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* D3D12 backend: fixed issue with the format of the swap chain's back buffer te...Egor Yusov2019-11-181-1/+14
* Added HLSLSemantic member to LayoutElement struct (API Version 240042)Egor Yusov2019-11-131-6/+6
* Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...Egor Yusov2019-11-101-15/+18
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-091-1/+1
* D3D backends: properly handling the issue with static sampler arrays in shade...Egor Yusov2019-10-203-10/+50
* A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...Egor Yusov2019-10-173-56/+61
* Completely reworked shader resource binding implementation in OpenGL backend ...Egor Yusov2019-10-072-41/+20
* Updated Copyright noticeEgor Yusov2019-09-1715-15/+15
* Fixed UWP build issue related to windows version checkEgor Yusov2019-07-251-2/+7
* Fixed issue with DXGI swap chain not supporting DXGI_SCALING_NONE on Windows 7Egor Yusov2019-07-251-3/+5
* Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...Egor Yusov2019-06-091-21/+21
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-131-1/+1
* Reworked automatic mipmap generation in Vulkan backend to support sRGB textur...Egor Yusov2019-04-111-53/+53
* Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...Egor Yusov2019-04-061-13/+6
* Added swap chain usage flagsEgor Yusov2019-03-311-7/+16
* Improved shader resource layout error reportingEgor Yusov2019-03-231-22/+33
* Couple of minor updatesEgor Yusov2019-03-081-1/+1
* Added IShaderResourceVariableD3D interface plus fixed some include pathsEgor Yusov2019-03-082-3/+56
* Repalced IShaderResourceVariable::GetArraySize() and GetName() with GetResour...Egor Yusov2019-03-081-7/+2
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-084-47/+120
* A bunch of minor code improvementsEgor Yusov2019-03-081-22/+21
* Improved handling input layout elements in the pipeline stateEgor Yusov2019-03-071-5/+5
* Fixed minor issue with ShaderResources::GetShaderResourceDesc() function in D...Egor Yusov2019-03-071-1/+1
* Made engine factory interfaces derived from IObject (fixed https://github.com...Egor Yusov2019-03-071-1/+8
* Keep fixing Metal backend + few other minor changesEgor Yusov2019-03-062-1/+6
* Completed D3D12 back-end refactor to comply with the new APIEgor Yusov2019-03-051-25/+41
* Final changes to complete d3d11 backend refactorEgor Yusov2019-03-042-40/+62
* Almost completed refactoring d3d11 backend to comply with the new APIEgor Yusov2019-03-042-102/+227
* Partially reworked ShaderResourceLayoutD3D11Egor Yusov2019-03-032-0/+89
* Reworked ShaderResourcesD3D11 to comply with the updated APIEgor Yusov2019-03-031-8/+5
* Reworked ShaderD3D11Impl to comply with the updated APIEgor Yusov2019-03-031-9/+13
* Reworked ShaderD3DBase to comply with the updated APIEgor Yusov2019-03-036-274/+66
* Updated copyright noticeEgor Yusov2019-01-0214-14/+14
* Made engine core installation optional that is on by default on Win32 and Lin...Egor Yusov2018-12-171-1/+3
* Added install steps; updated header structure for platformsEgor Yusov2018-12-171-1/+3
* Some minor updates to formatting of debug messagesEgor Yusov2018-11-241-1/+1
* Removed default shader resource binding objectEgor Yusov2018-11-241-6/+7
* Enabled Vulkan backend to take compiled SPIRV byte codeEgor Yusov2018-10-261-6/+6
* Added HLSL definitions to SPIRV compiler + fixed bug in SPIRV shader resourcesEgor Yusov2018-10-261-1/+1
* Some improvements D3D shader resource managementEgor Yusov2018-10-253-86/+69
* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-203-69/+72
* Implemented separate samplers in D3D12Egor Yusov2018-10-183-13/+16
* Implemented separate samplers in D3D11Egor Yusov2018-10-173-122/+285
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...Egor Yusov2018-10-112-5/+4
* Reworked context pool management in D3D12Egor Yusov2018-10-052-7/+4
* Fixed depth-stencil format correction in D3DEgor Yusov2018-10-041-1/+11
* Reworked message formattingEgor Yusov2018-09-231-4/+3
* Fixed shader parsing errors caused by incorrect representation of signed enum...Egor Yusov2018-08-304-40/+72
* Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...Egor Yusov2018-08-262-27/+46
* Implemented shader variable access by index;Egor Yusov2018-08-031-3/+23