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Author
Age
Files
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...
*
D3D12 backend: fixed issue with the format of the swap chain's back buffer te...
Egor Yusov
2019-11-18
1
-1
/
+14
*
Added HLSLSemantic member to LayoutElement struct (API Version 240042)
Egor Yusov
2019-11-13
1
-6
/
+6
*
Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...
Egor Yusov
2019-11-10
1
-15
/
+18
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
1
-1
/
+1
*
D3D backends: properly handling the issue with static sampler arrays in shade...
Egor Yusov
2019-10-20
3
-10
/
+50
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
3
-56
/
+61
*
Completely reworked shader resource binding implementation in OpenGL backend ...
Egor Yusov
2019-10-07
2
-41
/
+20
*
Updated Copyright notice
Egor Yusov
2019-09-17
15
-15
/
+15
*
Fixed UWP build issue related to windows version check
Egor Yusov
2019-07-25
1
-2
/
+7
*
Fixed issue with DXGI swap chain not supporting DXGI_SCALING_NONE on Windows 7
Egor Yusov
2019-07-25
1
-3
/
+5
*
Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...
Egor Yusov
2019-06-09
1
-21
/
+21
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
1
-1
/
+1
*
Reworked automatic mipmap generation in Vulkan backend to support sRGB textur...
Egor Yusov
2019-04-11
1
-53
/
+53
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
1
-13
/
+6
*
Added swap chain usage flags
Egor Yusov
2019-03-31
1
-7
/
+16
*
Improved shader resource layout error reporting
Egor Yusov
2019-03-23
1
-22
/
+33
*
Couple of minor updates
Egor Yusov
2019-03-08
1
-1
/
+1
*
Added IShaderResourceVariableD3D interface plus fixed some include paths
Egor Yusov
2019-03-08
2
-3
/
+56
*
Repalced IShaderResourceVariable::GetArraySize() and GetName() with GetResour...
Egor Yusov
2019-03-08
1
-7
/
+2
*
Added IShaderD3D interface and HLSLShaderResourceDesc structure
Egor Yusov
2019-03-08
4
-47
/
+120
*
A bunch of minor code improvements
Egor Yusov
2019-03-08
1
-22
/
+21
*
Improved handling input layout elements in the pipeline state
Egor Yusov
2019-03-07
1
-5
/
+5
*
Fixed minor issue with ShaderResources::GetShaderResourceDesc() function in D...
Egor Yusov
2019-03-07
1
-1
/
+1
*
Made engine factory interfaces derived from IObject (fixed https://github.com...
Egor Yusov
2019-03-07
1
-1
/
+8
*
Keep fixing Metal backend + few other minor changes
Egor Yusov
2019-03-06
2
-1
/
+6
*
Completed D3D12 back-end refactor to comply with the new API
Egor Yusov
2019-03-05
1
-25
/
+41
*
Final changes to complete d3d11 backend refactor
Egor Yusov
2019-03-04
2
-40
/
+62
*
Almost completed refactoring d3d11 backend to comply with the new API
Egor Yusov
2019-03-04
2
-102
/
+227
*
Partially reworked ShaderResourceLayoutD3D11
Egor Yusov
2019-03-03
2
-0
/
+89
*
Reworked ShaderResourcesD3D11 to comply with the updated API
Egor Yusov
2019-03-03
1
-8
/
+5
*
Reworked ShaderD3D11Impl to comply with the updated API
Egor Yusov
2019-03-03
1
-9
/
+13
*
Reworked ShaderD3DBase to comply with the updated API
Egor Yusov
2019-03-03
6
-274
/
+66
*
Updated copyright notice
Egor Yusov
2019-01-02
14
-14
/
+14
*
Made engine core installation optional that is on by default on Win32 and Lin...
Egor Yusov
2018-12-17
1
-1
/
+3
*
Added install steps; updated header structure for platforms
Egor Yusov
2018-12-17
1
-1
/
+3
*
Some minor updates to formatting of debug messages
Egor Yusov
2018-11-24
1
-1
/
+1
*
Removed default shader resource binding object
Egor Yusov
2018-11-24
1
-6
/
+7
*
Enabled Vulkan backend to take compiled SPIRV byte code
Egor Yusov
2018-10-26
1
-6
/
+6
*
Added HLSL definitions to SPIRV compiler + fixed bug in SPIRV shader resources
Egor Yusov
2018-10-26
1
-1
/
+1
*
Some improvements D3D shader resource management
Egor Yusov
2018-10-25
3
-86
/
+69
*
Multiple improvements to shader resource binding in D3D11 and D3D12
Egor Yusov
2018-10-20
3
-69
/
+72
*
Implemented separate samplers in D3D12
Egor Yusov
2018-10-18
3
-13
/
+16
*
Implemented separate samplers in D3D11
Egor Yusov
2018-10-17
3
-122
/
+285
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...
Egor Yusov
2018-10-11
2
-5
/
+4
*
Reworked context pool management in D3D12
Egor Yusov
2018-10-05
2
-7
/
+4
*
Fixed depth-stencil format correction in D3D
Egor Yusov
2018-10-04
1
-1
/
+11
*
Reworked message formatting
Egor Yusov
2018-09-23
1
-4
/
+3
*
Fixed shader parsing errors caused by incorrect representation of signed enum...
Egor Yusov
2018-08-30
4
-40
/
+72
*
Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...
Egor Yusov
2018-08-26
2
-27
/
+46
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
1
-3
/
+23
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