| Commit message (Collapse) | Author | Age | Files | Lines |
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TBindPointsAndActiveBits,
GetShaderResourceTypeAndFlags moved to D3DBase,
added DvpVerifySRBResources() and DvpValidateCommittedResource()
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duplicate code
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https://github.com/DiligentGraphics/DiligentEngine/issues/116)
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EngineGLCreateInfo::ForceNonSeparablePrograms parameter (API 240078)
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used to allocate strings
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DLLs into UWP bundle
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Moved few members to GraphicsAdapterInfo
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https://github.com/DiligentGraphics/DiligentCore/issues/144.
Fixed shader model selection in D3D12 backend
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https://github.com/DiligentGraphics/DiligentCore/issues/160)
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(https://github.com/DiligentGraphics/DiligentCore/issues/160)
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240069)
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defined for Win8.1; disabled DXC tests
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specific files
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loading and user can specify path to library
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fixed DXC usage in Linux,
fixed FX compiler path for Win8,
fixed DXC name refactoring: rename DXIL to DXC, keep DXIL names only for D3D12,
disable DXC on Android
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