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Age
Files
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*
Reworked Android Platform to not depend on NDKHelper & native_app_glue
Egor
2019-05-11
1
-0
/
+8
*
Added safe check that same PSO is being bound
Egor Yusov
2019-05-05
1
-0
/
+7
*
Added IShaderResourceVariable::IsBound method (updated API version to 240024)
Egor Yusov
2019-04-25
2
-4
/
+10
*
Updated math library
Egor Yusov
2019-04-23
1
-1
/
+1
*
Fixed issues with multi-mip level staging resource in Vk and D3D12 back-ends
Egor Yusov
2019-04-19
1
-12
/
+4
*
Fixed parameter issue in ALLOCATE macro
Egor Yusov
2019-04-19
1
-1
/
+1
*
Fixed handling compressed textures in TextureUploaderGL; fixed non-compressed...
Egor Yusov
2019-04-18
1
-0
/
+7
*
Added convenience constructors for TextureData and MappedTextureSubresource s...
Egor Yusov
2019-04-16
1
-5
/
+23
*
Fixed issue with FenceVkImpl not waiting for Vulkan fences to signal when bei...
Egor Yusov
2019-04-16
1
-1
/
+4
*
Fixed grammatic error plus few minor updates
Egor Yusov
2019-04-16
1
-2
/
+2
*
Added comments about Fence thread safety; minor code improvements
Egor Yusov
2019-04-14
1
-0
/
+4
*
Improved names of default texture views
Egor Yusov
2019-04-13
1
-1
/
+14
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
3
-20
/
+19
*
Optimized memory layout of ObjectBase<> (reduced size by 40 bytes on msvc x64)
Egor Yusov
2019-04-11
3
-33
/
+49
*
Fixed Mac/iOS build error
Egor Yusov
2019-04-11
1
-1
/
+2
*
Reworked automatic mipmap generation in Vulkan backend to support sRGB textur...
Egor Yusov
2019-04-11
5
-8
/
+42
*
Added render target format validation when creating a PSO
Egor Yusov
2019-04-07
1
-72
/
+83
*
Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...
Egor Yusov
2019-04-07
3
-7
/
+83
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
9
-36
/
+243
*
Added API info query
Egor Yusov
2019-04-06
5
-2
/
+277
*
Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...
Egor Yusov
2019-04-05
1
-2
/
+2
*
Replaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS...
Egor Yusov
2019-04-05
1
-2
/
+2
*
Implemented staging textures in D3D12 back-end
Egor Yusov
2019-04-02
1
-0
/
+15
*
Added swap chain usage flags
Egor Yusov
2019-03-31
1
-0
/
+20
*
Added Rect::IsValid method
Egor Yusov
2019-03-22
1
-0
/
+5
*
Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGING
Egor Yusov
2019-03-18
2
-5
/
+5
*
Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...
Egor Yusov
2019-03-18
1
-0
/
+7
*
Repalced IShaderResourceVariable::GetArraySize() and GetName() with GetResour...
Egor Yusov
2019-03-08
1
-5
/
+3
*
Improved buffer stride management in PSO
Egor Yusov
2019-03-07
1
-24
/
+30
*
Improved handling input layout elements in the pipeline state
Egor Yusov
2019-03-07
1
-20
/
+29
*
Made engine factory interfaces derived from IObject (fixed https://github.com...
Egor Yusov
2019-03-07
2
-0
/
+137
*
Merged var_type_refactor into master
Egor Yusov
2019-03-07
20
-381
/
+637
|
\
|
*
Few improvements to managing static resources when sep programs are not suppo...
Egor Yusov
2019-03-06
1
-1
/
+1
|
*
Fixed clang compiler warnings
Egor Yusov
2019-03-06
8
-8
/
+8
|
*
Keep fixing Metal backend + few other minor changes
Egor Yusov
2019-03-06
1
-1
/
+1
|
*
Fixed Metal backend stub
Egor Yusov
2019-03-06
1
-0
/
+8
|
*
Added ShaderFlags parameter to IPipelineState::BindStaticResources
Egor Yusov
2019-03-05
2
-3
/
+5
|
*
Updated GL engine factory headers and structures
Egor Yusov
2019-03-05
1
-0
/
+17
|
*
Updated D3D11, D3D12, and Vk EngineFactory headers & structures
Egor Yusov
2019-03-05
1
-3
/
+42
|
*
Minor interface improvement
Egor Yusov
2019-03-04
12
-12
/
+12
|
*
Almost completed refactoring d3d11 backend to comply with the new API
Egor Yusov
2019-03-04
1
-1
/
+1
|
*
Cleaned up QueryInterface declarations
Egor Yusov
2019-03-03
6
-6
/
+6
|
*
Fixed PipelineState.h
Egor Yusov
2019-03-02
1
-0
/
+1
|
*
Fixed ShaderResourceBinding.h
Egor Yusov
2019-03-02
1
-0
/
+2
|
*
Renamed PipelineLayoutDesc to PipelineResourceLayoutDesc
Egor Yusov
2019-02-28
3
-14
/
+14
|
*
Improved shader resource binding error reporting in ShaderResourceLayoutVk
Egor Yusov
2019-02-28
1
-0
/
+2
|
*
Fixed some issues in Vk backend
Egor Yusov
2019-02-28
1
-1
/
+2
|
*
Finished refactoring pipeline layout definition in Vk backend
Egor Yusov
2019-02-28
5
-206
/
+367
|
*
Working on resource binding API refactor
Egor Yusov
2019-02-28
6
-151
/
+174
*
|
Fixed typo in LayoutElement structure
Egor Yusov
2019-02-27
1
-1
/
+1
|
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