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* Added EngineGLCreateInfo::CreateDebugContext member (API Version 240060)assiduous2020-05-115-16/+49
* OpenGL backend: enabled debug output on Androidassiduous2020-05-115-14/+183
* OpenGL backend: added GL_SAMPLER_EXTERNAL_OES as recognizable sampler typeassiduous2020-05-113-0/+11
* GL backend: fixed GetTextureInternalFormat function to allow texture fromat q...assiduous2020-05-101-4/+21
* GL backend: updated GetTextureDescFromGLHandle function to handle query errorsassiduous2020-05-101-22/+101
* Enabled swap interval control on Android/GLESassiduous2020-05-092-1/+11
* Added option to specify bind target when creating texture from GL handle (API...assiduous2020-05-0918-22/+53
* Fixed MSVC compiler warnings + treat warnings as errors; made Diligent-BuildS...assiduous2020-05-091-2/+2
* Update FBOCache.cppMark Nefedov2020-05-081-0/+1
* Possible overflow. Consider casting operands, not the result.Mark Nefedov2020-05-081-1/+1
* The 'Key.Hash' variable was assigned the same value.Mark Nefedov2020-05-081-1/+0
* Fixed issue with set_target_properties overwriting link flags (https://github...assiduous2020-05-021-2/+3
* Couple of minor updates to GL and VK backend cmake filesassiduous2020-05-011-2/+3
* Use export map to restrict visible lib symbols under MinGW.logzero2020-05-011-0/+9
* Fixed SwapChainGL on iOSassiduous2020-04-281-0/+10
* Improved swap chain resize handling on Androidassiduous2020-04-272-2/+29
* Fixed iOS build errorassiduous2020-04-242-3/+3
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-243-5/+25
* Fallback to GLX_MESA_swap_control if GLX_EXT_swap_control isn't supportedDinolek2020-04-211-0/+6
* Fixed few Android build problemsassiduous2020-04-191-1/+1
* Added Texture uploader test plus fixed a bunch of issuesassiduous2020-04-092-3/+6
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-015-22/+24
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-2617-50/+52
* Moved filtering functions to new FilterintTools.hpp. Added FilterTexture2DBil...assiduous2020-03-161-2/+2
* Fixed Linux build issuesassiduous2020-02-242-4/+4
* Enabled VSync control in GL backend (on Windows and Linux)assiduous2020-02-247-7/+25
* Reworked GL type conversions and added testsassiduous2020-02-202-225/+166
* Added GL_HALF_FLOAT typeassiduous2020-02-191-1/+2
* Added line strip topologyassiduous2020-02-051-1/+3
* Silenced OpenGL deprecation warnings on Macassiduous2020-02-041-0/+4
* Silenced a bunch of clang warningsassiduous2020-02-031-0/+20
* Disallowed missing direct and indirect dependencies when linking GL and VK sh...assiduous2020-02-031-1/+6
* Updated Mac and iOS native window structsassiduous2020-02-033-3/+3
* Fixed yet another linux build issueassiduous2020-02-031-1/+1
* Fixed another linux build issueassiduous2020-02-032-7/+7
* Updated LinuxNativeWindowassiduous2020-02-031-1/+1
* Introduced NativeWindow wrapper for supported platformsRobert Campbell2020-02-027-14/+14
* Minor update in GL backendassiduous2020-02-021-1/+2
* Fixed compiler warningsassiduous2020-02-011-2/+2
* Fixed Android build problemsassiduous2020-01-315-5/+6
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-2916-158/+213
* Fixed a number of minor issuesassiduous2020-01-293-9/+12
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2914-101/+76
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2814-60/+28
* Fixed few issues in C interfaceassiduous2020-01-282-4/+3
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-287-13/+13
* Fixed iOS build issuesassiduous2020-01-283-5/+4
* Implemented C Interface for OpenGL backendassiduous2020-01-2816-139/+491
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-2710-20/+8
* Fixed command list and device context C interfaces; fixed more Linux & Mac bu...assiduous2020-01-271-2/+2