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*
Removed backend macros verification from PlatformDefinitions.h
assiduous
2020-05-20
1
-0
/
+4
*
Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...
assiduous
2020-05-20
4
-10
/
+24
*
Improved Android file loading
assiduous
2020-05-12
1
-4
/
+14
*
Added EngineGLCreateInfo::CreateDebugContext member (API Version 240060)
assiduous
2020-05-11
2
-1
/
+8
*
Added SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM (API Version 240059).
assiduous
2020-05-11
2
-2
/
+11
*
Added option to specify bind target when creating texture from GL handle (API...
assiduous
2020-05-09
1
-1
/
+1
*
Fixed MSVC compiler warnings + treat warnings as errors; made Diligent-BuildS...
assiduous
2020-05-09
1
-1
/
+2
*
Vulkan swap chain: auto-detecting surface rotation on Android
assiduous
2020-04-27
1
-6
/
+7
*
Improved surface orientation change detection in Vulkan swap chain
assiduous
2020-04-26
1
-3
/
+10
*
Vulkan swap chain: improved swap chain destruction
assiduous
2020-04-25
1
-7
/
+7
*
Added surface pretransform parameter to swap chain desc (API 240057)
assiduous
2020-04-24
4
-11
/
+66
*
Updates comments for descriptor settings in EngineD3D12CreateInfo struct
assiduous
2020-04-21
1
-4
/
+33
*
Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.
assiduous
2020-04-01
1
-5
/
+6
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
3
-4
/
+40
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
7
-57
/
+69
*
TraceLineThroughGrid: fixed a problem where end point of the line is missed d...
assiduous
2020-02-16
1
-2
/
+2
*
Fixed minor issue in BufferDesc ctor
assiduous
2020-02-13
1
-1
/
+2
*
Updated API version and release history (added PRIMITIVE_TOPOLOGY_LINE_STRIP)
assiduous
2020-02-05
1
-1
/
+1
*
Added line strip topology
assiduous
2020-02-05
1
-0
/
+4
*
Added rasterizer state, depth state and blend state validation and correction...
assiduous
2020-02-04
1
-0
/
+102
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
1
-1
/
+1
*
Cleaned-up NativeWindow PR
assiduous
2020-02-02
1
-1
/
+1
*
Introduced NativeWindow wrapper for supported platforms
Robert Campbell
2020-02-02
1
-12
/
+3
*
Fixed compiler warnings
assiduous
2020-02-01
2
-2
/
+2
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
23
-90
/
+107
*
Fixed a number of minor issues
assiduous
2020-01-29
1
-1
/
+1
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
17
-159
/
+64
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
17
-105
/
+36
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
16
-109
/
+109
*
Fixed MacOS build issues
assiduous
2020-01-28
1
-1
/
+1
*
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
2020-01-27
4
-10
/
+2
*
Guarded interface definitions by define-undef macro helper include pairs to a...
assiduous
2020-01-27
17
-124
/
+83
*
Reworked C interfaces to share declaration with c++
assiduous
2020-01-27
26
-749
/
+804
*
Implemented D3D11 engine C interface (mostly)
assiduous
2020-01-27
1
-20
/
+27
*
Fixed command list and device context C interfaces; fixed more Linux & Mac bu...
assiduous
2020-01-27
2
-85
/
+118
*
Added Engine factory c interface
assiduous
2020-01-27
1
-0
/
+38
*
Fixed fence C inteface; added test.
assiduous
2020-01-27
1
-2
/
+2
*
A bunch of final .h -> .hpp renamings
assiduous
2020-01-27
7
-7
/
+7
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
3
-3
/
+3
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-3
/
+3
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
19
-29
/
+29
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
22
-40
/
+40
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
8
-8
/
+8
*
Moved MapHelper to GraphicsTools
assiduous
2020-01-26
2
-203
/
+0
*
Fixed pipeline state C api; added test.
assiduous
2020-01-26
1
-6
/
+6
*
Fixed Render device, query, PSO and fence C interfaces; added render device C...
assiduous
2020-01-26
4
-65
/
+118
*
Fixed resource mapping c interface; added API test.
assiduous
2020-01-26
1
-12
/
+25
*
Fixed Sampler c interface; added test. Also fixed issue in shader C interface
assiduous
2020-01-26
2
-7
/
+12
*
Reworked IShader::GetResource to be compatible with C; renamed the method to ...
assiduous
2020-01-26
1
-4
/
+4
*
Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...
assiduous
2020-01-26
1
-11
/
+8
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