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Age
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*
Cleaned-up NativeWindow PR
assiduous
2020-02-02
1
-1
/
+1
*
Introduced NativeWindow wrapper for supported platforms
Robert Campbell
2020-02-02
1
-12
/
+3
*
Fixed compiler warnings
assiduous
2020-02-01
2
-2
/
+2
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
23
-90
/
+107
*
Fixed a number of minor issues
assiduous
2020-01-29
1
-1
/
+1
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
17
-159
/
+64
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
17
-105
/
+36
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
16
-109
/
+109
*
Fixed MacOS build issues
assiduous
2020-01-28
1
-1
/
+1
*
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
2020-01-27
4
-10
/
+2
*
Guarded interface definitions by define-undef macro helper include pairs to a...
assiduous
2020-01-27
17
-124
/
+83
*
Reworked C interfaces to share declaration with c++
assiduous
2020-01-27
26
-749
/
+804
*
Implemented D3D11 engine C interface (mostly)
assiduous
2020-01-27
1
-20
/
+27
*
Fixed command list and device context C interfaces; fixed more Linux & Mac bu...
assiduous
2020-01-27
2
-85
/
+118
*
Added Engine factory c interface
assiduous
2020-01-27
1
-0
/
+38
*
Fixed fence C inteface; added test.
assiduous
2020-01-27
1
-2
/
+2
*
A bunch of final .h -> .hpp renamings
assiduous
2020-01-27
7
-7
/
+7
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
3
-3
/
+3
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-3
/
+3
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
19
-29
/
+29
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
22
-40
/
+40
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
8
-8
/
+8
*
Moved MapHelper to GraphicsTools
assiduous
2020-01-26
2
-203
/
+0
*
Fixed pipeline state C api; added test.
assiduous
2020-01-26
1
-6
/
+6
*
Fixed Render device, query, PSO and fence C interfaces; added render device C...
assiduous
2020-01-26
4
-65
/
+118
*
Fixed resource mapping c interface; added API test.
assiduous
2020-01-26
1
-12
/
+25
*
Fixed Sampler c interface; added test. Also fixed issue in shader C interface
assiduous
2020-01-26
2
-7
/
+12
*
Reworked IShader::GetResource to be compatible with C; renamed the method to ...
assiduous
2020-01-26
1
-4
/
+4
*
Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...
assiduous
2020-01-26
1
-11
/
+8
*
Updated shader C interface; added test.
assiduous
2020-01-26
1
-8
/
+21
*
Fixed SRB c interface; added test.
assiduous
2020-01-26
1
-15
/
+26
*
Updated shader resource variable C interface; added test
assiduous
2020-01-26
1
-15
/
+26
*
Fixed swap cahin C interface; added test.
assiduous
2020-01-26
2
-10
/
+31
*
Fixed Buffer, BufferView, Texture, TextureView interfaces; added C interface ...
assiduous
2020-01-26
8
-58
/
+83
*
Updated Buffer and Texture C interfaces
assiduous
2020-01-25
6
-52
/
+76
*
c inteface: implemented core object VTBLs
assiduous
2020-01-25
19
-70
/
+535
*
Fixed issue with SHADER_SOURCE_LANGUAGE SourceLanguage member
assiduous
2020-01-25
1
-1
/
+1
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
32
-2462
/
+2719
*
Added query invalidation through IQuery::Invalidate and AutoInvalidate parame...
assiduous
2020-01-12
2
-53
/
+67
*
Fixed few issues with queries
assiduous
2020-01-11
3
-3
/
+19
*
Implemented manual loading of d3d12.dll (closed https://github.com/DiligentGr...
assiduous
2020-01-08
2
-1
/
+4
*
Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...
assiduous
2020-01-08
2
-11
/
+15
*
Improved device capabilities reporting
assiduous
2020-01-07
2
-19
/
+29
*
Improved reporting of device capabilities (fixed https://github.com/DiligentG...
assiduous
2020-01-07
2
-17
/
+24
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
4
-27
/
+85
*
Implemented queries in Vulkan (closed https://github.com/DiligentGraphics/Dil...
assiduous
2020-01-06
3
-2
/
+18
*
Implemented queries in OpenGL
assiduous
2020-01-03
2
-0
/
+4
*
Renamed QueryDataTimestamp::NumTicks to QueryDataTimestamp::Counter
assiduous
2020-01-03
1
-1
/
+1
*
Completed implementation of timestamp queries in D3D11
assiduous
2020-01-03
1
-1
/
+4
*
A bunch of minor updated to D3D12 queries
assiduous
2020-01-03
1
-2
/
+3
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