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* travis: fixed CMake unpack commandsassiduous2021-01-291-2/+2
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* travis: fixed CMake download linkassiduous2021-01-291-1/+1
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* Appveyor and travis: updated CMake to 3.19.3assiduous2021-01-294-6/+6
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* Updated CMake to use VulkanSDK 1.2.162.1assiduous2021-01-291-1/+1
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* Attempting to fix travis buildassiduous2020-11-241-2/+2
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* travis: updated Vulkan SDK downloading commandsassiduous2020-11-241-2/+3
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* Travis: updated Vulkan SDK version to 1.2.154.0; enabled downloading the SDK ↵assiduous2020-11-241-6/+5
| | | | for both iOS and Mac builds.
* iOS build: switched to using CMake-provided toolchain from custom toolchainassiduous2020-11-222-2/+2
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* Re-enabled d3d12 tests with dxc on CIassiduous2020-09-111-0/+1
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* Fixed CMake issues with CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION not being ↵assiduous2020-09-111-1/+0
| | | | defined for Win8.1; disabled DXC tests
* A bunch of random updatesassiduous2020-09-091-1/+1
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* Merge branch 'master' into mesh_shaderazhirnov2020-09-082-2/+2
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| * Updated third-party modulesassiduous2020-09-082-2/+2
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* | added argument --comp=dxc to run tests with DXC compilerazhirnov2020-09-021-0/+1
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* Vulkan backend on iOS: switched to linking statically with MoltenVk libraryassiduous2020-04-281-2/+2
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* travis: switched to using gcc 9assiduous2020-02-271-5/+5
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* Travis build script: switched to OS64 x arm and enabled Vulkanassiduous2020-02-201-2/+1
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* Another attempt to fix code signing build problem on travisassiduous2020-02-202-6/+6
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* iOS travis build: removed xcpretty to understand why the build failsassiduous2020-02-201-1/+1
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* Another attempt to fix Max/iOS travis buildassiduous2020-02-201-1/+1
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* Fixed XCode code signing build settingsassiduous2020-02-202-3/+5
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* Attempting to fix code signing issue on ios CI buildassiduous2020-02-201-2/+3
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* travis.yml: updated Vulkan SDK to 1.2.131.2assiduous2020-02-201-1/+1
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* travis: enabled DiligentCoreTest on Linuxassiduous2019-12-291-2/+3
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* travis: fixed scripts to hopefully properly return error code to the shell ↵assiduous2019-12-293-9/+13
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* Enabled DiligentCoreTest for OSX build on travisassiduous2019-12-283-2/+11
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* Updated travis build scripts to hopefully catch build failureassiduous2019-12-282-2/+2
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* Fixed MacOS/clang build issues; enabled building test projects on travisassiduous2019-12-282-4/+4
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* Update to linux/mac build scripts to not terminate current shellassiduous2019-12-282-2/+2
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* fixed build scripts to pipe xcode error code to travisassiduous2019-12-282-2/+2
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* moved public public headers of GraphicsTools project to interface folder to ↵assiduous2019-12-261-1/+1
| | | | make them available in installation
* Fixed run_tests.batassiduous2019-12-201-3/+3
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* Fixed run_tests.bat to avoid strange behavior of errorlevelassiduous2019-12-131-12/+3
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* Added Shader Resource Array testEgor Yusov2019-12-091-9/+9
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* Updated run_tests.bat to return the error code of the last failing testEgor Yusov2019-12-091-3/+12
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* Updated run_test.bat to capture error in any of the test scriptsEgor Yusov2019-12-081-4/+7
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* Fixed run_tests.batEgor Yusov2019-12-071-2/+2
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* Experimenting with appveyor to understand why API tests failEgor Yusov2019-12-071-2/+2
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* appveyor: enabled D3D11 and D3D12 API tests againEgor Yusov2019-12-071-3/+3
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* temporary disabled API tests as they cause build failureEgor Yusov2019-12-071-2/+2
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* appveyor: fixed test running commandEgor Yusov2019-12-071-0/+28
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* appveyor: fixed run test instructionEgor Yusov2019-12-041-5/+0
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* Enabled unit test on appveyorEgor Yusov2019-12-041-0/+5
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* Added format validation script stub on MacEgor2019-11-281-0/+10
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* Fixed build.shEgor2019-11-281-1/+1
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* Fixed travis buildEgor2019-11-281-3/+3
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* travis: added build scripts with common build instructionsEgor2019-11-283-0/+73
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* Fixed install.batEgor Yusov2019-11-261-2/+2
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* appveyor: added install.bat file for common installation stepsEgor Yusov2019-11-261-0/+7