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* Cleaned-up NativeWindow PRassiduous2020-02-021-1/+1
* Introduced NativeWindow wrapper for supported platformsRobert Campbell2020-02-021-12/+3
* Fixed compiler warningsassiduous2020-02-012-2/+2
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-2923-90/+107
* Fixed a number of minor issuesassiduous2020-01-291-1/+1
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2917-159/+64
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2817-105/+36
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-2816-109/+109
* Fixed MacOS build issuesassiduous2020-01-281-1/+1
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-274-10/+2
* Guarded interface definitions by define-undef macro helper include pairs to a...assiduous2020-01-2717-124/+83
* Reworked C interfaces to share declaration with c++assiduous2020-01-2726-749/+804
* Implemented D3D11 engine C interface (mostly)assiduous2020-01-271-20/+27
* Fixed command list and device context C interfaces; fixed more Linux & Mac bu...assiduous2020-01-272-85/+118
* Added Engine factory c interfaceassiduous2020-01-271-0/+38
* Fixed fence C inteface; added test.assiduous2020-01-271-2/+2
* A bunch of final .h -> .hpp renamingsassiduous2020-01-277-7/+7
* Renamed platform headers .h -> .hppassiduous2020-01-273-3/+3
* More .h -> .hpp renamingsassiduous2020-01-261-3/+3
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-2619-29/+29
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-2622-40/+40
* Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous2020-01-268-8/+8
* Moved MapHelper to GraphicsToolsassiduous2020-01-262-203/+0
* Fixed pipeline state C api; added test.assiduous2020-01-261-6/+6
* Fixed Render device, query, PSO and fence C interfaces; added render device C...assiduous2020-01-264-65/+118
* Fixed resource mapping c interface; added API test.assiduous2020-01-261-12/+25
* Fixed Sampler c interface; added test. Also fixed issue in shader C interfaceassiduous2020-01-262-7/+12
* Reworked IShader::GetResource to be compatible with C; renamed the method to ...assiduous2020-01-261-4/+4
* Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...assiduous2020-01-261-11/+8
* Updated shader C interface; added test.assiduous2020-01-261-8/+21
* Fixed SRB c interface; added test.assiduous2020-01-261-15/+26
* Updated shader resource variable C interface; added testassiduous2020-01-261-15/+26
* Fixed swap cahin C interface; added test.assiduous2020-01-262-10/+31
* Fixed Buffer, BufferView, Texture, TextureView interfaces; added C interface ...assiduous2020-01-268-58/+83
* Updated Buffer and Texture C interfacesassiduous2020-01-256-52/+76
* c inteface: implemented core object VTBLsassiduous2020-01-2519-70/+535
* Fixed issue with SHADER_SOURCE_LANGUAGE SourceLanguage memberassiduous2020-01-251-1/+1
* Reworked main headers to be compatible with cassiduous2020-01-2532-2462/+2719
* Added query invalidation through IQuery::Invalidate and AutoInvalidate parame...assiduous2020-01-122-53/+67
* Fixed few issues with queriesassiduous2020-01-113-3/+19
* Implemented manual loading of d3d12.dll (closed https://github.com/DiligentGr...assiduous2020-01-082-1/+4
* Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...assiduous2020-01-082-11/+15
* Improved device capabilities reportingassiduous2020-01-072-19/+29
* Improved reporting of device capabilities (fixed https://github.com/DiligentG...assiduous2020-01-072-17/+24
* Improved device feature reporting; added flags for query supportassiduous2020-01-074-27/+85
* Implemented queries in Vulkan (closed https://github.com/DiligentGraphics/Dil...assiduous2020-01-063-2/+18
* Implemented queries in OpenGLassiduous2020-01-032-0/+4
* Renamed QueryDataTimestamp::NumTicks to QueryDataTimestamp::Counterassiduous2020-01-031-1/+1
* Completed implementation of timestamp queries in D3D11assiduous2020-01-031-1/+4
* A bunch of minor updated to D3D12 queriesassiduous2020-01-031-2/+3