiduous2020-02-021-1/+2
* Added GraphicsUtilities.h c include testassiduous2020-02-021-0/+28
* Enabled C API in GraphicsUtilities.h; added global function helper macros def...assiduous2020-02-025-15/+113
* Renamed data() to Data() member functionassiduous2020-02-011-18/+18
* MathLib: added data() method to math objectsassiduous2020-02-011-6/+31
* Fixed compiler warningsassiduous2020-02-013-4/+4
* Updated release historyassiduous2020-02-011-0/+2
* Fixed Android build problemsassiduous2020-01-315-5/+6
* Improved shader conversion custom CMake commands to properly detect changes a...assiduous2020-01-303-68/+45
* Fixed typoassiduous2020-01-291-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-29106-877/+1058
* Fixed a number of minor issuesassiduous2020-01-2910-26/+38
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2982-662/+385
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2880-433/+180
* Fixed few issues in C interfaceassiduous2020-01-286-9/+5
* Implemented IShaderD3D C interface.assiduous2020-01-284-5/+67
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-2865-247/+244
* Reworked IShaderD3D::GetHLSLResource method to be compatible wit Cassiduous2020-01-284-8/+9
* Added Vulkan C API testsassiduous2020-01-2815-25/+140
* Implemented C interface for Vulkan backendassiduous2020-01-2836-146/+1043
* Fixed typo in HLSL2GLSLConverter C interfaceassiduous2020-01-281-2/+2
* Fixed iOS build issuesassiduous2020-01-283-5/+4
* Fixed MacOS build issuesassiduous2020-01-2815-30/+23
* Implemented C Interface for OpenGL backendassiduous2020-01-2834-144/+1013
* Implemented C interface for D3D12 backendassiduous2020-01-2841-175/+1228
* Refactored D3D11 C interfaceassiduous2020-01-2821-262/+299
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-2728-72/+115