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* Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...assiduous2020-05-201-6/+80
* Unified shader type defines for all backendsassiduous2020-05-171-2/+35
* Fixed MSVC compiler warnings + treat warnings as errors; made Diligent-BuildS...assiduous2020-05-091-1/+2
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-241-1/+30
* Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.assiduous2020-04-012-54/+64
* Improved PSO creation warningsassiduous2020-04-011-8/+28
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-264-6/+6
* Added line strip topologyassiduous2020-02-051-0/+1
* Fixed UWP build plus bug in Win32NativeWindow ctorassiduous2020-02-031-1/+1
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-021-5/+5
* Improved shader conversion custom CMake commands to properly detect changes a...assiduous2020-01-301-22/+15
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-294-16/+16
* Reworked C interface to optimize inheritance handlingassiduous2020-01-291-9/+4
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-281-6/+2
* Implemented IShaderD3D C interface.assiduous2020-01-281-5/+32
* Reworked IShaderD3D::GetHLSLResource method to be compatible wit Cassiduous2020-01-281-1/+1
* Reworked C interfaces to share declaration with c++assiduous2020-01-271-2/+2
* Implemented D3D11 engine C interface (mostly)assiduous2020-01-271-7/+17
* Renamed platform headers .h -> .hppassiduous2020-01-271-1/+1
* More .h -> .hpp renamingsassiduous2020-01-265-4/+4
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-265-10/+10
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-2613-19/+19
* Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...assiduous2020-01-261-2/+2
* Reworked main headers to be compatible with cassiduous2020-01-252-11/+11
* Implemented manual loading of d3d12.dll (closed https://github.com/DiligentGr...assiduous2020-01-082-5/+3
* Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...assiduous2020-01-081-0/+3
* Improved device capabilities reportingassiduous2020-01-071-0/+5
* Improved device feature reporting; added flags for query supportassiduous2020-01-071-0/+14
* Updated coyright noticeassiduous2020-01-0115-105/+165
* appveyor: updated to use VS2019 imageEgor Yusov2019-12-081-6/+16
* Enabled CoreAPI test on appveyor in Warp modeEgor Yusov2019-12-071-1/+1
* Added ADAPTER_TYPE enum and AdapterType member to AdapterAttribs struct (API ...Egor Yusov2019-12-061-11/+8
* Fixed few formatting issues; updated format validation script to make validat...Egor Yusov2019-11-242-37/+39
* clang-formatted GraphicsEngineD3DBase projectEgor Yusov2019-11-2415-1698/+1766
* Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_COREEgor Yusov2019-11-211-1/+1
* D3D12 backend: fixed issue with the format of the swap chain's back buffer te...Egor Yusov2019-11-181-1/+14
* Added HLSLSemantic member to LayoutElement struct (API Version 240042)Egor Yusov2019-11-131-6/+6
* Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...Egor Yusov2019-11-101-15/+18
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-091-1/+1
* D3D backends: properly handling the issue with static sampler arrays in shade...Egor Yusov2019-10-203-10/+50
* A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...Egor Yusov2019-10-173-56/+61
* Completely reworked shader resource binding implementation in OpenGL backend ...Egor Yusov2019-10-072-41/+20
* Updated Copyright noticeEgor Yusov2019-09-1715-15/+15
* Fixed UWP build issue related to windows version checkEgor Yusov2019-07-251-2/+7
* Fixed issue with DXGI swap chain not supporting DXGI_SCALING_NONE on Windows 7Egor Yusov2019-07-251-3/+5
* Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...Egor Yusov2019-06-091-21/+21
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-131-1/+1
* Reworked automatic mipmap generation in Vulkan backend to support sRGB textur...Egor Yusov2019-04-111-53/+53
* Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...Egor Yusov2019-04-061-13/+6
* Added swap chain usage flagsEgor Yusov2019-03-311-7/+16