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Author
Age
Files
Lines
*
Refactored device object release queues
Egor Yusov
2018-09-21
1
-0
/
+3
*
Fixed one more gcc warning
Egor Yusov
2018-09-15
1
-1
/
+2
*
Fixing clang build error and warnings
Egor Yusov
2018-09-09
1
-4
/
+2
*
Updated OpenGL debug message output
Egor Yusov
2018-09-09
1
-50
/
+35
*
Updated texture map/unmap intererface; implemented texture mapping in D3D12
Egor Yusov
2018-09-01
2
-6
/
+19
*
Disabled notification messages in OpenGL
Egor Yusov
2018-08-31
1
-6
/
+29
*
Fixed handling of small compressed texture subresources
Egor Yusov
2018-08-30
7
-32
/
+56
*
Few minor updates
Egor Yusov
2018-08-27
5
-7
/
+13
*
Added draw/dispatch command argument validation
Egor Yusov
2018-08-26
1
-44
/
+43
*
Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...
Egor Yusov
2018-08-26
6
-6
/
+6
*
Implemented shader variable access by Index in GL backend
Egor Yusov
2018-08-22
6
-92
/
+131
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
19
-31
/
+18
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
5
-8
/
+61
*
Reworked dynamic resource management in Vulkan to not rely on RingBuffer; add...
Egor Yusov
2018-07-31
2
-0
/
+6
*
Improved performance of DeviceObjectBase::Release()
Egor Yusov
2018-07-25
12
-35
/
+40
*
Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineState
Egor Yusov
2018-07-25
1
-2
/
+3
*
Removed unnecessary conversion from m_pPipelineState to target implementation...
Egor Yusov
2018-07-25
1
-7
/
+6
*
Updated VertexStreamInfo to use final buffer implementation type
Egor Yusov
2018-07-25
2
-2
/
+3
*
Updated DeviceContextBase to use final types for pipeline state, buffers and ...
Egor Yusov
2018-07-25
12
-15
/
+19
*
Implemented IFence interface in all backends
Egor Yusov
2018-07-22
5
-4
/
+89
*
Fixed linux/mac build
Egor Yusov
2018-07-20
1
-1
/
+0
*
Added fence object stubs + code formatting
Egor Yusov
2018-07-20
6
-24
/
+216
*
Always using negative viewport height in Vulkan to be 100% consistent with Di...
Egor Yusov
2018-07-06
1
-0
/
+4
*
Added shader compiler error reporting in Vulkan
Egor Yusov
2018-07-05
1
-0
/
+1
*
Fixed few issues with 3D texture views in GL and VK
Egor Yusov
2018-07-04
1
-5
/
+22
*
Fixed iOS build error
Egor Yusov
2018-07-02
1
-0
/
+3
*
Reworked binding default frame buffer to keep references to current RTV and D...
Egor Yusov
2018-07-02
1
-0
/
+3
*
Unified implementation of IPipelineState::BindShaderResources()
Egor Yusov
2018-06-28
2
-6
/
+3
*
Reworked shader memory alloction for resource layouts in D3D12 pipeline imple...
Egor Yusov
2018-06-27
1
-5
/
+5
*
Moved vertex buffer stride definition from IDeviceContext::SetVertexBuffers()...
Egor Yusov
2018-05-29
3
-6
/
+6
*
Reworked SetRenderTargets() function to set framebuffer size
Egor Yusov
2018-04-21
1
-1
/
+2
*
Added template version of RawPtr function to allow more convenient type conve...
Egor Yusov
2018-04-17
3
-17
/
+17
*
Added vulkan shader module creation
Egor Yusov
2018-04-15
1
-1
/
+1
*
Added GLSL to SPIRV shader compilation
Egor Yusov
2018-04-15
2
-221
/
+11
*
Moved primitive topology from draw attribs to pipeline state desc
Egor Yusov
2018-04-14
2
-11
/
+7
*
Fixed another couple of linux build issues
Egor Yusov
2018-04-08
1
-2
/
+2
*
Vulkan progress:
Egor Yusov
2018-04-08
1
-1
/
+1
*
Merge branch 'master'
Egor Yusov
2018-04-01
8
-22
/
+83
|
\
|
*
Added sync interval parameter to ISwapChain::Present()
Egor Yusov
2018-03-31
4
-4
/
+4
|
*
Fixed build error on iOS
Egor Yusov
2018-03-31
2
-1
/
+15
|
*
Implemented switching to a fullscreen mode in d3d on Win32
Egor Yusov
2018-03-31
2
-0
/
+14
|
*
Added shader name output when shader compilation fails
Egor Yusov
2018-03-28
1
-1
/
+1
|
*
Added shader compiler log output
Egor Yusov
2018-03-28
1
-17
/
+30
|
*
Added DebugMessageCallback to EngineCreation attribs
Egor Yusov
2018-03-27
1
-0
/
+6
|
*
Reworked debug message handling to allow user-specified callbacks
Egor Yusov
2018-03-27
2
-0
/
+14
*
|
Implemented Vulkan instance initialization; added vulkan debug utils
Egor Yusov
2018-03-17
2
-2
/
+2
|
/
*
Fixed Mac/iOS build failure
Egor Yusov
2018-03-12
1
-1
/
+1
*
Implemented PSO compatibility in GL backend
Egor Yusov
2018-03-12
5
-5
/
+153
*
Implemented PSO compatibility in D3D11
Egor Yusov
2018-03-11
3
-2
/
+9
*
Update readme.md
DiligentGraphics
2018-03-06
1
-4
/
+7
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