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GraphicsEngineOpenGL
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*
Fixed few GL build issues on Mac
assiduous
2020-01-27
3
-6
/
+6
*
A bunch of final .h -> .hpp renamings
assiduous
2020-01-27
8
-7
/
+7
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
2
-2
/
+2
*
More .h -> .hpp renamings
assiduous
2020-01-26
20
-19
/
+19
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
11
-16
/
+16
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
64
-225
/
+225
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
19
-21
/
+21
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
11
-11
/
+11
*
Moved MapHelper to GraphicsTools
assiduous
2020-01-26
1
-1
/
+2
*
Added query C interface test
assiduous
2020-01-26
1
-0
/
+3
*
Reworked IShader::GetResource to be compatible with C; renamed the method to ...
assiduous
2020-01-26
2
-4
/
+2
*
Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...
assiduous
2020-01-26
1
-2
/
+2
*
Fixed issues with DeviceType on Mac and iOS
assiduous
2020-01-25
2
-2
/
+2
*
Fixed a couple of Linux and Android issues
assiduous
2020-01-25
2
-2
/
+2
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
11
-26
/
+26
*
Updated handling of fatal errors
assiduous
2020-01-24
1
-15
/
+15
*
Mnor update to DeviceContextGLImpl::WaitForIdle
assiduous
2020-01-14
1
-0
/
+1
*
Added query invalidation through IQuery::Invalidate and AutoInvalidate parame...
assiduous
2020-01-12
2
-3
/
+8
*
Updated factory functions to not throw exceptions, but return; fixed API vers...
assiduous
2020-01-08
1
-2
/
+8
*
Fixed some clang warnings
assiduous
2020-01-08
1
-6
/
+7
*
Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...
assiduous
2020-01-08
1
-0
/
+13
*
Improved device capabilities reporting
assiduous
2020-01-07
1
-0
/
+13
*
Improved reporting of device capabilities (fixed https://github.com/DiligentG...
assiduous
2020-01-07
2
-23
/
+52
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
9
-87
/
+88
*
Minor format correction
assiduous
2020-01-03
1
-1
/
+1
*
Fixed iOS GLES build issue
assiduous
2020-01-03
3
-8
/
+46
*
Implemented queries in OpenGL
assiduous
2020-01-03
6
-2
/
+144
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
9
-1
/
+217
*
Updated coyright notice
assiduous
2020-01-01
78
-546
/
+858
*
Fixed Linux build errors
assiduous
2019-12-29
1
-0
/
+3
*
Reworked SwapChainIOS to use SwapChainGLBase; fixed few compiler issues
assiduous
2019-12-28
3
-60
/
+12
*
Added SwapChainGLBase class
assiduous
2019-12-28
5
-59
/
+117
*
Fixed few more clang warnings; fixed iOS build error
assiduous
2019-12-28
2
-9
/
+38
*
Added AdapterType member to DeviceCaps struct (API Version 240048)
assiduous
2019-12-28
1
-0
/
+2
*
Added IRenderDeviceGL::CreateDummyTexture method (API version 240047)
assiduous
2019-12-25
4
-5
/
+24
*
Minor formatting updates
assiduous
2019-12-25
2
-23
/
+23
*
Added SetSwapChain method to IDeviceContextGL interface
assiduous
2019-12-24
2
-1
/
+7
*
Updated swap chain Present() to unbind back buffers from immediate context
assiduous
2019-12-24
1
-0
/
+8
*
Reworked ClearRenderTarget and ClearDepthStencil methods to not take nullptr
assiduous
2019-12-24
1
-44
/
+30
*
Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...
assiduous
2019-12-24
4
-34
/
+54
*
OpenGL backend: fixed issue with copying default framebuffer
assiduous
2019-12-23
1
-4
/
+12
*
Fixed issue with const PVoid not being the intended const void*
assiduous
2019-12-23
5
-5
/
+5
*
Renamed MAP_FLAG_DO_NOT_SYNCHRONIZE flag to MAP_FLAG_NO_OVERWRITE (API version )
assiduous
2019-12-23
1
-1
/
+1
*
Added compute shader test
assiduous
2019-12-20
1
-0
/
+3
*
Implemented staging textures in OpenGL backend; enabled draw command referenc...
assiduous
2019-12-18
14
-30
/
+263
*
Unit tests: capturing debug output; fixed minor issue with viewport in Vk bac...
assiduous
2019-12-13
1
-6
/
+6
*
Reworked API Unit test to use run-time DLL loading to avoid apparent issue wi...
Egor Yusov
2019-12-07
1
-43
/
+10
*
Vulkan backend: fixed 32-bit build
Egor Yusov
2019-11-29
1
-1
/
+1
*
clang-formatted GraphicsEngineOpenGL project
Egor Yusov
2019-11-24
89
-6030
/
+6426
*
clang-formatted DLLMain
Egor Yusov
2019-11-24
1
-12
/
+12
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