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* Another improvement to texture format tests in OpenGLassiduous2020-09-161-0/+1
* Fixed Win32 buildassiduous2020-09-163-8/+16
* Fixed Android buildassiduous2020-09-165-22/+66
* Fixed typoassiduous2020-09-161-1/+1
* Fixed Mac/Linux/iOS build issuesassiduous2020-09-162-7/+14
* GL backend: silenced debug output messages when testing texture format; dedup...assiduous2020-09-165-219/+111
* Reworked texture format info reportingassiduous2020-09-162-46/+92
* Completed shader compilation refactoring (fixed https://github.com/DiligentGr...assiduous2020-09-152-10/+10
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-142-2/+2
* Minor fix for timer query support detection in OpenGLESassiduous2020-09-131-2/+3
* Fixed Linux/Max/iOS buildassiduous2020-09-133-3/+3
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-133-72/+96
* Another set of minor updates to mesh shader implementationassiduous2020-09-101-1/+1
* A bunch of random updatesassiduous2020-09-092-2/+7
* Merge branch 'master' into mesh_shaderazhirnov2020-08-316-63/+145
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| * Fixed iOS build issueassiduous2020-08-271-0/+4
| * Implemented duration queries in Vulkanassiduous2020-08-271-1/+5
| * Merged masterassiduous2020-08-274-12/+20
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| | * Fixed formattingassiduous2020-08-251-1/+1
| | * Fixed iOS build errorassiduous2020-08-251-0/+1
| | * Fixed GLES query function namesassiduous2020-08-253-11/+19
| * | Enabled duration queries in GL backendassiduous2020-08-254-6/+33
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| * Enabled loading of timer query GL functions on Androidassiduous2020-08-255-57/+96
* | added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-251-0/+4
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-253-7/+99
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| * Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-232-2/+12
| * GL backend: committing GL program or pipeline in SetPipelineState functionassiduous2020-08-201-0/+11
| * GL backend: implemented render passes attachment invalidation with glInvalida...assiduous2020-08-201-5/+75
| * D3D11 backend: reworked subpass transitons to fix the issue with render targe...assiduous2020-08-201-0/+1
* | minor fixes and formattingazhirnov2020-08-191-1/+1
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-1912-129/+680
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| * GL backend: a number of minor updatesassiduous2020-08-151-24/+24
| * OpenGL backend: added required memory barriers for framebuffer attachmentsassiduous2020-08-111-9/+29
| * OpenGL backend: enabled copying textures to default framebufferassiduous2020-08-111-1/+4
| * OpenGL backend: enabled handling of default framebuffer in render passesassiduous2020-08-112-12/+70
| * Implemented render pass MS resolve in OpenGLassiduous2020-08-114-6/+74
| * Initial implementation of render passes in GL backendassiduous2020-08-117-108/+219
| * Implemented unified render pass attachment state updates within subpasses and...assiduous2020-08-082-3/+3
| * Treating subpass render target and depth stencil attachments as current RT an...assiduous2020-08-071-0/+8
| * Added more renderpass-related checksassiduous2020-08-051-0/+11
| * Updated EndRenderPass to optionally update resource statesassiduous2020-08-022-3/+3
| * Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methodsassiduous2020-08-022-0/+7
| * Added BeginRenderPass, NextSubpass, and EndRenderPass device context methodsassiduous2020-08-022-0/+23
| * Added framebuffer object implementation stubsassiduous2020-08-025-1/+121
| * Added render pass object implementation stubs in all backendsassiduous2020-08-024-10/+115
| * Added Render pass interface stubassiduous2020-08-022-0/+17
* | Added mesh shaderazhirnov2020-08-113-2/+16
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* Added DILIGENT_NO_HLSL CMake option to disable HLSL support in Vulkan and Ope...assiduous2020-07-212-4/+17
* Fixed anisotropic filter support check in GLESassiduous2020-07-081-1/+1
* Improved Android file loadingassiduous2020-05-121-3/+7