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* Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_COREEgor Yusov2019-11-211-1/+1
* Fixed minor clang build issueEgor Yusov2019-11-111-1/+1
* OpenGL backend: fixed setting RTV and DSV from the swap chainEgor Yusov2019-11-111-0/+27
* Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...Egor Yusov2019-11-1014-79/+261
* Added 'ResolveTextureSubresource' device context command (API Version 240041)...Egor Yusov2019-11-102-0/+13
* Allowed swap chains without the depth bufferEgor Yusov2019-11-091-0/+5
* Updated method comments in OpenGL backendEgor Yusov2019-11-0919-18/+120
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-0912-13/+12
* Added APIVersion member to EngineCreateInfo struct (API Version 240040)Egor Yusov2019-11-091-0/+6
* Some code refactoringEgor Yusov2019-10-302-8/+8
* Fixed few clang warningsEgor Yusov2019-10-251-1/+1
* Added validation and correction of IShaderVariable::SetArray argumentsEgor Yusov2019-10-231-0/+4
* D3D11 and GL backends: fixed instanced draw calls with one instance and non-z...Egor Yusov2019-10-231-5/+5
* Reworked Draw and DispatchCompute commands (Updated API version to 240033)Egor Yusov2019-10-192-136/+200
* GL backend: fixed few GLES issuesEgor2019-10-131-4/+5
* OpenGL buffer implementation: removed MapWriteDiscardBugWAEgor Yusov2019-10-132-42/+13
* Added some commentEgor Yusov2019-10-131-1/+6
* OpenGL backend: improved buffer bindingEgor Yusov2019-10-1320-173/+253
* GL backend: updated commentsEgor Yusov2019-10-109-11/+91
* Fixed a couple of gcc/clang build issuesEgor Yusov2019-10-101-1/+1
* Unified resource binding verification in all backendsEgor Yusov2019-10-101-89/+27
* Reworked resourc binding error handling in GL backendEgor Yusov2019-10-093-144/+91
* OpenGL backend: improved resource binding issues reportingEgor Yusov2019-10-085-34/+46
* D3D12 backend: cosmetic code changes + fixed clang build errorEgor Yusov2019-10-082-2/+2
* OpenGL backend: cosmetic code changesEgor Yusov2019-10-0823-100/+234
* Fixed another clang build issue + some code formattingEgor Yusov2019-10-0810-62/+69
* Fixed gcc/clang build issuesEgor Yusov2019-10-083-9/+51
* Completely reworked shader resource binding implementation in OpenGL backend ...Egor Yusov2019-10-0720-1716/+2897
* HLSL2GLSL converter: implemented automatic assignment of shader storage buffe...Egor Yusov2019-10-031-1/+2
* GL backend: fixed Android issuesEgor2019-10-024-6/+45
* GL backend: reworked VAO cache key to use object unique IDs instead of pointersEgor Yusov2019-09-282-46/+41
* GL backend: fixed issue with random glBindBuffer() calls messing up currently...Egor Yusov2019-09-2524-276/+310
* Fixed typosEgor Yusov2019-09-181-2/+2
* Updated Copyright noticeEgor Yusov2019-09-1775-75/+75
* Added IRenderDevice::IdleGPU() method (updated API version to 240029)Egor Yusov2019-09-092-0/+7
* Added IDeviceContext::WaitForIdle() method (updated API version to 240028)Egor Yusov2019-09-093-3/+11
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-095-7/+7
* Added IDeviceContext::Wait() method (updated API version to 240026)Egor Yusov2019-09-084-1/+29
* OpenGL backend: fixed formatted buffer views not addressing the entire bufferEgor Yusov2019-08-101-15/+28
* OpenGL backend: fixed issue with using unitialized binding pointsEgor Yusov2019-08-103-105/+121
* Cosmetic code changesEgor Yusov2019-08-092-154/+156
* OpenGL backend: added handling of Buffers and RW BuffersEgor Yusov2019-08-096-41/+98
* OpenGL backend: creating a dummy fragment shader when none is present in the ...Egor Yusov2019-08-071-0/+13
* Fixed issue with depth clamping in GL backendEgor Yusov2019-07-162-4/+10
* Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...Egor Yusov2019-06-091-34/+34
* Reworked Android Platform to not depend on NDKHelper & native_app_glueEgor2019-05-112-1/+14
* Added safe check that same PSO is being boundEgor Yusov2019-05-051-0/+3
* Fixed bug in creating framebuffer for a cubemap face in OpenGLEgor Yusov2019-04-301-2/+2
* Added IShaderResourceVariable::IsBound method (updated API version to 240024)Egor Yusov2019-04-251-0/+6
* Fixed unpack buffer offsets in GL back-endEgor Yusov2019-04-197-11/+44