summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngine (follow)
Commit message (Expand)AuthorAgeFilesLines
* Removed backend macros verification from PlatformDefinitions.hassiduous2020-05-201-0/+4
* Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...assiduous2020-05-204-10/+24
* Improved Android file loadingassiduous2020-05-121-4/+14
* Added EngineGLCreateInfo::CreateDebugContext member (API Version 240060)assiduous2020-05-112-1/+8
* Added SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM (API Version 240059).assiduous2020-05-112-2/+11
* Added option to specify bind target when creating texture from GL handle (API...assiduous2020-05-091-1/+1
* Fixed MSVC compiler warnings + treat warnings as errors; made Diligent-BuildS...assiduous2020-05-091-1/+2
* Vulkan swap chain: auto-detecting surface rotation on Androidassiduous2020-04-271-6/+7
* Improved surface orientation change detection in Vulkan swap chainassiduous2020-04-261-3/+10
* Vulkan swap chain: improved swap chain destructionassiduous2020-04-251-7/+7
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-244-11/+66
* Updates comments for descriptor settings in EngineD3D12CreateInfo structassiduous2020-04-211-4/+33
* Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.assiduous2020-04-011-5/+6
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-013-4/+40
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-267-57/+69
* TraceLineThroughGrid: fixed a problem where end point of the line is missed d...assiduous2020-02-161-2/+2
* Fixed minor issue in BufferDesc ctorassiduous2020-02-131-1/+2
* Updated API version and release history (added PRIMITIVE_TOPOLOGY_LINE_STRIP)assiduous2020-02-051-1/+1
* Added line strip topologyassiduous2020-02-051-0/+4
* Added rasterizer state, depth state and blend state validation and correction...assiduous2020-02-041-0/+102
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-021-1/+1
* Cleaned-up NativeWindow PRassiduous2020-02-021-1/+1
* Introduced NativeWindow wrapper for supported platformsRobert Campbell2020-02-021-12/+3
* Fixed compiler warningsassiduous2020-02-012-2/+2
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-2923-90/+107
* Fixed a number of minor issuesassiduous2020-01-291-1/+1
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2917-159/+64
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2817-105/+36
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-2816-109/+109
* Fixed MacOS build issuesassiduous2020-01-281-1/+1
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-274-10/+2
* Guarded interface definitions by define-undef macro helper include pairs to a...assiduous2020-01-2717-124/+83
* Reworked C interfaces to share declaration with c++assiduous2020-01-2726-749/+804
* Implemented D3D11 engine C interface (mostly)assiduous2020-01-271-20/+27
* Fixed command list and device context C interfaces; fixed more Linux & Mac bu...assiduous2020-01-272-85/+118
* Added Engine factory c interfaceassiduous2020-01-271-0/+38
* Fixed fence C inteface; added test.assiduous2020-01-271-2/+2
* A bunch of final .h -> .hpp renamingsassiduous2020-01-277-7/+7
* Renamed platform headers .h -> .hppassiduous2020-01-273-3/+3
* More .h -> .hpp renamingsassiduous2020-01-261-3/+3
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-2619-29/+29
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-2622-40/+40
* Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous2020-01-268-8/+8
* Moved MapHelper to GraphicsToolsassiduous2020-01-262-203/+0
* Fixed pipeline state C api; added test.assiduous2020-01-261-6/+6
* Fixed Render device, query, PSO and fence C interfaces; added render device C...assiduous2020-01-264-65/+118
* Fixed resource mapping c interface; added API test.assiduous2020-01-261-12/+25
* Fixed Sampler c interface; added test. Also fixed issue in shader C interfaceassiduous2020-01-262-7/+12
* Reworked IShader::GetResource to be compatible with C; renamed the method to ...assiduous2020-01-261-4/+4
* Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...assiduous2020-01-261-11/+8