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| * | | | fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-038-82/+338
| * | | | Merge branch 'master'assiduous2020-10-301-2/+9
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| * | | | | A number of minor updatesassiduous2020-10-305-16/+24
| * | | | | Added include tests for BLAS, TLAS and SBT headers, fixed few issuesassiduous2020-10-303-5/+6
| * | | | | added ray tracing implementation for dx12 and vulkanazhirnov2020-10-2811-185/+576
| * | | | | ShaderResourceLayout{D3D12,Vk}: implemented GetShaderNameassiduous2020-10-281-0/+22
| * | | | | Merge branch 'master' into ray_tracingassiduous2020-10-281-1/+2
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| * | | | | | Fixed Linux/Max build errorsassiduous2020-10-281-3/+3
| * | | | | | A number of updates/fixes to PSO refactor mergeassiduous2020-10-282-29/+42
| * | | | | | PSO refactoring for ray tracingazhirnov2020-10-259-123/+431
| * | | | | | Merge branch 'master' into ray_tracingazhirnov2020-10-2515-611/+874
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| * | | | | | | Removed StringView; using unordered_maps in BLAS, TLAS and SBTassiduous2020-10-053-18/+22
| * | | | | | | A few random fixes to ray tracing API and implementationassiduous2020-10-0410-94/+137
| * | | | | | | Added Vulkan implementationazhirnov2020-10-045-2/+823
| * | | | | | | Added ray tracing typesazhirnov2020-10-0411-29/+1039
* | | | | | | | Added IDeviceContext::GetFrameNumber() method (API )assiduous2020-12-033-1/+20
* | | | | | | | DeviceContextVkImpl: removed duplicate m_NumCommandsToFlush that was incorrec...assiduous2020-11-261-2/+2
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* | | | | | | Removed autorelease pool from unit tests: Metal backend now catches all autor...assiduous2020-11-222-0/+22
* | | | | | | DeviceContextBase: added m_FramebufferSamples memberassiduous2020-11-211-11/+38
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* | | | | | Added DynamicHeapPageSize member to EngineMtlCreateInfoassiduous2020-11-151-3/+11
* | | | | | Fixed linux build errorassiduous2020-11-131-0/+2
* | | | | | Added comparison operators for LayoutElement and InputLayoutDesc; updated tex...assiduous2020-11-131-1/+38
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* | | | | Broken shader test: added broken MSL; added SHADER_SOURCE_LANGUAGE_MSLassiduous2020-11-081-0/+3
* | | | | Added CreateRenderPass and CreateFramebuffer C functionsassiduous2020-11-021-0/+2
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* | | | Set default swap chain buffer count to 3 on Android and iOSassiduous2020-10-281-2/+9
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* | | Fixed issue with wrong base constructor being called for PipelineStateVkImpl,...assiduous2020-10-251-1/+2
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* | Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...assiduous2020-10-212-2/+19
* | Improved exception safety of pipeline state object constructionassiduous2020-10-201-4/+4
* | Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-194-8/+8
* | Renamed static sampler to immutable sampler (API240076)assiduous2020-10-195-44/+48
* | A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-188-360/+494
* | Merge branch 'master' into pso_refactoringazhirnov2020-10-174-15/+79
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| * | All backends: added resource dimension validation when setting shader variablesassiduous2020-10-172-13/+68
| * | Added buffer mode validation when binding buffer viewsassiduous2020-10-142-2/+11
* | | Fixed compilation, some fixes after reviewazhirnov2020-10-171-1/+1
* | | Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-156-286/+296
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* | A number of corrections for PSO refactoringassiduous2020-10-111-67/+52
* | removed strong references to shaders in PSOazhirnov2020-10-082-283/+322
* | Few minor updatesassiduous2020-10-072-2/+5
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* Added device features to inidicate 8-bit types support (API240074)assiduous2020-10-042-3/+16
* Improved 16-bit feature detection in D3D11 and D3D12assiduous2020-10-031-0/+3
* Added device features to indicate support of 16-bit typesassiduous2020-10-032-3/+22
* A number of updates to support Metal backendassiduous2020-10-011-0/+4
* Updated Metal interfaces plus a number of misc fixesassiduous2020-09-281-2/+2
* Added support for shader macros when compiling GLSL_VERBATIM with glslangassiduous2020-09-201-2/+3
* Updated ShaderResourceBindingBase: using PSO implementation type for the poin...assiduous2020-09-181-4/+6
* Fixed gcc/clang errorassiduous2020-09-181-12/+12
* Refactored internal shader resouce variable indexingassiduous2020-09-184-50/+130
* Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in...assiduous2020-09-173-3/+10
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| * use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-163-3/+10