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* Fixed build bug with RenderDeviceD3DBaseEgor Yusov2018-07-201-2/+3
* Implemented resource names string pool for D3D backendsEgor Yusov2018-06-193-84/+134
* Cleaned D3D Shader Resource implementationEgor Yusov2018-06-193-159/+109
* Implemented static sampler initialization in VulkanEgor Yusov2018-05-102-81/+8
* Fixed bug with clonning d3d shader resourcesEgor Yusov2018-04-261-1/+1
* Vulkan: added blend state desc conversionEgor Yusov2018-04-121-6/+8
* Added commentEgor Yusov2018-04-011-1/+3
* Fixed issue MakeWindowAssociation() not disabling Alt+Enter on D3D11Egor Yusov2018-04-011-4/+13
* Some minor updates to d3d swap chainEgor Yusov2018-03-311-2/+11
* Implemented switching to a fullscreen mode in d3d on Win32Egor Yusov2018-03-313-4/+201
* Implemented initialization in fullscreen mode on Win32Egor Yusov2018-03-301-1/+2
* Implemented option to specify hardware adapter when initializing the engine i...Egor Yusov2018-03-301-18/+19
* Implemented hardware adapter and display mode enumerationEgor Yusov2018-03-302-0/+207
* Added shader name output when shader compilation failsEgor Yusov2018-03-281-2/+2
* Added shader compiler log outputEgor Yusov2018-03-283-33/+48
* Some minor updatesEgor Yusov2018-03-131-5/+5
* Implemented PSO compatibility in D3D11Egor Yusov2018-03-112-15/+127
* Added MatrixFromRows overloads for float3x3 and float2x2Egor Yusov2018-03-072-0/+20
* Fixed formatting of cmake files + couple of minor updatesEgor Yusov2018-02-131-24/+24
* Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXXEgor2018-02-101-1/+1
* Added MatrixFromRows() function to shader definitionsEgor Yusov2018-01-052-0/+10
* Updated copyright noticeEgor Yusov2018-01-0412-12/+12
* Reworked the way File2String utility is usedEgor Yusov2017-12-291-8/+0
* Reworked dependencies between projectsEgor Yusov2017-12-281-6/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-285-32/+34
* Removed legacy visual studio project and solution filesEgor Yusov2017-12-267-459/+0
* CMake: enabling Android buildEgor Yusov2017-12-161-3/+2
* CMake: updated File2String; removed set_header_file_only_propertyEgor Yusov2017-12-151-1/+1
* CMake: replaced FXC command line with VS_SHADER_* propertiesEgor Yusov2017-12-141-1/+1
* Optimized CMake files with set_common_target_properties()Egor Yusov2017-12-141-10/+1
* Enabling universal windows platform in cmakeEgor Yusov2017-12-141-3/+11
* Added option to create shader from bytecode for D3D11 and D3D12Egor Yusov2017-12-131-43/+62
* Few more updates to cmake listsEgor Yusov2017-12-131-1/+7
* Updated cmake lists: enabled link-time code generation for MSVCEgor Yusov2017-12-101-1/+11
* Updated cmake filesEgor Yusov2017-12-051-4/+7
* CMake: Added grouping of projects in VS solutionEgor Yusov2017-12-051-0/+7
* Updated cmake build rules for File2StringEgor Yusov2017-12-041-1/+1
* Added cmake filesEgor Yusov2017-12-043-0/+65
* Updated to Diligent Engine 2.1Egor Yusov2017-11-137-9/+79
* Merge from dev branchEgor Yusov2017-05-2012-12/+28
* Merging Updates from dev branchEgor Yusov2017-05-2012-12/+12
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-0612-12/+12
* Fixed copy commands to support white spaces in pathsEgor Yusov2016-08-261-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-2021-0/+3397