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* Fixed compiler warningsassiduous2020-02-011-2/+2
* Fixed Android build problemsassiduous2020-01-315-5/+6
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-2916-158/+213
* Fixed a number of minor issuesassiduous2020-01-293-9/+12
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2914-101/+76
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2814-60/+28
* Fixed few issues in C interfaceassiduous2020-01-282-4/+3
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-287-13/+13
* Fixed iOS build issuesassiduous2020-01-283-5/+4
* Implemented C Interface for OpenGL backendassiduous2020-01-2816-139/+491
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-2710-20/+8
* Fixed command list and device context C interfaces; fixed more Linux & Mac bu...assiduous2020-01-271-2/+2
* Fixed few GL build issues on Macassiduous2020-01-273-6/+6
* A bunch of final .h -> .hpp renamingsassiduous2020-01-278-7/+7
* Renamed platform headers .h -> .hppassiduous2020-01-272-2/+2
* More .h -> .hpp renamingsassiduous2020-01-2620-19/+19
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-2611-16/+16
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-2664-225/+225
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-2619-21/+21
* Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous2020-01-2611-11/+11
* Moved MapHelper to GraphicsToolsassiduous2020-01-261-1/+2
* Added query C interface testassiduous2020-01-261-0/+3
* Reworked IShader::GetResource to be compatible with C; renamed the method to ...assiduous2020-01-262-4/+2
* Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...assiduous2020-01-261-2/+2
* Fixed issues with DeviceType on Mac and iOSassiduous2020-01-252-2/+2
* Fixed a couple of Linux and Android issuesassiduous2020-01-252-2/+2
* Reworked main headers to be compatible with cassiduous2020-01-2511-26/+26
* Updated handling of fatal errorsassiduous2020-01-241-15/+15
* Mnor update to DeviceContextGLImpl::WaitForIdleassiduous2020-01-141-0/+1
* Added query invalidation through IQuery::Invalidate and AutoInvalidate parame...assiduous2020-01-122-3/+8
* Updated factory functions to not throw exceptions, but return; fixed API vers...assiduous2020-01-081-2/+8
* Fixed some clang warningsassiduous2020-01-081-6/+7
* Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...assiduous2020-01-081-0/+13
* Improved device capabilities reportingassiduous2020-01-071-0/+13
* Improved reporting of device capabilities (fixed https://github.com/DiligentG...assiduous2020-01-072-23/+52
* Improved device feature reporting; added flags for query supportassiduous2020-01-079-87/+88
* Minor format correctionassiduous2020-01-031-1/+1
* Fixed iOS GLES build issueassiduous2020-01-033-8/+46
* Implemented queries in OpenGLassiduous2020-01-036-2/+144
* Added query interface; implemented queries in D3D11 and D3D12assiduous2020-01-039-1/+217
* Updated coyright noticeassiduous2020-01-0178-546/+858
* Fixed Linux build errorsassiduous2019-12-291-0/+3
* Reworked SwapChainIOS to use SwapChainGLBase; fixed few compiler issuesassiduous2019-12-283-60/+12
* Added SwapChainGLBase classassiduous2019-12-285-59/+117
* Fixed few more clang warnings; fixed iOS build errorassiduous2019-12-282-9/+38
* Added AdapterType member to DeviceCaps struct (API Version 240048)assiduous2019-12-281-0/+2
* Added IRenderDeviceGL::CreateDummyTexture method (API version 240047)assiduous2019-12-254-5/+24
* Minor formatting updatesassiduous2019-12-252-23/+23
* Added SetSwapChain method to IDeviceContextGL interfaceassiduous2019-12-242-1/+7
* Updated swap chain Present() to unbind back buffers from immediate contextassiduous2019-12-241-0/+8