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* Added shader variable type parsing in VulkanEgor Yusov2018-05-051-0/+2
* Renamed ClearRenderTargets to ResetRenderTargetsEgor Yusov2018-04-211-3/+3
* Reworked SetRenderTargets() function to set framebuffer sizeEgor Yusov2018-04-211-67/+83
* Working on Device context Vulkan implementation: implemented setting viewport...Egor Yusov2018-04-182-6/+9
* Added template version of RawPtr function to allow more convenient type conve...Egor Yusov2018-04-171-1/+1
* Implementing device context in vulkanEgor Yusov2018-04-171-0/+5
* Fixed few warnings on clangEgor Yusov2018-04-141-4/+4
* Moved primitive topology from draw attribs to pipeline state descEgor Yusov2018-04-143-188/+157
* Updated vulkan structure initializationEgor Yusov2018-04-131-0/+3
* Vulkan progress:Egor Yusov2018-04-081-6/+20
* Rearranged some basic graphics types to reduce sizeof(PipelineStateDesc) from...Egor Yusov2018-04-045-36/+29
* Merge branch 'master'Egor Yusov2018-04-013-9/+136
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| * Added sync interval parameter to ISwapChain::Present()Egor Yusov2018-03-311-2/+2
| * Implemented switching to a fullscreen mode in d3d on Win32Egor Yusov2018-03-311-0/+6
| * Implemented initialization in fullscreen mode on Win32Egor Yusov2018-03-301-2/+25
| * Implemented option to specify hardware adapter when initializing the engine i...Egor Yusov2018-03-301-0/+5
| * Implemented hardware adapter and display mode enumerationEgor Yusov2018-03-301-0/+87
| * Added shader compiler log outputEgor Yusov2018-03-281-0/+7
| * Added DebugMessageCallback to EngineCreation attribsEgor Yusov2018-03-271-7/+6
* | Implementing texture views in VulkanEgor Yusov2018-03-251-0/+5
* | Updated CommandQueueVkImpl; implemened RenderDeviceVkImpl initializationEgor Yusov2018-03-181-50/+19
* | Implemented Vulkan instance initialization; added vulkan debug utilsEgor Yusov2018-03-171-0/+10
* | Added vulkan backend stubEgor Yusov2018-03-162-1/+8
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* Implemented PSO compatibility in D3D11Egor Yusov2018-03-113-3/+29
* Fixed interface headers to use relative paths in #includeEgor Yusov2018-02-2316-16/+27
* Fixed formatting of cmake files + couple of minor updatesEgor Yusov2018-02-131-50/+50
* Enabled IOS buildEgor Yusov2018-02-011-1/+9
* Fixed MacOS issuesEgor Yusov2018-01-211-1/+5
* Fixed some clang compiler warningsEgor Yusov2018-01-196-27/+18
* Updated copyright noticeEgor Yusov2018-01-0444-44/+44
* Reworked dependencies between projectsEgor Yusov2017-12-288-10/+9
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-2827-45/+46
* Removed legacy visual studio project and solution filesEgor Yusov2017-12-267-591/+0
* Enabling linux build (in progress)Egor Yusov2017-12-201-0/+1
* Removed jni/Visual GDB Android build from legacy project filesEgor Yusov2017-12-188-762/+1
* CMake: enabling Android buildEgor Yusov2017-12-161-1/+1
* CMake: replaced FXC command line with VS_SHADER_* propertiesEgor Yusov2017-12-141-1/+1
* Optimized CMake files with set_common_target_properties()Egor Yusov2017-12-141-10/+1
* Enabling universal windows platform in cmakeEgor Yusov2017-12-141-1/+1
* Added option to create shader from bytecode for D3D11 and D3D12Egor Yusov2017-12-131-19/+29
* Few more updates to cmake listsEgor Yusov2017-12-131-3/+4
* More updates to CMakeLists.tstEgor Yusov2017-12-111-1/+7
* Updated cmake lists: enabled link-time code generation for MSVCEgor Yusov2017-12-101-4/+12
* CMake: Added grouping of projects in VS solutionEgor Yusov2017-12-051-1/+3
* Added cmake filesEgor Yusov2017-12-041-0/+74
* Fixed Android build issuesEgor Yusov2017-11-172-2/+2
* Updated to Diligent Engine 2.1Egor Yusov2017-11-1328-331/+628
* Merge from dev branchEgor Yusov2017-05-2044-44/+52
* Merging Updates from dev branchEgor Yusov2017-05-2044-44/+44
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-0644-44/+44