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Author
Age
Files
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...
*
Made engine factory interfaces derived from IObject (fixed https://github.com...
Egor Yusov
2019-03-07
2
-0
/
+137
*
Merged var_type_refactor into master
Egor Yusov
2019-03-07
20
-381
/
+637
|
\
|
*
Few improvements to managing static resources when sep programs are not suppo...
Egor Yusov
2019-03-06
1
-1
/
+1
|
*
Fixed clang compiler warnings
Egor Yusov
2019-03-06
8
-8
/
+8
|
*
Keep fixing Metal backend + few other minor changes
Egor Yusov
2019-03-06
1
-1
/
+1
|
*
Fixed Metal backend stub
Egor Yusov
2019-03-06
1
-0
/
+8
|
*
Added ShaderFlags parameter to IPipelineState::BindStaticResources
Egor Yusov
2019-03-05
2
-3
/
+5
|
*
Updated GL engine factory headers and structures
Egor Yusov
2019-03-05
1
-0
/
+17
|
*
Updated D3D11, D3D12, and Vk EngineFactory headers & structures
Egor Yusov
2019-03-05
1
-3
/
+42
|
*
Minor interface improvement
Egor Yusov
2019-03-04
12
-12
/
+12
|
*
Almost completed refactoring d3d11 backend to comply with the new API
Egor Yusov
2019-03-04
1
-1
/
+1
|
*
Cleaned up QueryInterface declarations
Egor Yusov
2019-03-03
6
-6
/
+6
|
*
Fixed PipelineState.h
Egor Yusov
2019-03-02
1
-0
/
+1
|
*
Fixed ShaderResourceBinding.h
Egor Yusov
2019-03-02
1
-0
/
+2
|
*
Renamed PipelineLayoutDesc to PipelineResourceLayoutDesc
Egor Yusov
2019-02-28
3
-14
/
+14
|
*
Improved shader resource binding error reporting in ShaderResourceLayoutVk
Egor Yusov
2019-02-28
1
-0
/
+2
|
*
Fixed some issues in Vk backend
Egor Yusov
2019-02-28
1
-1
/
+2
|
*
Finished refactoring pipeline layout definition in Vk backend
Egor Yusov
2019-02-28
5
-206
/
+367
|
*
Working on resource binding API refactor
Egor Yusov
2019-02-28
6
-151
/
+174
*
|
Fixed typo in LayoutElement structure
Egor Yusov
2019-02-27
1
-1
/
+1
|
/
*
Implemented workaround to allow binding static resources when separate shader...
Egor Yusov
2019-02-22
1
-2
/
+2
*
Fixed SRBs with non-separable shaders in GL back-end
Egor Yusov
2019-02-21
1
-3
/
+0
*
Updated auto stride computation
Egor Yusov
2019-02-19
1
-4
/
+4
*
FIxed issue with automatic input layout element stride computation
Egor Yusov
2019-02-19
2
-40
/
+56
*
Disabled all Vulkan features by default
Egor Yusov
2019-02-18
1
-3
/
+3
*
Updated constructor of DepthStencilStateDesc
Egor Yusov
2019-02-09
1
-7
/
+11
*
Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...
Egor Yusov
2019-02-09
2
-13
/
+12
*
Defined constructos to fix build errors on Apple's clang
Egor Yusov
2019-02-08
13
-63
/
+323
*
Cleared interface: removed superfluous default constructors; added default me...
Egor Yusov
2019-02-08
19
-539
/
+338
*
Updated HashMapStringKey to define Hasher in the struct rather than in std
Egor Yusov
2019-01-31
1
-1
/
+1
*
Cosmetic code changes
Egor Yusov
2019-01-14
1
-15
/
+18
*
Fixed issue in resource barrier correctness debug checks in D3D12 backend
Egor Yusov
2019-01-14
1
-2
/
+2
*
Updated ExtractViewFrustumPlanesFromMatrix and ExtractViewFrustumPlanesFromMa...
Egor Yusov
2019-01-13
1
-7
/
+7
*
Updated copyright notice
Egor Yusov
2019-01-02
45
-45
/
+45
*
Added Metal backend stub
Egor Yusov
2018-12-30
5
-6
/
+15
*
Fix for memory access violation when reading debug name from d3d11 textures
Egor Yusov
2018-12-27
1
-1
/
+1
*
Fixed multiple unused variable warnings in clang release build
Egor Yusov
2018-12-24
1
-0
/
+4
*
Fixed issue with binding default framebuffer in OpenGL
Egor Yusov
2018-12-23
1
-7
/
+11
*
Fixed clang compiler warning
Egor Yusov
2018-12-23
1
-5
/
+5
*
Implemented split barriers (closed https://github.com/DiligentGraphics/Dilige...
Egor Yusov
2018-12-23
2
-15
/
+51
*
Made engine core installation optional that is on by default on Win32 and Lin...
Egor Yusov
2018-12-17
1
-1
/
+3
*
Added install steps; updated header structure for platforms
Egor Yusov
2018-12-17
1
-0
/
+2
*
Fixed a number of minor issues revealed by code analysis
Egor Yusov
2018-12-16
1
-14
/
+16
*
Few more updates to comments plus added convenience constructors for DrawAttr...
Egor Yusov
2018-12-09
1
-81
/
+172
*
Updated comments and readme
Egor Yusov
2018-12-09
2
-75
/
+121
*
Replaced SET_RENDER_TARGETS_FLAGS with RESOURCE_STATE_TRANSITION_MODE.
Egor Yusov
2018-12-04
1
-54
/
+28
*
Removed DRAW_FLAG_TRANSITION_VERTEX_BUFFERS, DRAW_FLAG_TRANSITION_INDEX_BUFFE...
Egor Yusov
2018-12-03
2
-114
/
+120
*
Made DeviceContextBase template class little more readable by keeping only tw...
Egor Yusov
2018-12-03
1
-69
/
+71
*
Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE
Egor Yusov
2018-12-03
2
-40
/
+20
*
Added explicit state transition control to CopyBuffer() and CopyTexture() met...
Egor Yusov
2018-12-02
4
-94
/
+113
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