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Age
Files
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*
Updated copyright notice
Egor Yusov
2019-01-02
76
-76
/
+76
*
Updated readme
Egor Yusov
2018-12-30
1
-4
/
+4
*
Fex minor changes
Egor Yusov
2018-12-24
1
-4
/
+4
*
Fixed multiple unused variable warnings in clang release build
Egor Yusov
2018-12-24
8
-57
/
+89
*
Made engine core installation optional that is on by default on Win32 and Lin...
Egor Yusov
2018-12-17
1
-2
/
+4
*
Added install steps; updated header structure for platforms
Egor Yusov
2018-12-17
1
-0
/
+3
*
Few final changes to support MinGW build
Egor Yusov
2018-12-14
1
-5
/
+5
*
Another couple of updates to GL and VK backend CMake files to fix MinGW build
Egor Yusov
2018-12-14
1
-1
/
+4
*
Fixed build under MinGW
Egor Yusov
2018-12-13
2
-2
/
+4
*
Minor code improvements in Vk backend
Egor Yusov
2018-12-05
1
-1
/
+1
*
Replaced SET_RENDER_TARGETS_FLAGS with RESOURCE_STATE_TRANSITION_MODE.
Egor Yusov
2018-12-04
6
-8
/
+22
*
Removed DRAW_FLAG_TRANSITION_VERTEX_BUFFERS, DRAW_FLAG_TRANSITION_INDEX_BUFFE...
Egor Yusov
2018-12-03
2
-6
/
+16
*
Made DeviceContextBase template class little more readable by keeping only tw...
Egor Yusov
2018-12-03
1
-2
/
+9
*
Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE
Egor Yusov
2018-12-03
3
-4
/
+4
*
Added explicit state transition control to CopyBuffer() and CopyTexture() met...
Egor Yusov
2018-12-02
2
-30
/
+24
*
Brought back MapType paramter to UnmapBuffer() function. The performance hit ...
Egor Yusov
2018-12-02
2
-3
/
+3
*
Added explicit state transition control to UpdateBuffer and UpdateTexture com...
Egor Yusov
2018-12-02
3
-9
/
+30
*
Added explicit state transition mode to ClearRenderTarget() command
Egor Yusov
2018-12-01
2
-2
/
+2
*
Added explicit state transition flags to SetRenderTargets method
Egor Yusov
2018-12-01
6
-6
/
+6
*
Improved type safety of different flag types
Egor Yusov
2018-11-30
2
-10
/
+10
*
Renamed/moved IBuffer::Map() to IDeviceContext::MapBuffer()
Egor Yusov
2018-11-25
4
-9
/
+23
*
Moved ITextureView::GenerateMips() to IDeviceContext::GenerateMips()
Egor Yusov
2018-11-25
4
-13
/
+15
*
Renamed/moved ITexture::Map() to IDeviceContext::MapTextureSubresource()
Egor Yusov
2018-11-25
5
-32
/
+33
*
Updated parameter order of IDeviceContext::CopyBuffer
Egor Yusov
2018-11-24
2
-3
/
+3
*
Renamed/moved ITexture::UpdateData() to IDeviceContext::UpdateTexture()
Egor Yusov
2018-11-24
18
-65
/
+90
*
Moved/renamed `IBuffer::UpdateData()` to `IDeviceContext::UpdateBuffer()`
Egor Yusov
2018-11-24
4
-17
/
+31
*
Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...
Egor Yusov
2018-11-24
4
-2
/
+11
*
Added explicit resource state transitions to the API; implemented in D3D12
Egor Yusov
2018-11-18
5
-22
/
+37
*
Fixed links in readmes
Egor Yusov
2018-11-11
1
-2
/
+2
*
Updated readme for d3d11, d3d12, vk and gl backends
Egor Yusov
2018-11-11
1
-33
/
+4
*
Updated GetEngineFactoryVk() and GetEngineFactoryOpenGL() implementations
Egor Yusov
2018-11-03
4
-21
/
+11
*
Fixed linux build issues with RenderDeviceFactoryVk
Egor
2018-11-03
1
-2
/
+1
*
Optimized build by making shared versions of backend libraries dependent on s...
Egor Yusov
2018-11-02
5
-14
/
+13
*
Updated BIND_SHADER_RESOURCES_* flags
Egor Yusov
2018-10-19
1
-9
/
+13
*
Implemented separate samplers in D3D11
Egor Yusov
2018-10-17
1
-1
/
+1
*
Added TextureFormatInfoExt::SampleCounts. Reworked texture format support que...
Egor Yusov
2018-10-07
1
-5
/
+10
*
Added ReleaseStaleResources() to IRenderDevice interface + a bunch of minor c...
Egor Yusov
2018-10-04
1
-0
/
+2
*
Removed ForceRelease parameter of IDeviceContext::FinishFrame()
Egor Yusov
2018-10-02
2
-2
/
+2
*
Refactored device object release queues
Egor Yusov
2018-09-21
1
-0
/
+3
*
Fixed one more gcc warning
Egor Yusov
2018-09-15
1
-1
/
+2
*
Fixing clang build error and warnings
Egor Yusov
2018-09-09
1
-4
/
+2
*
Updated OpenGL debug message output
Egor Yusov
2018-09-09
1
-50
/
+35
*
Updated texture map/unmap intererface; implemented texture mapping in D3D12
Egor Yusov
2018-09-01
2
-6
/
+19
*
Disabled notification messages in OpenGL
Egor Yusov
2018-08-31
1
-6
/
+29
*
Fixed handling of small compressed texture subresources
Egor Yusov
2018-08-30
7
-32
/
+56
*
Few minor updates
Egor Yusov
2018-08-27
5
-7
/
+13
*
Added draw/dispatch command argument validation
Egor Yusov
2018-08-26
1
-44
/
+43
*
Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...
Egor Yusov
2018-08-26
6
-6
/
+6
*
Implemented shader variable access by Index in GL backend
Egor Yusov
2018-08-22
6
-92
/
+131
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
19
-31
/
+18
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