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| * Few more updated to render pass desc validationassiduous2020-08-031-4/+12
| * Added another framebuffer validation checkassiduous2020-08-031-0/+11
| * More framebuffer validationassiduous2020-08-032-14/+63
| * Added more render pass desc validationassiduous2020-08-032-78/+190
| * Few improvements to render pass APIassiduous2020-08-023-5/+57
| * Updated EndRenderPass to optionally update resource statesassiduous2020-08-022-3/+26
| * Fixed build errorassiduous2020-08-021-1/+1
| * Fixed frame buffer attachment clear operations; updated clear render target t...assiduous2020-08-022-0/+36
| * Implemented ClearRenderTarget/ClearDepthStencil for inside render pass clearsassiduous2020-08-021-26/+68
| * Implemented BeginRenderPass/NextSubpass/EndRenderPass in Vulkan backendassiduous2020-08-023-47/+62
| * Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methodsassiduous2020-08-022-10/+94
| * Added pRenderPass and SubpassIndex members to GraphicsPipelineDesc structassiduous2020-08-023-29/+87
| * PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...assiduous2020-08-022-0/+3
| * Added BeginRenderPass, NextSubpass, and EndRenderPass device context methodsassiduous2020-08-021-0/+25
| * Implemented SubpassDependencyDesc structassiduous2020-08-023-3/+47
| * Added PIPELINE_STAGE_FLAGS and ACCESS_FLAGSassiduous2020-08-021-40/+229
| * Added frambuffer desc validationassiduous2020-08-023-5/+217
| * Implemente framebuffer in Vulkanassiduous2020-08-023-10/+55
| * Added framebuffer object implementation stubsassiduous2020-08-025-13/+110
| * Added IFramebuffer interfaceassiduous2020-08-023-1/+104
| * Defined SubpassDesc structassiduous2020-08-023-2/+251
| * Implemented RenderPassAttachmentDesc struct; added render pass creation test;...assiduous2020-08-027-42/+233
| * Added render pass object implementation stubs in all backendsassiduous2020-08-023-11/+89
| * Added Render pass interface stubassiduous2020-08-023-0/+137
* | formattingazhirnov2020-08-192-9/+8
* | Added mesh shaderazhirnov2020-08-118-41/+252
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* Added CREATE_SHADER_SOURCE_INPUT_STREAM_FLAGS enum and IShaderSourceInputStre...assiduous2020-07-183-4/+37
* Fixed few alignment-related issues (API Version 240063)assiduous2020-06-102-1/+4
* Tweak EngineCreateInfo layout to fix c++11 vs c++17 member alignment issues (...assiduous2020-06-102-10/+10
* Removed backend macros verification from PlatformDefinitions.hassiduous2020-05-201-0/+4
* Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...assiduous2020-05-204-10/+24
* Improved Android file loadingassiduous2020-05-121-4/+14
* Added EngineGLCreateInfo::CreateDebugContext member (API Version 240060)assiduous2020-05-112-1/+8
* Added SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM (API Version 240059).assiduous2020-05-112-2/+11
* Added option to specify bind target when creating texture from GL handle (API...assiduous2020-05-091-1/+1
* Fixed MSVC compiler warnings + treat warnings as errors; made Diligent-BuildS...assiduous2020-05-091-1/+2
* Vulkan swap chain: auto-detecting surface rotation on Androidassiduous2020-04-271-6/+7
* Improved surface orientation change detection in Vulkan swap chainassiduous2020-04-261-3/+10
* Vulkan swap chain: improved swap chain destructionassiduous2020-04-251-7/+7
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-244-11/+66
* Updates comments for descriptor settings in EngineD3D12CreateInfo structassiduous2020-04-211-4/+33
* Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.assiduous2020-04-011-5/+6
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-013-4/+40
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-267-57/+69
* TraceLineThroughGrid: fixed a problem where end point of the line is missed d...assiduous2020-02-161-2/+2
* Fixed minor issue in BufferDesc ctorassiduous2020-02-131-1/+2
* Updated API version and release history (added PRIMITIVE_TOPOLOGY_LINE_STRIP)assiduous2020-02-051-1/+1
* Added line strip topologyassiduous2020-02-051-0/+4
* Added rasterizer state, depth state and blend state validation and correction...assiduous2020-02-041-0/+102
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-021-1/+1