| Commit message (Collapse) | Author | Age | Files | Lines |
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D3D11, GL and Vk
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classes
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managers to PipelineResourceSignatureBase
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backends
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refactored include dependencies in D3D12 backend
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ResourceCacheContentType
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duplication
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more PRS creation failure tests
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flags.
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a texture
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tracing pipeline validation.
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defined through Desc.ResourceLayout
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duplicate code
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InitializeStaticResourcesWithSignature methods of IShaderResourceBinding with IPipelineState::InitializeStaticSRBResources and IPipelineResourceSignature::InitializeStaticSRBResources
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moved common functionality to ShaderResourceBindingBase
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removed duplicate logic for hash calculation and compatiblitiy tests
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