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GraphicsEngineD3DBase
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Age
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*
Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...
assiduous
2020-05-20
1
-6
/
+80
*
Unified shader type defines for all backends
assiduous
2020-05-17
1
-2
/
+35
*
Fixed MSVC compiler warnings + treat warnings as errors; made Diligent-BuildS...
assiduous
2020-05-09
1
-1
/
+2
*
Added surface pretransform parameter to swap chain desc (API 240057)
assiduous
2020-04-24
1
-1
/
+30
*
Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.
assiduous
2020-04-01
2
-54
/
+64
*
Improved PSO creation warnings
assiduous
2020-04-01
1
-8
/
+28
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
4
-6
/
+6
*
Added line strip topology
assiduous
2020-02-05
1
-0
/
+1
*
Fixed UWP build plus bug in Win32NativeWindow ctor
assiduous
2020-02-03
1
-1
/
+1
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
1
-5
/
+5
*
Improved shader conversion custom CMake commands to properly detect changes a...
assiduous
2020-01-30
1
-22
/
+15
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
4
-16
/
+16
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
1
-9
/
+4
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
1
-6
/
+2
*
Implemented IShaderD3D C interface.
assiduous
2020-01-28
1
-5
/
+32
*
Reworked IShaderD3D::GetHLSLResource method to be compatible wit C
assiduous
2020-01-28
1
-1
/
+1
*
Reworked C interfaces to share declaration with c++
assiduous
2020-01-27
1
-2
/
+2
*
Implemented D3D11 engine C interface (mostly)
assiduous
2020-01-27
1
-7
/
+17
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
1
-1
/
+1
*
More .h -> .hpp renamings
assiduous
2020-01-26
5
-4
/
+4
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
5
-10
/
+10
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
13
-19
/
+19
*
Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...
assiduous
2020-01-26
1
-2
/
+2
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
2
-11
/
+11
*
Implemented manual loading of d3d12.dll (closed https://github.com/DiligentGr...
assiduous
2020-01-08
2
-5
/
+3
*
Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...
assiduous
2020-01-08
1
-0
/
+3
*
Improved device capabilities reporting
assiduous
2020-01-07
1
-0
/
+5
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-0
/
+14
*
Updated coyright notice
assiduous
2020-01-01
15
-105
/
+165
*
appveyor: updated to use VS2019 image
Egor Yusov
2019-12-08
1
-6
/
+16
*
Enabled CoreAPI test on appveyor in Warp mode
Egor Yusov
2019-12-07
1
-1
/
+1
*
Added ADAPTER_TYPE enum and AdapterType member to AdapterAttribs struct (API ...
Egor Yusov
2019-12-06
1
-11
/
+8
*
Fixed few formatting issues; updated format validation script to make validat...
Egor Yusov
2019-11-24
2
-37
/
+39
*
clang-formatted GraphicsEngineD3DBase project
Egor Yusov
2019-11-24
15
-1698
/
+1766
*
Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_CORE
Egor Yusov
2019-11-21
1
-1
/
+1
*
D3D12 backend: fixed issue with the format of the swap chain's back buffer te...
Egor Yusov
2019-11-18
1
-1
/
+14
*
Added HLSLSemantic member to LayoutElement struct (API Version 240042)
Egor Yusov
2019-11-13
1
-6
/
+6
*
Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...
Egor Yusov
2019-11-10
1
-15
/
+18
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
1
-1
/
+1
*
D3D backends: properly handling the issue with static sampler arrays in shade...
Egor Yusov
2019-10-20
3
-10
/
+50
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
3
-56
/
+61
*
Completely reworked shader resource binding implementation in OpenGL backend ...
Egor Yusov
2019-10-07
2
-41
/
+20
*
Updated Copyright notice
Egor Yusov
2019-09-17
15
-15
/
+15
*
Fixed UWP build issue related to windows version check
Egor Yusov
2019-07-25
1
-2
/
+7
*
Fixed issue with DXGI swap chain not supporting DXGI_SCALING_NONE on Windows 7
Egor Yusov
2019-07-25
1
-3
/
+5
*
Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...
Egor Yusov
2019-06-09
1
-21
/
+21
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
1
-1
/
+1
*
Reworked automatic mipmap generation in Vulkan backend to support sRGB textur...
Egor Yusov
2019-04-11
1
-53
/
+53
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
1
-13
/
+6
*
Added swap chain usage flags
Egor Yusov
2019-03-31
1
-7
/
+16
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