index
:
DiligentCore
ext-vk
[no description]
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
Graphics
/
GraphicsEngine
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
4
-18
/
+41
*
Added EngineD3D12CreateInfo::BreakOnError and EngineD3D12CreateInfo::BreakOnC...
Egor Yusov
2019-10-10
2
-2
/
+10
*
Fixed a couple of gcc/clang build issues
Egor Yusov
2019-10-10
1
-0
/
+1
*
Unified resource binding verification in all backends
Egor Yusov
2019-10-10
1
-0
/
+179
*
Completely reworked shader resource binding implementation in OpenGL backend ...
Egor Yusov
2019-10-07
4
-25
/
+54
*
Added EngineD3D12CreateInfo::EnableDebugLayer (updated API Version to 240030)
Egor Yusov
2019-09-26
2
-2
/
+5
*
Fixed typos
Egor Yusov
2019-09-18
1
-7
/
+7
*
Updated Copyright notice
Egor Yusov
2019-09-17
53
-53
/
+53
*
Added IRenderDevice::IdleGPU() method (updated API version to 240029)
Egor Yusov
2019-09-09
3
-1
/
+14
*
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Egor Yusov
2019-09-09
2
-1
/
+10
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
2
-8
/
+14
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
2
-2
/
+26
*
Updated comments
Egor Yusov
2019-08-29
1
-2
/
+2
*
Updated comments
Egor Yusov
2019-08-13
1
-1
/
+2
*
D3D12 backend: enabled multiple swap chain support
Egor Yusov
2019-08-13
2
-3
/
+50
*
D3D11 backend: enabled multiple swap chain support
Egor Yusov
2019-08-13
3
-4
/
+11
*
Improved incorrect buffer parameters error reporting
Egor Yusov
2019-08-09
1
-9
/
+5
*
Fixed issue with logical vs storage texture size for block-compressed formats
Egor Yusov
2019-08-07
1
-2
/
+2
*
Fixed issue with depth clamping in GL backend
Egor Yusov
2019-07-16
1
-3
/
+1
*
Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...
Egor Yusov
2019-06-09
1
-12
/
+12
*
Reworked Android Platform to not depend on NDKHelper & native_app_glue
Egor
2019-05-11
1
-0
/
+8
*
Added safe check that same PSO is being bound
Egor Yusov
2019-05-05
1
-0
/
+7
*
Added IShaderResourceVariable::IsBound method (updated API version to 240024)
Egor Yusov
2019-04-25
2
-4
/
+10
*
Updated math library
Egor Yusov
2019-04-23
1
-1
/
+1
*
Fixed issues with multi-mip level staging resource in Vk and D3D12 back-ends
Egor Yusov
2019-04-19
1
-12
/
+4
*
Fixed parameter issue in ALLOCATE macro
Egor Yusov
2019-04-19
1
-1
/
+1
*
Fixed handling compressed textures in TextureUploaderGL; fixed non-compressed...
Egor Yusov
2019-04-18
1
-0
/
+7
*
Added convenience constructors for TextureData and MappedTextureSubresource s...
Egor Yusov
2019-04-16
1
-5
/
+23
*
Fixed issue with FenceVkImpl not waiting for Vulkan fences to signal when bei...
Egor Yusov
2019-04-16
1
-1
/
+4
*
Fixed grammatic error plus few minor updates
Egor Yusov
2019-04-16
1
-2
/
+2
*
Added comments about Fence thread safety; minor code improvements
Egor Yusov
2019-04-14
1
-0
/
+4
*
Improved names of default texture views
Egor Yusov
2019-04-13
1
-1
/
+14
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
3
-20
/
+19
*
Optimized memory layout of ObjectBase<> (reduced size by 40 bytes on msvc x64)
Egor Yusov
2019-04-11
3
-33
/
+49
*
Fixed Mac/iOS build error
Egor Yusov
2019-04-11
1
-1
/
+2
*
Reworked automatic mipmap generation in Vulkan backend to support sRGB textur...
Egor Yusov
2019-04-11
5
-8
/
+42
*
Added render target format validation when creating a PSO
Egor Yusov
2019-04-07
1
-72
/
+83
*
Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...
Egor Yusov
2019-04-07
3
-7
/
+83
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
9
-36
/
+243
*
Added API info query
Egor Yusov
2019-04-06
5
-2
/
+277
*
Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...
Egor Yusov
2019-04-05
1
-2
/
+2
*
Replaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS...
Egor Yusov
2019-04-05
1
-2
/
+2
*
Implemented staging textures in D3D12 back-end
Egor Yusov
2019-04-02
1
-0
/
+15
*
Added swap chain usage flags
Egor Yusov
2019-03-31
1
-0
/
+20
*
Added Rect::IsValid method
Egor Yusov
2019-03-22
1
-0
/
+5
*
Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGING
Egor Yusov
2019-03-18
2
-5
/
+5
*
Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...
Egor Yusov
2019-03-18
1
-0
/
+7
*
Repalced IShaderResourceVariable::GetArraySize() and GetName() with GetResour...
Egor Yusov
2019-03-08
1
-5
/
+3
*
Improved buffer stride management in PSO
Egor Yusov
2019-03-07
1
-24
/
+30
*
Improved handling input layout elements in the pipeline state
Egor Yusov
2019-03-07
1
-20
/
+29
[prev]
[next]