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* Added clamp() function to math libEgor Yusov2018-12-231-0/+31
* Minor update to basic math libEgor Yusov2018-12-211-7/+10
* Fixed issue with WindowsFileSystem::CreateDirectory and WindowsFileSystem::De...Egor Yusov2018-12-201-6/+6
* Made engine core installation optional that is on by default on Win32 and Lin...Egor Yusov2018-12-171-1/+3
* Added install steps; updated header structure for platformsEgor Yusov2018-12-171-0/+2
* Fixed a number of minor issues revealed by code analysisEgor Yusov2018-12-165-79/+81
* Fixed build under MinGWEgor Yusov2018-12-132-1/+1
* Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...Egor Yusov2018-11-241-2/+2
* Fixed issue with resource state transition in D3D11 backendEgor Yusov2018-11-221-2/+2
* Fixed Android build issueEgor2018-11-071-6/+8
* Fixed few linux build issuesEgor2018-11-031-1/+12
* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-201-7/+36
* Implemented separate samplers in D3D12Egor Yusov2018-10-181-1/+1
* Implemented separate samplers in D3D11Egor Yusov2018-10-171-4/+4
* Improved StrCmpSuff() to allow optional suffixEgor Yusov2018-10-131-9/+48
* Reworked context pool management in D3D12Egor Yusov2018-10-051-6/+26
* Reworked dynamic memory allocation in D3D12 backend to not rely on ring buffe...Egor Yusov2018-09-161-7/+10
* Fixing clang build error and warningsEgor Yusov2018-09-092-3/+3
* Another attempt to fix gcc/clang buildsEgor Yusov2018-09-092-6/+6
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/31 (Remove debu...Egor Yusov2018-09-092-35/+62
* Added alignment parameter to allocation managers (fixed https://github.com/Di...Egor Yusov2018-09-092-0/+48
* Updated LockHelper to spin few times before yielding threadEgor Yusov2018-08-281-2/+16
* Removed <thread> from LockHelper.h (fixed https://github.com/DiligentGraphics...Egor Yusov2018-08-283-4/+44
* Moved Signal class from LockHelper.h to Signal.hEgor Yusov2018-08-284-94/+126
* Couple cosmetic improvementsEgor Yusov2018-07-251-0/+7
* Improved performance of DeviceObjectBase::Release()Egor Yusov2018-07-251-173/+185
* Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineStateEgor Yusov2018-07-251-39/+37
* Added NarrowString(const wchar_t* WideStr) overloadEgor Yusov2018-07-101-3/+13
* Updated projection functions in the math lib to take IsGL instead of IsDirect...Egor Yusov2018-07-031-21/+21
* Improved SRB data allocation in D3D11 backend; removed AdaptiveFixedBlockAllo...Egor Yusov2018-06-223-90/+5
* Improved memory allocation for shader variables and resource cache in Vk backendEgor Yusov2018-06-222-24/+17
* Implemented resource names string pool for D3D backendsEgor Yusov2018-06-191-1/+16
* Reworked SPIRVShaderResources: reduced sizeof(SPIRVShaderResourceAttribs) to ...Egor Yusov2018-05-182-0/+113
* Added template version of RawPtr function to allow more convenient type conve...Egor Yusov2018-04-171-0/+5
* Reworked debug message handling to allow user-specified callbacksEgor Yusov2018-03-273-3/+3
* Added functions for Ortho projection matrixEgor Yusov2018-03-261-0/+16
* Added a couple of #includes to fix include test build errorsEgor2018-03-252-0/+2
* Fixed include paths in GraphicsTools project; fixed build errorsEgor Yusov2018-03-251-0/+2
* Fixed include paths in project CommonEgor Yusov2018-03-2513-29/+33
* Added Matrix2x2 to BasicMath libEgor Yusov2018-03-071-0/+116
* Fixed Linux buildEgor2018-02-235-10/+10
* Fixed interface headers to use relative paths in #includeEgor Yusov2018-02-235-10/+12
* Fixed few compiler warningsEgor Yusov2018-02-171-2/+2
* Fixed formatting of cmake files + couple of minor updatesEgor Yusov2018-02-131-30/+30
* Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXXEgor2018-02-101-2/+3
* Enabled IOS buildEgor Yusov2018-02-011-2/+2
* Fixed XCode build warningEgor Yusov2018-01-221-5/+5
* Fixed some clang compiler warningsEgor Yusov2018-01-193-9/+9
* Enabled MacOS buildEgor Yusov2018-01-191-2/+2
* Fixed Linux build errorEgor Yusov2018-01-081-3/+7