index
:
DiligentCore
ext-vk
[no description]
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
Graphics
/
GraphicsEngineOpenGL
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
|
*
|
|
Merge branch 'master' into ray_tracing
assiduous
2020-11-10
2
-1
/
+10
|
|
\
\
\
|
*
|
|
|
Refactored TextureBase
assiduous
2020-11-06
1
-3
/
+3
|
*
|
|
|
Refactored BufferBase
assiduous
2020-11-06
1
-1
/
+1
|
*
|
|
|
Added support for local root signature & shader record.
azhirnov
2020-11-05
2
-4
/
+4
|
*
|
|
|
Added AS copy with compacting.
azhirnov
2020-11-05
2
-0
/
+16
|
*
|
|
|
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-1
/
+1
|
*
|
|
|
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-0
/
+4
|
*
|
|
|
Merge branch 'master' into ray_tracing
assiduous
2020-10-28
1
-2
/
+2
|
|
\
\
\
\
|
*
|
|
|
|
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-2
/
+7
|
*
|
|
|
|
PSO refactoring for ray tracing
azhirnov
2020-10-25
3
-0
/
+12
|
*
|
|
|
|
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
17
-123
/
+338
|
|
\
\
\
\
\
|
*
\
\
\
\
\
Merge branch 'master'
assiduous
2020-10-05
2
-9
/
+8
|
|
\
\
\
\
\
\
|
*
|
|
|
|
|
|
A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
1
-0
/
+1
|
*
|
|
|
|
|
|
Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
4
-1
/
+74
*
|
|
|
|
|
|
|
GraphicsTools: added IBufferSuballocator
assiduous
2020-12-07
2
-2
/
+2
*
|
|
|
|
|
|
|
Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-0
/
+1
|
|
_
|
_
|
_
|
_
|
_
|
/
|
/
|
|
|
|
|
|
*
|
|
|
|
|
|
Render device GL: fixed issue with cube array support detection on iOS
assiduous
2020-11-22
1
-7
/
+10
|
|
_
|
_
|
_
|
_
|
/
|
/
|
|
|
|
|
*
|
|
|
|
|
Few updates to support Metal backend
assiduous
2020-11-12
1
-1
/
+1
|
|
_
|
_
|
_
|
/
|
/
|
|
|
|
*
|
|
|
|
Fixed engine factories in C API
assiduous
2020-11-01
2
-1
/
+10
|
|
_
|
_
|
/
|
/
|
|
|
*
|
|
|
Fixed issue with wrong base constructor being called for PipelineStateVkImpl,...
assiduous
2020-10-25
1
-2
/
+2
|
|
_
|
/
|
/
|
|
*
|
|
GL backend: added info message about forcing non-separable programs
assiduous
2020-10-21
1
-0
/
+3
*
|
|
Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
2020-10-21
1
-3
/
+5
*
|
|
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
4
-46
/
+92
*
|
|
Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
3
-5
/
+5
*
|
|
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
5
-32
/
+32
*
|
|
Updated third-party modules; fixed compiler warnings
assiduous
2020-10-19
1
-2
/
+2
*
|
|
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
5
-50
/
+48
*
|
|
Merge branch 'master' into pso_refactoring
azhirnov
2020-10-17
2
-0
/
+40
|
\
\
\
|
*
|
|
All backends: added resource dimension validation when setting shader variables
assiduous
2020-10-17
1
-0
/
+10
|
*
|
|
Added buffer mode validation when binding buffer views
assiduous
2020-10-14
1
-0
/
+30
*
|
|
|
Fixed compilation, some fixes after review
azhirnov
2020-10-17
1
-4
/
+4
*
|
|
|
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
7
-68
/
+177
|
/
/
/
*
|
|
A number of corrections for PSO refactoring
assiduous
2020-10-11
3
-24
/
+30
*
|
|
formating
azhirnov
2020-10-08
1
-1
/
+1
*
|
|
Revert some changes in ShaderResourceLayoutVk, fixed PSO comparison
azhirnov
2020-10-08
1
-9
/
+9
*
|
|
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-15
/
+26
|
|
/
|
/
|
*
|
All backends: removed string pool from shader resource objects as it is only ...
assiduous
2020-10-05
2
-9
/
+8
|
/
*
Added device features to inidicate 8-bit types support (API240074)
assiduous
2020-10-04
1
-1
/
+7
*
Enabled detection of 16-bit float shader support in GL/GLES
assiduous
2020-10-03
1
-0
/
+14
*
Unified staging buffer offset processing in Vulkan and GL
assiduous
2020-10-01
3
-57
/
+15
*
Updated Metal interfaces plus a number of misc fixes
assiduous
2020-09-28
3
-9
/
+24
*
Added support for shader macros when compiling GLSL_VERBATIM with glslang
assiduous
2020-09-20
1
-5
/
+30
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-3
/
+2
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
4
-10
/
+65
*
Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in...
assiduous
2020-09-17
2
-5
/
+8
|
\
|
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
2
-5
/
+8
*
|
Updated unified buffers logic: removed implicit decay to DEFAULT bufers
assiduous
2020-09-17
1
-1
/
+1
*
|
Fixed strncpy_s errors
assiduous
2020-09-17
1
-2
/
+3
*
|
Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...
assiduous
2020-09-17
1
-0
/
+5
*
|
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
2
-24
/
+54
|
/
[prev]
[next]