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*
Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_CORE
Egor Yusov
2019-11-21
1
-1
/
+1
*
Fixed minor clang build issue
Egor Yusov
2019-11-11
1
-1
/
+1
*
OpenGL backend: fixed setting RTV and DSV from the swap chain
Egor Yusov
2019-11-11
1
-0
/
+27
*
Implemented ResolveTextureSubresource in GL backend (fixed https://github.com...
Egor Yusov
2019-11-10
14
-79
/
+261
*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
2
-0
/
+13
*
Allowed swap chains without the depth buffer
Egor Yusov
2019-11-09
1
-0
/
+5
*
Updated method comments in OpenGL backend
Egor Yusov
2019-11-09
19
-18
/
+120
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
12
-13
/
+12
*
Added APIVersion member to EngineCreateInfo struct (API Version 240040)
Egor Yusov
2019-11-09
1
-0
/
+6
*
Some code refactoring
Egor Yusov
2019-10-30
2
-8
/
+8
*
Fixed few clang warnings
Egor Yusov
2019-10-25
1
-1
/
+1
*
Added validation and correction of IShaderVariable::SetArray arguments
Egor Yusov
2019-10-23
1
-0
/
+4
*
D3D11 and GL backends: fixed instanced draw calls with one instance and non-z...
Egor Yusov
2019-10-23
1
-5
/
+5
*
Reworked Draw and DispatchCompute commands (Updated API version to 240033)
Egor Yusov
2019-10-19
2
-136
/
+200
*
GL backend: fixed few GLES issues
Egor
2019-10-13
1
-4
/
+5
*
OpenGL buffer implementation: removed MapWriteDiscardBugWA
Egor Yusov
2019-10-13
2
-42
/
+13
*
Added some comment
Egor Yusov
2019-10-13
1
-1
/
+6
*
OpenGL backend: improved buffer binding
Egor Yusov
2019-10-13
20
-173
/
+253
*
GL backend: updated comments
Egor Yusov
2019-10-10
9
-11
/
+91
*
Fixed a couple of gcc/clang build issues
Egor Yusov
2019-10-10
1
-1
/
+1
*
Unified resource binding verification in all backends
Egor Yusov
2019-10-10
1
-89
/
+27
*
Reworked resourc binding error handling in GL backend
Egor Yusov
2019-10-09
3
-144
/
+91
*
OpenGL backend: improved resource binding issues reporting
Egor Yusov
2019-10-08
5
-34
/
+46
*
D3D12 backend: cosmetic code changes + fixed clang build error
Egor Yusov
2019-10-08
2
-2
/
+2
*
OpenGL backend: cosmetic code changes
Egor Yusov
2019-10-08
23
-100
/
+234
*
Fixed another clang build issue + some code formatting
Egor Yusov
2019-10-08
10
-62
/
+69
*
Fixed gcc/clang build issues
Egor Yusov
2019-10-08
3
-9
/
+51
*
Completely reworked shader resource binding implementation in OpenGL backend ...
Egor Yusov
2019-10-07
20
-1716
/
+2897
*
HLSL2GLSL converter: implemented automatic assignment of shader storage buffe...
Egor Yusov
2019-10-03
1
-1
/
+2
*
GL backend: fixed Android issues
Egor
2019-10-02
4
-6
/
+45
*
GL backend: reworked VAO cache key to use object unique IDs instead of pointers
Egor Yusov
2019-09-28
2
-46
/
+41
*
GL backend: fixed issue with random glBindBuffer() calls messing up currently...
Egor Yusov
2019-09-25
24
-276
/
+310
*
Fixed typos
Egor Yusov
2019-09-18
1
-2
/
+2
*
Updated Copyright notice
Egor Yusov
2019-09-17
75
-75
/
+75
*
Added IRenderDevice::IdleGPU() method (updated API version to 240029)
Egor Yusov
2019-09-09
2
-0
/
+7
*
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Egor Yusov
2019-09-09
3
-3
/
+11
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
5
-7
/
+7
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
4
-1
/
+29
*
OpenGL backend: fixed formatted buffer views not addressing the entire buffer
Egor Yusov
2019-08-10
1
-15
/
+28
*
OpenGL backend: fixed issue with using unitialized binding points
Egor Yusov
2019-08-10
3
-105
/
+121
*
Cosmetic code changes
Egor Yusov
2019-08-09
2
-154
/
+156
*
OpenGL backend: added handling of Buffers and RW Buffers
Egor Yusov
2019-08-09
6
-41
/
+98
*
OpenGL backend: creating a dummy fragment shader when none is present in the ...
Egor Yusov
2019-08-07
1
-0
/
+13
*
Fixed issue with depth clamping in GL backend
Egor Yusov
2019-07-16
2
-4
/
+10
*
Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...
Egor Yusov
2019-06-09
1
-34
/
+34
*
Reworked Android Platform to not depend on NDKHelper & native_app_glue
Egor
2019-05-11
2
-1
/
+14
*
Added safe check that same PSO is being bound
Egor Yusov
2019-05-05
1
-0
/
+3
*
Fixed bug in creating framebuffer for a cubemap face in OpenGL
Egor Yusov
2019-04-30
1
-2
/
+2
*
Added IShaderResourceVariable::IsBound method (updated API version to 240024)
Egor Yusov
2019-04-25
1
-0
/
+6
*
Fixed unpack buffer offsets in GL back-end
Egor Yusov
2019-04-19
7
-11
/
+44
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