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Age
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*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
4
-7
/
+80
*
Allowed swap chains without the depth buffer
Egor Yusov
2019-11-09
1
-1
/
+2
*
Added APIVersion member to EngineCreateInfo struct (API Version 240040)
Egor Yusov
2019-11-09
2
-1
/
+5
*
Added IDeviceObject::GetUniqueID method (API Version 240039)
Egor Yusov
2019-11-08
4
-4
/
+24
*
Some code refactoring
Egor Yusov
2019-10-30
1
-5
/
+6
*
Added methods to get command queue from the device context (API Version 240038)
Egor Yusov
2019-10-30
1
-1
/
+1
*
Fixed mipmap generation in D3D12 backend; added EngineD3D12CreateInfo::Enable...
Egor Yusov
2019-10-25
2
-1
/
+7
*
Vk backend: few minor updates
Egor Yusov
2019-10-24
1
-1
/
+1
*
Vk backend: optimized PrepareForDraw() by not calling BindDescriptorSetsWithD...
Egor Yusov
2019-10-24
1
-12
/
+11
*
D3D12 backend: optimized CommitRootViews method to process dynamic and non-dy...
Egor Yusov
2019-10-24
1
-0
/
+4
*
Added validation and correction of IShaderVariable::SetArray arguments
Egor Yusov
2019-10-23
1
-0
/
+16
*
Renamed DRAW_FLAG_DYNAMIC_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_RESOURCE_BUFFER...
Egor Yusov
2019-10-20
1
-4
/
+5
*
Renamed DRAW_FLAG_RESOURCE_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_BUFFERS_INTACT...
Egor Yusov
2019-10-20
1
-21
/
+30
*
Added DRAW_FLAG_RESOURCE_BUFFERS_INTACT flag (API Version 240036)
Egor Yusov
2019-10-20
2
-2
/
+35
*
Added HLSLVersion, GLSLVersion and GLESSLVersion to ShaderCreateInfo struct (...
Egor Yusov
2019-10-20
2
-1
/
+37
*
Updated API version macro
Egor Yusov
2019-10-19
1
-1
/
+1
*
Added D3D11_DEBUG_FLAG_CREATE_DEBUG_DEVICE flag
Egor Yusov
2019-10-19
1
-2
/
+5
*
Renamed EngineD3D11DebugFlags to D3D11_DEBUG_FLAGS (Updated API version to 24...
Egor Yusov
2019-10-19
1
-16
/
+10
*
Reworked Draw and DispatchCompute commands (Updated API version to 240033)
Egor Yusov
2019-10-19
3
-181
/
+432
*
Added convenience constructor to LayoutElement struct
Egor Yusov
2019-10-18
1
-0
/
+19
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
4
-18
/
+41
*
Added EngineD3D12CreateInfo::BreakOnError and EngineD3D12CreateInfo::BreakOnC...
Egor Yusov
2019-10-10
2
-2
/
+10
*
Fixed a couple of gcc/clang build issues
Egor Yusov
2019-10-10
1
-0
/
+1
*
Unified resource binding verification in all backends
Egor Yusov
2019-10-10
1
-0
/
+179
*
Completely reworked shader resource binding implementation in OpenGL backend ...
Egor Yusov
2019-10-07
4
-25
/
+54
*
Added EngineD3D12CreateInfo::EnableDebugLayer (updated API Version to 240030)
Egor Yusov
2019-09-26
2
-2
/
+5
*
Fixed typos
Egor Yusov
2019-09-18
1
-7
/
+7
*
Updated Copyright notice
Egor Yusov
2019-09-17
53
-53
/
+53
*
Added IRenderDevice::IdleGPU() method (updated API version to 240029)
Egor Yusov
2019-09-09
3
-1
/
+14
*
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Egor Yusov
2019-09-09
2
-1
/
+10
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
2
-8
/
+14
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
2
-2
/
+26
*
Updated comments
Egor Yusov
2019-08-29
1
-2
/
+2
*
Updated comments
Egor Yusov
2019-08-13
1
-1
/
+2
*
D3D12 backend: enabled multiple swap chain support
Egor Yusov
2019-08-13
2
-3
/
+50
*
D3D11 backend: enabled multiple swap chain support
Egor Yusov
2019-08-13
3
-4
/
+11
*
Improved incorrect buffer parameters error reporting
Egor Yusov
2019-08-09
1
-9
/
+5
*
Fixed issue with logical vs storage texture size for block-compressed formats
Egor Yusov
2019-08-07
1
-2
/
+2
*
Fixed issue with depth clamping in GL backend
Egor Yusov
2019-07-16
1
-3
/
+1
*
Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...
Egor Yusov
2019-06-09
1
-12
/
+12
*
Reworked Android Platform to not depend on NDKHelper & native_app_glue
Egor
2019-05-11
1
-0
/
+8
*
Added safe check that same PSO is being bound
Egor Yusov
2019-05-05
1
-0
/
+7
*
Added IShaderResourceVariable::IsBound method (updated API version to 240024)
Egor Yusov
2019-04-25
2
-4
/
+10
*
Updated math library
Egor Yusov
2019-04-23
1
-1
/
+1
*
Fixed issues with multi-mip level staging resource in Vk and D3D12 back-ends
Egor Yusov
2019-04-19
1
-12
/
+4
*
Fixed parameter issue in ALLOCATE macro
Egor Yusov
2019-04-19
1
-1
/
+1
*
Fixed handling compressed textures in TextureUploaderGL; fixed non-compressed...
Egor Yusov
2019-04-18
1
-0
/
+7
*
Added convenience constructors for TextureData and MappedTextureSubresource s...
Egor Yusov
2019-04-16
1
-5
/
+23
*
Fixed issue with FenceVkImpl not waiting for Vulkan fences to signal when bei...
Egor Yusov
2019-04-16
1
-1
/
+4
*
Fixed grammatic error plus few minor updates
Egor Yusov
2019-04-16
1
-2
/
+2
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