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* | Added UnifiedMemoryCPUAccess member to GraphicsAdapterInfo struct (API Versio...assiduous2020-09-173-4/+21
* | Updated unified buffers logic: removed implicit decay to DEFAULT bufersassiduous2020-09-173-32/+9
* | Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-173-37/+32
* | Fixed minor build issueassiduous2020-09-161-3/+3
* | Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-162-2/+59
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* Reworked texture format info reportingassiduous2020-09-162-19/+48
* Fixed validation of Texture1D/Texture1DArray parameters for compressed formatsassiduous2020-09-151-2/+15
* Moved Features member of EngineCreateInfo struct to fix misalignment error on...assiduous2020-09-131-7/+7
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-137-269/+305
* Few final updates to mesh shader implementationassiduous2020-09-101-1/+1
* Another set of minor updates to mesh shader implementationassiduous2020-09-105-7/+7
* A bunch of random updatesassiduous2020-09-097-47/+48
* fixed message text and docsazhirnov2020-09-082-10/+10
* Added pDxCompilerPath to engine create info,azhirnov2020-09-072-1/+8
* fixed compilation on UWP, use FXC by default on D3D12azhirnov2020-09-021-1/+1
* fixed compilation on linux & androidazhirnov2020-09-011-5/+5
* Merge branch 'master' into mesh_shaderazhirnov2020-08-315-36/+79
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| * Renamed QueryState::Complete to QueryState::Endedassiduous2020-08-271-3/+3
| * Implemented duration queries in Vulkanassiduous2020-08-271-1/+1
| * Implemented duration queries in D3D11 backend; added duration query testassiduous2020-08-252-0/+18
| * Added QUERY_TYPE_DURATION value and QueryDataDuration structassiduous2020-08-252-32/+57
* | removed unused DXILUtils, fixed some Codacy issuesazhirnov2020-08-311-1/+1
* | update documentation for DrawMesh, log new shader version if it has been changedazhirnov2020-08-271-7/+14
* | added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-251-0/+25
* | added AdapterId to Vulkan backendazhirnov2020-08-251-0/+3
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-257-47/+197
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| * Updated description of USAGE_UNIFIED enum valueassiduous2020-08-231-2/+6
| * Implemented mapping of unified buffers in Vulkan backendassiduous2020-08-231-3/+6
| * Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-236-44/+187
* | Updated description of DrawMeshIndirect commandazhirnov2020-08-191-0/+8
* | minor fixes and formattingazhirnov2020-08-191-2/+2
* | Added root signature for DrawMeshIndirect, added some checksazhirnov2020-08-192-0/+6
* | Rename ***_PIPELINE to PIPELINE_TYPE_***azhirnov2020-08-193-19/+30
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-1921-205/+2343
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| * Updated description of indirect draw/dispatch commands to specify the argumen...assiduous2020-08-171-1/+16
| * Fixed 32-bit Windows buildassiduous2020-08-163-4/+4
| * Initial implementation of render passes in GL backendassiduous2020-08-111-1/+4
| * Vk backend: improved handling of RESOURCE_STATE_RESOLVE_DEST attachment stateassiduous2020-08-091-0/+17
| * Fixed RESOURCE_STATE_GENERIC_READ enum value; few updates in D3D12 backendassiduous2020-08-091-2/+1
| * Implemented unified render pass attachment state updates within subpasses and...assiduous2020-08-083-29/+65
| * Initial implementation of render passes in D3D12assiduous2020-08-081-12/+16
| * Added render pass test references stubs for D3D12 and GLassiduous2020-08-081-1/+2
| * D3D11 backend: udpating resource states when calling NextSubpassassiduous2020-08-071-0/+1
| * First implementation of render passes in d3d11assiduous2020-08-072-40/+94
| * Treating subpass render target and depth stencil attachments as current RT an...assiduous2020-08-072-81/+125
| * Added few debug checksassiduous2020-08-061-0/+3
| * Added more renderpass-related checksassiduous2020-08-051-18/+47
| * Implemented input attachments in Vulkan backend; added testassiduous2020-08-044-10/+27
| * Added comparison opertors to SubpassDependencyDesc structassiduous2020-08-031-0/+23
| * Few fixes to render passesassiduous2020-08-032-18/+47