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GraphicsEngineD3DBase
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Author
Age
Files
Lines
*
Fixed build bug with RenderDeviceD3DBase
Egor Yusov
2018-07-20
1
-2
/
+3
*
Implemented resource names string pool for D3D backends
Egor Yusov
2018-06-19
3
-84
/
+134
*
Cleaned D3D Shader Resource implementation
Egor Yusov
2018-06-19
3
-159
/
+109
*
Implemented static sampler initialization in Vulkan
Egor Yusov
2018-05-10
2
-81
/
+8
*
Fixed bug with clonning d3d shader resources
Egor Yusov
2018-04-26
1
-1
/
+1
*
Vulkan: added blend state desc conversion
Egor Yusov
2018-04-12
1
-6
/
+8
*
Added comment
Egor Yusov
2018-04-01
1
-1
/
+3
*
Fixed issue MakeWindowAssociation() not disabling Alt+Enter on D3D11
Egor Yusov
2018-04-01
1
-4
/
+13
*
Some minor updates to d3d swap chain
Egor Yusov
2018-03-31
1
-2
/
+11
*
Implemented switching to a fullscreen mode in d3d on Win32
Egor Yusov
2018-03-31
3
-4
/
+201
*
Implemented initialization in fullscreen mode on Win32
Egor Yusov
2018-03-30
1
-1
/
+2
*
Implemented option to specify hardware adapter when initializing the engine i...
Egor Yusov
2018-03-30
1
-18
/
+19
*
Implemented hardware adapter and display mode enumeration
Egor Yusov
2018-03-30
2
-0
/
+207
*
Added shader name output when shader compilation fails
Egor Yusov
2018-03-28
1
-2
/
+2
*
Added shader compiler log output
Egor Yusov
2018-03-28
3
-33
/
+48
*
Some minor updates
Egor Yusov
2018-03-13
1
-5
/
+5
*
Implemented PSO compatibility in D3D11
Egor Yusov
2018-03-11
2
-15
/
+127
*
Added MatrixFromRows overloads for float3x3 and float2x2
Egor Yusov
2018-03-07
2
-0
/
+20
*
Fixed formatting of cmake files + couple of minor updates
Egor Yusov
2018-02-13
1
-24
/
+24
*
Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXX
Egor
2018-02-10
1
-1
/
+1
*
Added MatrixFromRows() function to shader definitions
Egor Yusov
2018-01-05
2
-0
/
+10
*
Updated copyright notice
Egor Yusov
2018-01-04
12
-12
/
+12
*
Reworked the way File2String utility is used
Egor Yusov
2017-12-29
1
-8
/
+0
*
Reworked dependencies between projects
Egor Yusov
2017-12-28
1
-6
/
+1
*
Reworked Common and Platform modules to break interdependenices;
Egor Yusov
2017-12-28
5
-32
/
+34
*
Removed legacy visual studio project and solution files
Egor Yusov
2017-12-26
7
-459
/
+0
*
CMake: enabling Android build
Egor Yusov
2017-12-16
1
-3
/
+2
*
CMake: updated File2String; removed set_header_file_only_property
Egor Yusov
2017-12-15
1
-1
/
+1
*
CMake: replaced FXC command line with VS_SHADER_* properties
Egor Yusov
2017-12-14
1
-1
/
+1
*
Optimized CMake files with set_common_target_properties()
Egor Yusov
2017-12-14
1
-10
/
+1
*
Enabling universal windows platform in cmake
Egor Yusov
2017-12-14
1
-3
/
+11
*
Added option to create shader from bytecode for D3D11 and D3D12
Egor Yusov
2017-12-13
1
-43
/
+62
*
Few more updates to cmake lists
Egor Yusov
2017-12-13
1
-1
/
+7
*
Updated cmake lists: enabled link-time code generation for MSVC
Egor Yusov
2017-12-10
1
-1
/
+11
*
Updated cmake files
Egor Yusov
2017-12-05
1
-4
/
+7
*
CMake: Added grouping of projects in VS solution
Egor Yusov
2017-12-05
1
-0
/
+7
*
Updated cmake build rules for File2String
Egor Yusov
2017-12-04
1
-1
/
+1
*
Added cmake files
Egor Yusov
2017-12-04
3
-0
/
+65
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
7
-9
/
+79
*
Merge from dev branch
Egor Yusov
2017-05-20
12
-12
/
+28
*
Merging Updates from dev branch
Egor Yusov
2017-05-20
12
-12
/
+12
*
Fixed D3D12 warnings, updated copyright notice
Egor Yusov
2017-04-06
12
-12
/
+12
*
Fixed copy commands to support white spaces in paths
Egor Yusov
2016-08-26
1
-1
/
+1
*
Updated to Diligent Engine 2.0
Egor Yusov
2016-08-20
21
-0
/
+3397