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*
Fixed Linux/Mac build error
assiduous
2020-02-07
1
-0
/
+2
*
MathLib: added IntersectRayAABB, max3 and min3 function
assiduous
2020-02-07
3
-0
/
+139
*
Updated API version and release history (added PRIMITIVE_TOPOLOGY_LINE_STRIP)
assiduous
2020-02-05
2
-1
/
+2
*
Added line strip topology
assiduous
2020-02-05
5
-1
/
+13
*
Silenced OpenGL deprecation warnings on Mac
assiduous
2020-02-04
1
-0
/
+4
*
Added rasterizer state, depth state and blend state validation and correction...
assiduous
2020-02-04
5
-20
/
+122
*
Fixed minor formatting issue
assiduous
2020-02-04
1
-2
/
+2
*
Fixed few more clang warnings
assiduous
2020-02-04
4
-3
/
+7
*
Silenced a bunch of clang warnings
assiduous
2020-02-03
7
-7
/
+71
*
Disallowed missing direct and indirect dependencies when linking GL and VK sh...
assiduous
2020-02-03
2
-1
/
+11
*
Fixed formatting
assiduous
2020-02-03
2
-2
/
+2
*
Updated Mac and iOS native window structs
assiduous
2020-02-03
10
-21
/
+39
*
Fixed yet another linux build issue
assiduous
2020-02-03
1
-1
/
+1
*
Fixed another linux build issue
assiduous
2020-02-03
2
-7
/
+7
*
Fixed issue with Platform definitions
assiduous
2020-02-03
5
-0
/
+10
*
Fixed Linux build error
assiduous
2020-02-03
1
-2
/
+2
*
Updated LinuxNativeWindow
assiduous
2020-02-03
4
-2
/
+59
*
Fixed UWP build plus bug in Win32NativeWindow ctor
assiduous
2020-02-03
2
-2
/
+2
*
Fixed Linux build issue
assiduous
2020-02-03
3
-3
/
+13
*
Fixed Linux/Mac/iOS build errors
assiduous
2020-02-02
3
-11
/
+17
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
18
-81
/
+74
*
Cleaned-up NativeWindow PR
assiduous
2020-02-02
15
-38
/
+38
*
Introduced NativeWindow wrapper for supported platforms
Robert Campbell
2020-02-02
28
-50
/
+370
*
Minor update in GL backend
assiduous
2020-02-02
1
-1
/
+2
*
Added GraphicsUtilities.h c include test
assiduous
2020-02-02
1
-0
/
+28
*
Enabled C API in GraphicsUtilities.h; added global function helper macros def...
assiduous
2020-02-02
5
-15
/
+113
*
Renamed data() to Data() member function
assiduous
2020-02-01
1
-18
/
+18
*
MathLib: added data() method to math objects
assiduous
2020-02-01
1
-6
/
+31
*
Fixed compiler warnings
assiduous
2020-02-01
3
-4
/
+4
*
Updated release history
assiduous
2020-02-01
1
-0
/
+2
*
Fixed Android build problems
assiduous
2020-01-31
5
-5
/
+6
*
Improved shader conversion custom CMake commands to properly detect changes a...
assiduous
2020-01-30
3
-68
/
+45
*
Fixed typo
assiduous
2020-01-29
1
-1
/
+1
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
106
-877
/
+1058
*
Fixed a number of minor issues
assiduous
2020-01-29
10
-26
/
+38
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
82
-662
/
+385
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
80
-433
/
+180
*
Fixed few issues in C interface
assiduous
2020-01-28
6
-9
/
+5
*
Implemented IShaderD3D C interface.
assiduous
2020-01-28
4
-5
/
+67
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
65
-247
/
+244
*
Reworked IShaderD3D::GetHLSLResource method to be compatible wit C
assiduous
2020-01-28
4
-8
/
+9
*
Added Vulkan C API tests
assiduous
2020-01-28
15
-25
/
+140
*
Implemented C interface for Vulkan backend
assiduous
2020-01-28
36
-146
/
+1043
*
Fixed typo in HLSL2GLSLConverter C interface
assiduous
2020-01-28
1
-2
/
+2
*
Fixed iOS build issues
assiduous
2020-01-28
3
-5
/
+4
*
Fixed MacOS build issues
assiduous
2020-01-28
15
-30
/
+23
*
Implemented C Interface for OpenGL backend
assiduous
2020-01-28
34
-144
/
+1013
*
Implemented C interface for D3D12 backend
assiduous
2020-01-28
41
-175
/
+1228
*
Refactored D3D11 C interface
assiduous
2020-01-28
21
-262
/
+299
*
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
2020-01-27
28
-72
/
+115
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