| Commit message (Expand) | Author | Files | Lines |
| 2021-03-27 | GLTF: hacky VR rendering supportext-vk | s-ol | 2 | -1/+3 |
| 2021-03-19 | Fixed rebase issues; updated API to version 240083 | assiduous | 1 | -1/+1 |
| 2021-03-19 | Removed duplicate code from unbinding incompatible signatures logic in D3D11,... | assiduous | 1 | -12/+43 |
| 2021-03-19 | Added DrawMeshIndirectCount command. | azhirnov | 3 | -16/+154 |
| 2021-03-19 | Added inline ray tracing & trace rays indirect command. | azhirnov | 5 | -4/+133 |
| 2021-03-19 | Unified fence implementations in all backends | assiduous | 1 | -0/+14 |
| 2021-03-19 | Reworked CommandListBase to use EngineImplTraits like the rest of the base cl... | assiduous | 1 | -7/+9 |
| 2021-03-19 | Renamed Align to AlignUp | assiduous | 1 | -1/+1 |
| 2021-03-19 | Direct3D11: added resource signature | azhirnov | 2 | -0/+7 |
| 2021-03-19 | Reworked combined and immutable sampler validation in resource signature | assiduous | 1 | -61/+136 |
| 2021-03-19 | Updated resource binding validation | assiduous | 1 | -24/+24 |
| 2021-03-19 | Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hpp | assiduous | 1 | -41/+66 |
| 2021-03-19 | Moved duplicate shader variable functionality to ShaderVariableBase | assiduous | 1 | -4/+44 |
| 2021-03-19 | Fixed issue with destruction of ShaderResourceBindingBase | assiduous | 1 | -46/+60 |
| 2021-03-19 | Unified implementation of IPipelineResourceSignature::IsCompatibleWith | assiduous | 1 | -2/+43 |
| 2021-03-19 | Unified PRS hash calculation | assiduous | 1 | -0/+13 |
| 2021-03-19 | Moved ProcessSignatureResources method to PipelineResourceSignatureBase | assiduous | 1 | -0/+29 |
| 2021-03-19 | Resource singature: moved allocation of static resource cache and var manager... | assiduous | 2 | -24/+36 |
| 2021-03-19 | ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code | assiduous | 1 | -0/+20 |
| 2021-03-19 | Unified implementations of SRB in D3D12, Vk and GL | assiduous | 1 | -23/+64 |
| 2021-03-19 | Moved m_SRBMemAllocator to PipelineResourceSignatureBase | assiduous | 1 | -1/+11 |
| 2021-03-19 | Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba... | assiduous | 1 | -23/+25 |
| 2021-03-19 | Implemented common PRS methods directly in PipelineResourceSignatureBase; ref... | assiduous | 1 | -86/+94 |
| 2021-03-19 | Replaced duplicate CacheContentType enums with the common ResourceCacheConten... | assiduous | 2 | -0/+49 |
| 2021-03-19 | Reworked non-separable programs in GL; added more PSO and PRS validation | assiduous | 3 | -32/+135 |
| 2021-03-19 | Unified resource signature handling by pipeline state in D3D12, Vk and GL | assiduous | 2 | -50/+143 |
| 2021-03-19 | Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup... | assiduous | 1 | -0/+71 |
| 2021-03-19 | Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures | assiduous | 1 | -0/+17 |
| 2021-03-19 | Moved static variable cache and managers to PipelineResourceSignatureBase | assiduous | 1 | -16/+73 |
| 2021-03-19 | Refactored passing template arguments to base classes | assiduous | 18 | -295/+342 |
| 2021-03-19 | Minor updates to ValidatePipelineResourceSignatureDesc | assiduous | 2 | -10/+6 |
| 2021-03-19 | OpenGL: added SRB memory allocator, some minor improvements | azhirnov | 3 | -5/+28 |
| 2021-03-19 | Unified device object creation in D3D12, Vulkan and OpenGL | assiduous | 1 | -163/+269 |
| 2021-03-19 | OpenGL: added resource signature | azhirnov | 2 | -6/+5 |
| 2021-03-19 | Unified pipeline resource compatibility validation in D3D12 and Vk; added mor... | assiduous | 2 | -0/+64 |
| 2021-03-19 | Fixed few issues with run-time sized arrays in D3D12; enabled test. | assiduous | 1 | -0/+21 |
| 2021-03-19 | Added resource signature creation failure test; fxied validation of resource ... | assiduous | 1 | -68/+7 |
| 2021-03-19 | Resource signature: added validation that combined samplers are assigned to a... | assiduous | 1 | -6/+28 |
| 2021-03-19 | Few updates to PipelineStateVkImpl and PipelineStateD3D12Impl | assiduous | 1 | -8/+9 |
| 2021-03-19 | Added PSO creation failure tests for mesh & ray tracing pipelines, fixed ray ... | azhirnov | 2 | -4/+1 |
| 2021-03-19 | Added PSO creation failure tests | assiduous | 1 | -2/+4 |
| 2021-03-19 | Reworked PSO intialization to allow shader resources be combined when defined... | assiduous | 3 | -3/+115 |
| 2021-03-19 | some fixes and improvements for D3D12 & Vulkan | azhirnov | 5 | -9/+59 |
| 2021-03-19 | Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli... | assiduous | 1 | -19/+44 |
| 2021-03-19 | Fixed clang/gcc error | assiduous | 1 | -1/+1 |
| 2021-03-19 | Added IShaderResourceBinding::StaticResourcesInitialized method | assiduous | 2 | -10/+13 |
| 2021-03-19 | Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature... | assiduous | 6 | -97/+150 |
| 2021-03-19 | Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move... | assiduous | 1 | -36/+116 |
| 2021-03-19 | Implemented committed resource validation in d3d12 | assiduous | 2 | -12/+48 |
| 2021-03-19 | PipelineResourceSignatureD3D12Impl and PipelineResourceSignatureVkImpl: remov... | assiduous | 2 | -12/+70 |