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2021-03-19
Fixed Windows 8.1 build issue and a couple of clang warnings
assiduous
1
-0
/
+4
2021-03-19
Renamed Align to AlignUp
assiduous
1
-1
/
+1
2021-03-19
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
2
-1
/
+62
2021-03-19
Refactored passing template arguments to base classes
assiduous
1
-3
/
+3
2021-03-19
Unified device object creation in D3D12, Vulkan and OpenGL
assiduous
1
-8
/
+7
2021-03-19
Added shader compiler macros to shader source
assiduous
1
-1
/
+3
2021-03-19
RunTimeResourceArray: added constant buffers
assiduous
1
-0
/
+9
2021-03-19
Fixed few issues with run-time sized arrays in D3D12; enabled test.
assiduous
1
-0
/
+19
2021-03-19
PipelineResourceSignatureD3D12Impl: added bound buffer view mode validation
assiduous
2
-61
/
+7
2021-03-19
Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli...
assiduous
1
-1
/
+1
2021-03-19
Implemented committed resource validation in d3d12
assiduous
1
-0
/
+5
2021-03-19
ShaderResources: removed obsolete functions
assiduous
2
-129
/
+0
2021-03-19
merged with resource_signature
azhirnov
2
-10
/
+6
2021-01-06
Fixed build issue with Win SDK 18362 (fixed https://github.com/DiligentGraphi...
assiduous
1
-1
/
+1
2021-01-01
Updated copyright notice
assiduous
17
-17
/
+17
2020-12-16
D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Properties
assiduous
1
-2
/
+0
2020-12-15
Fixed Win SDK 17763 build issues
assiduous
2
-2
/
+22
2020-11-18
Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checks
azhirnov
1
-0
/
+1
2020-11-12
remap resource binding for DirectX 12
azhirnov
2
-5
/
+8
2020-11-10
Added ability to update AS.
azhirnov
1
-6
/
+7
2020-11-06
GraphicsEngineBase: removed pch.h
assiduous
1
-1
/
+0
2020-10-28
A number of updates/fixes to PSO refactor merge
assiduous
6
-32
/
+117
2020-10-25
PSO refactoring for ray tracing
azhirnov
4
-63
/
+106
2020-10-21
Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
1
-0
/
+1
2020-10-20
Improved exception safety of pipeline state object construction
assiduous
2
-2
/
+2
2020-10-19
Renamed static sampler to immutable sampler (API240076)
assiduous
2
-36
/
+36
2020-10-17
All backends: added resource dimension validation when setting shader variables
assiduous
2
-0
/
+37
2020-10-14
Added buffer mode validation when binding buffer views
assiduous
1
-0
/
+49
2020-10-05
All backends: removed string pool from shader resource objects as it is only ...
assiduous
2
-15
/
+20
2020-09-19
CMake utils: added package_required_dlls to enable packaging shader compiler ...
assiduous
1
-1
/
+33
2020-09-17
Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...
assiduous
4
-16
/
+24
2020-09-16
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2
-1
/
+26
2020-09-15
Completed shader compilation refactoring (fixed https://github.com/DiligentGr...
assiduous
1
-37
/
+20
2020-09-14
Refactoring shader compilation - part III
assiduous
1
-106
/
+35
2020-09-14
Refactoring shader compilation - part II
assiduous
1
-104
/
+3
2020-09-14
Fixed linux build error
assiduous
1
-1
/
+1
2020-09-14
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
3
-16
/
+21
2020-09-13
Added option to enable/disable device features during initialization (API 240...
assiduous
1
-20
/
+20
2020-09-12
Fixed shader error log + fixed tests in Win8.1
assiduous
1
-1
/
+2
2020-09-11
Fixed CMake issues with CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION not being de...
assiduous
1
-6
/
+0
2020-09-10
Few updates to ShaderD3DBase
assiduous
2
-148
/
+79
2020-09-09
added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...
azhirnov
2
-41
/
+17
2020-09-08
removed m_isDXIL flag, detect DXIL by bytecode
azhirnov
2
-11
/
+11
2020-09-08
removed DILIGENT_HAS_SPIRV_DXCOMPILER, it not needed because used dynamic loa...
azhirnov
1
-8
/
+1
2020-09-07
Added pDxCompilerPath to engine create info,
azhirnov
2
-12
/
+12
2020-09-02
fixed compilation on UWP
azhirnov
1
-1
/
+4
2020-09-02
fixed compilation on UWP, use FXC by default on D3D12
azhirnov
1
-4
/
+4
2020-09-01
fixed compilation on Mac & UWP
azhirnov
1
-1
/
+2
2020-09-01
fixed compilation on linux & android
azhirnov
1
-2
/
+5
2020-08-31
validate included file name (fix for samples)
azhirnov
1
-1
/
+1
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