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Author
Age
Files
Lines
*
Reworked dynamic descriptor set allocation/deallocation in Vk backend
Egor Yusov
2018-09-24
1
-4
/
+7
*
Fixed linux/mac/iOS build
Egor Yusov
2018-09-21
3
-6
/
+6
*
Refactored device object release queues
Egor Yusov
2018-09-21
8
-55
/
+69
*
Reworked dynamic memory allocation in D3D12 backend to not rely on ring buffe...
Egor Yusov
2018-09-16
1
-0
/
+12
*
Fixed windows/linux build warnings
Egor Yusov
2018-09-15
1
-0
/
+2
*
Fixing clang build error and warnings
Egor Yusov
2018-09-09
4
-5
/
+5
*
Fixed texture usage checks to avoid false warnings in OpenGL
Egor Yusov
2018-09-04
1
-1
/
+0
*
Fixed build error
Egor Yusov
2018-09-01
1
-1
/
+1
*
Updated texture map/unmap intererface; implemented texture mapping in D3D12
Egor Yusov
2018-09-01
3
-40
/
+72
*
Updated debug checks in texture update methods
Egor Yusov
2018-08-31
1
-5
/
+5
*
Fixed shader parsing errors caused by incorrect representation of signed enum...
Egor Yusov
2018-08-30
1
-5
/
+5
*
Fixed MacOS/iOS build error
Egor Yusov
2018-08-30
1
-0
/
+19
*
Fixed handling of small compressed texture subresources
Egor Yusov
2018-08-30
2
-30
/
+54
*
Fixed debug checks
Egor Yusov
2018-08-29
1
-1
/
+1
*
Fixed update data for compressed textures
Egor Yusov
2018-08-29
1
-6
/
+24
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/17 (Add support...
Egor Yusov
2018-08-28
2
-31
/
+30
*
Fixed a problem with accessing variables in inactive shader stages in D3D11 b...
Egor Yusov
2018-08-28
1
-3
/
+5
*
Few minor updates
Egor Yusov
2018-08-27
2
-2
/
+2
*
Fixed false warning about zero indices for indirect draw/dispatch commands
Egor Yusov
2018-08-27
1
-13
/
+17
*
Added draw/dispatch command argument validation
Egor Yusov
2018-08-26
2
-13
/
+79
*
Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...
Egor Yusov
2018-08-26
5
-156
/
+152
*
Added comment
Egor Yusov
2018-08-25
1
-1
/
+3
*
Implemented shader variable access by Index in GL backend
Egor Yusov
2018-08-22
1
-1
/
+1
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
1
-42
/
+0
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
4
-4
/
+73
*
Reworked upload heap in Vulkan to suballocate pages from the global resource ...
Egor Yusov
2018-08-01
1
-26
/
+8
*
Reworked dynamic resource management in Vulkan to not rely on RingBuffer; add...
Egor Yusov
2018-07-31
1
-65
/
+75
*
Couple cosmetic improvements
Egor Yusov
2018-07-25
1
-9
/
+8
*
Improved performance of DeviceObjectBase::Release()
Egor Yusov
2018-07-25
11
-100
/
+118
*
Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineState
Egor Yusov
2018-07-25
2
-6
/
+5
*
Updated VertexStreamInfo to use final buffer implementation type
Egor Yusov
2018-07-25
1
-7
/
+8
*
Updated DeviceContextBase to use final types for pipeline state, buffers and ...
Egor Yusov
2018-07-25
1
-52
/
+58
*
Fixed performance issue with resetting unchanged vertex buffers
Egor Yusov
2018-07-25
1
-4
/
+9
*
Implemented mapping with MAP_FLAG_DO_NOT_SYNCHRONIZE flag in Vulkan and D3D12
Egor Yusov
2018-07-22
1
-2
/
+4
*
Implemented IFence interface in all backends
Egor Yusov
2018-07-22
1
-20
/
+32
*
Added fence object stubs + code formatting
Egor Yusov
2018-07-20
19
-201
/
+364
*
Added comment about shader reflection data
Egor Yusov
2018-07-19
1
-1
/
+4
*
Updated development checks in GraphicsEngine project
Egor Yusov
2018-07-19
8
-55
/
+76
*
Implemented mipmap generation in Vulkan
Egor Yusov
2018-07-07
4
-17
/
+37
*
Fixed Vulkan swapchain present error when window is minimized
Egor Yusov
2018-07-06
1
-0
/
+20
*
Always using negative viewport height in Vulkan to be 100% consistent with Di...
Egor Yusov
2018-07-06
1
-1
/
+5
*
Added NDC attribs data to DeviceCaps structure
Egor Yusov
2018-07-04
1
-0
/
+39
*
Enabled geometryShader and tessellationShader features by default
Egor Yusov
2018-07-04
1
-2
/
+2
*
Moved list of vulkan device features to enable to initialization struct
Egor Yusov
2018-07-04
1
-0
/
+19
*
Updated projection functions in the math lib to take IsGL instead of IsDirect...
Egor Yusov
2018-07-03
1
-0
/
+13
*
Fixed issues with RTV/DSV clears and 3D texture views in Vulkan
Egor Yusov
2018-07-03
1
-8
/
+8
*
Minor update to DeviceContextBase::SetRenderTargets()
Egor Yusov
2018-07-02
1
-8
/
+4
*
Reworked binding default frame buffer to keep references to current RTV and D...
Egor Yusov
2018-07-02
2
-24
/
+45
*
Reworked how render targets are bound in Vulkan: added RenderPass cache
Egor Yusov
2018-07-01
1
-0
/
+12
*
Unified implementation of IPipelineState::BindShaderResources()
Egor Yusov
2018-06-28
1
-0
/
+6
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