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Age
Files
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...
*
|
Added UnifiedMemoryCPUAccess member to GraphicsAdapterInfo struct (API Versio...
assiduous
2020-09-17
3
-4
/
+21
*
|
Updated unified buffers logic: removed implicit decay to DEFAULT bufers
assiduous
2020-09-17
3
-32
/
+9
*
|
Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...
assiduous
2020-09-17
3
-37
/
+32
*
|
Fixed minor build issue
assiduous
2020-09-16
1
-3
/
+3
*
|
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
2
-2
/
+59
|
/
*
Reworked texture format info reporting
assiduous
2020-09-16
2
-19
/
+48
*
Fixed validation of Texture1D/Texture1DArray parameters for compressed formats
assiduous
2020-09-15
1
-2
/
+15
*
Moved Features member of EngineCreateInfo struct to fix misalignment error on...
assiduous
2020-09-13
1
-7
/
+7
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
7
-269
/
+305
*
Few final updates to mesh shader implementation
assiduous
2020-09-10
1
-1
/
+1
*
Another set of minor updates to mesh shader implementation
assiduous
2020-09-10
5
-7
/
+7
*
A bunch of random updates
assiduous
2020-09-09
7
-47
/
+48
*
fixed message text and docs
azhirnov
2020-09-08
2
-10
/
+10
*
Added pDxCompilerPath to engine create info,
azhirnov
2020-09-07
2
-1
/
+8
*
fixed compilation on UWP, use FXC by default on D3D12
azhirnov
2020-09-02
1
-1
/
+1
*
fixed compilation on linux & android
azhirnov
2020-09-01
1
-5
/
+5
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-31
5
-36
/
+79
|
\
|
*
Renamed QueryState::Complete to QueryState::Ended
assiduous
2020-08-27
1
-3
/
+3
|
*
Implemented duration queries in Vulkan
assiduous
2020-08-27
1
-1
/
+1
|
*
Implemented duration queries in D3D11 backend; added duration query test
assiduous
2020-08-25
2
-0
/
+18
|
*
Added QUERY_TYPE_DURATION value and QueryDataDuration struct
assiduous
2020-08-25
2
-32
/
+57
*
|
removed unused DXILUtils, fixed some Codacy issues
azhirnov
2020-08-31
1
-1
/
+1
*
|
update documentation for DrawMesh, log new shader version if it has been changed
azhirnov
2020-08-27
1
-7
/
+14
*
|
added HLSLTools, HLSL shader compiler refactoring
azhirnov
2020-08-25
1
-0
/
+25
*
|
added AdapterId to Vulkan backend
azhirnov
2020-08-25
1
-0
/
+3
*
|
Merge branch 'master' into mesh_shader
azhirnov
2020-08-25
7
-47
/
+197
|
\
|
|
*
Updated description of USAGE_UNIFIED enum value
assiduous
2020-08-23
1
-2
/
+6
|
*
Implemented mapping of unified buffers in Vulkan backend
assiduous
2020-08-23
1
-3
/
+6
|
*
Added USAGE_UNIFIED usage type (API 240066)
assiduous
2020-08-23
6
-44
/
+187
*
|
Updated description of DrawMeshIndirect command
azhirnov
2020-08-19
1
-0
/
+8
*
|
minor fixes and formatting
azhirnov
2020-08-19
1
-2
/
+2
*
|
Added root signature for DrawMeshIndirect, added some checks
azhirnov
2020-08-19
2
-0
/
+6
*
|
Rename ***_PIPELINE to PIPELINE_TYPE_***
azhirnov
2020-08-19
3
-19
/
+30
*
|
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
21
-205
/
+2343
|
\
|
|
*
Updated description of indirect draw/dispatch commands to specify the argumen...
assiduous
2020-08-17
1
-1
/
+16
|
*
Fixed 32-bit Windows build
assiduous
2020-08-16
3
-4
/
+4
|
*
Initial implementation of render passes in GL backend
assiduous
2020-08-11
1
-1
/
+4
|
*
Vk backend: improved handling of RESOURCE_STATE_RESOLVE_DEST attachment state
assiduous
2020-08-09
1
-0
/
+17
|
*
Fixed RESOURCE_STATE_GENERIC_READ enum value; few updates in D3D12 backend
assiduous
2020-08-09
1
-2
/
+1
|
*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
3
-29
/
+65
|
*
Initial implementation of render passes in D3D12
assiduous
2020-08-08
1
-12
/
+16
|
*
Added render pass test references stubs for D3D12 and GL
assiduous
2020-08-08
1
-1
/
+2
|
*
D3D11 backend: udpating resource states when calling NextSubpass
assiduous
2020-08-07
1
-0
/
+1
|
*
First implementation of render passes in d3d11
assiduous
2020-08-07
2
-40
/
+94
|
*
Treating subpass render target and depth stencil attachments as current RT an...
assiduous
2020-08-07
2
-81
/
+125
|
*
Added few debug checks
assiduous
2020-08-06
1
-0
/
+3
|
*
Added more renderpass-related checks
assiduous
2020-08-05
1
-18
/
+47
|
*
Implemented input attachments in Vulkan backend; added test
assiduous
2020-08-04
4
-10
/
+27
|
*
Added comparison opertors to SubpassDependencyDesc struct
assiduous
2020-08-03
1
-0
/
+23
|
*
Few fixes to render passes
assiduous
2020-08-03
2
-18
/
+47
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