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*
Fixed few MacOS build issues
assiduous
2020-01-03
1
-11
/
+11
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
10
-4
/
+498
*
Updated coyright notice
assiduous
2020-01-01
54
-378
/
+594
*
Reworked SwapChainIOS to use SwapChainGLBase; fixed few compiler issues
assiduous
2019-12-28
1
-3
/
+2
*
Added AdapterType member to DeviceCaps struct (API Version 240048)
assiduous
2019-12-28
2
-1
/
+4
*
Added IRenderDeviceGL::CreateDummyTexture method (API version 240047)
assiduous
2019-12-25
1
-1
/
+1
*
Reworked ClearRenderTarget and ClearDepthStencil methods to not take nullptr
assiduous
2019-12-24
1
-0
/
+92
*
Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...
assiduous
2019-12-24
5
-164
/
+56
*
Fixed issue with const PVoid not being the intended const void*
assiduous
2019-12-23
2
-3
/
+3
*
Renamed MAP_FLAG_DO_NOT_SYNCHRONIZE flag to MAP_FLAG_NO_OVERWRITE (API version )
assiduous
2019-12-23
3
-7
/
+7
*
Added ClearRenderTarget test; fixed issue with bound render targets in D3D12 ...
assiduous
2019-12-19
1
-2
/
+78
*
Added all draw command tests
assiduous
2019-12-19
1
-6
/
+6
*
Enabled draw command reference in Vulkan
assiduous
2019-12-17
1
-1
/
+1
*
Added testing framework for rendering commands. Added initial draw command te...
assiduous
2019-12-16
1
-1
/
+1
*
Added static sampler tests
Egor Yusov
2019-12-11
1
-0
/
+10
*
Reworked API Unit test to use run-time DLL loading to avoid apparent issue wi...
Egor Yusov
2019-12-07
1
-0
/
+89
*
Added DiligentCoreAPITest
Egor Yusov
2019-12-07
2
-4
/
+4
*
Added ADAPTER_TYPE enum and AdapterType member to AdapterAttribs struct (API ...
Egor Yusov
2019-12-06
3
-5
/
+21
*
Fixed few vector initialization issues
Egor Yusov
2019-11-28
2
-4
/
+4
*
Updated clang-format workaround for brace-on-the-same line in lambdas
Egor Yusov
2019-11-24
2
-6
/
+6
*
clang-formatted GraphicsEngine project
Egor Yusov
2019-11-23
52
-2217
/
+2330
*
Fixed bug in ResolveTextureSubresource parameter validation
Egor Yusov
2019-11-23
1
-6
/
+6
*
Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_CORE
Egor Yusov
2019-11-21
1
-1
/
+1
*
Improved parameter validation of ResolveTextureSubresource()
Egor Yusov
2019-11-18
1
-0
/
+5
*
D3D11 and D3D12 backends: fixed issue with resolving typeless resources
Egor Yusov
2019-11-17
2
-17
/
+16
*
Added HLSLSemantic member to LayoutElement struct (API Version 240042)
Egor Yusov
2019-11-13
3
-33
/
+79
*
Fixed clang warnings in release build
Egor Yusov
2019-11-11
1
-0
/
+2
*
Added comments to Vulkan backend implementation
Egor Yusov
2019-11-11
1
-7
/
+6
*
Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...
Egor Yusov
2019-11-10
1
-13
/
+13
*
Fixed release build error
Egor Yusov
2019-11-10
1
-34
/
+35
*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
4
-7
/
+80
*
Allowed swap chains without the depth buffer
Egor Yusov
2019-11-09
1
-1
/
+2
*
Added APIVersion member to EngineCreateInfo struct (API Version 240040)
Egor Yusov
2019-11-09
2
-1
/
+5
*
Added IDeviceObject::GetUniqueID method (API Version 240039)
Egor Yusov
2019-11-08
4
-4
/
+24
*
Some code refactoring
Egor Yusov
2019-10-30
1
-5
/
+6
*
Added methods to get command queue from the device context (API Version 240038)
Egor Yusov
2019-10-30
1
-1
/
+1
*
Fixed mipmap generation in D3D12 backend; added EngineD3D12CreateInfo::Enable...
Egor Yusov
2019-10-25
2
-1
/
+7
*
Vk backend: few minor updates
Egor Yusov
2019-10-24
1
-1
/
+1
*
Vk backend: optimized PrepareForDraw() by not calling BindDescriptorSetsWithD...
Egor Yusov
2019-10-24
1
-12
/
+11
*
D3D12 backend: optimized CommitRootViews method to process dynamic and non-dy...
Egor Yusov
2019-10-24
1
-0
/
+4
*
Added validation and correction of IShaderVariable::SetArray arguments
Egor Yusov
2019-10-23
1
-0
/
+16
*
Renamed DRAW_FLAG_DYNAMIC_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_RESOURCE_BUFFER...
Egor Yusov
2019-10-20
1
-4
/
+5
*
Renamed DRAW_FLAG_RESOURCE_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_BUFFERS_INTACT...
Egor Yusov
2019-10-20
1
-21
/
+30
*
Added DRAW_FLAG_RESOURCE_BUFFERS_INTACT flag (API Version 240036)
Egor Yusov
2019-10-20
2
-2
/
+35
*
Added HLSLVersion, GLSLVersion and GLESSLVersion to ShaderCreateInfo struct (...
Egor Yusov
2019-10-20
2
-1
/
+37
*
Updated API version macro
Egor Yusov
2019-10-19
1
-1
/
+1
*
Added D3D11_DEBUG_FLAG_CREATE_DEBUG_DEVICE flag
Egor Yusov
2019-10-19
1
-2
/
+5
*
Renamed EngineD3D11DebugFlags to D3D11_DEBUG_FLAGS (Updated API version to 24...
Egor Yusov
2019-10-19
1
-16
/
+10
*
Reworked Draw and DispatchCompute commands (Updated API version to 240033)
Egor Yusov
2019-10-19
3
-181
/
+432
*
Added convenience constructor to LayoutElement struct
Egor Yusov
2019-10-18
1
-0
/
+19
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