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HLSL2GLSLConverterLib
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2021-02-06
HLSL2GLSLConverter: enabled support of read operator [] for RW textures; fixe...
assiduous
2
-95
/
+320
2021-01-01
Updated copyright notice
assiduous
8
-8
/
+8
2020-09-18
Refactored internal shader resouce variable indexing
assiduous
2
-4
/
+8
2020-09-16
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
1
-1
/
+2
2020-08-31
removed unused DXILUtils, fixed some Codacy issues
azhirnov
1
-6
/
+9
2020-07-08
HLSL converter: fixed issue in shader register removal logic
assiduous
1
-1
/
+3
2020-05-25
Added TexUVToNormalizedDeviceXY convenience shader function
assiduous
2
-0
/
+8
2020-05-22
Unified VULKAN shader define in VK and GL backends
assiduous
2
-2
/
+2
2020-05-22
HLSL2GLSL converter: fixed issue with SV_Position.w == 1/gl_FragCoord.w
assiduous
2
-2
/
+4
2020-04-18
Updated HLSL2GLSLConverter and ShaderMacroHelper
assiduous
1
-1
/
+4
2020-03-28
HLSL2GLSLConverter: implemented handling of SV_IsFrontFace semantic
assiduous
3
-18
/
+41
2020-01-30
Improved shader conversion custom CMake commands to properly detect changes a...
assiduous
1
-21
/
+16
2020-01-29
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2
-11
/
+11
2020-01-29
Reworked C interface to optimize inheritance handling
assiduous
1
-16
/
+8
2020-01-28
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
1
-13
/
+5
2020-01-28
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
1
-2
/
+2
2020-01-28
Fixed typo in HLSL2GLSLConverter C interface
assiduous
1
-2
/
+2
2020-01-28
Implemented C Interface for OpenGL backend
assiduous
1
-2
/
+4
2020-01-27
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
1
-19
/
+66
2020-01-27
Reworked C interfaces to share declaration with c++
assiduous
1
-2
/
+2
2020-01-27
A bunch of final .h -> .hpp renamings
assiduous
2
-2
/
+2
2020-01-27
Renamed platform headers .h -> .hpp
assiduous
2
-4
/
+3
2020-01-26
More .h -> .hpp renamings
assiduous
6
-8
/
+19
2020-01-26
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
4
-8
/
+8
2020-01-26
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
1
-1
/
+1
2020-01-25
Reworked main headers to be compatible with c
assiduous
1
-1
/
+1
2020-01-01
Updated coyright notice
assiduous
8
-56
/
+88
2019-12-25
Minor formatting updates
assiduous
1
-1
/
+1
2019-12-21
HLSL2GLSL converter: added removal of sampler register declarations
assiduous
2
-2
/
+64
2019-12-21
Added geometry shader test; updated HLSL2GLSL converter to remove HLSL registers
assiduous
1
-26
/
+84
2019-11-24
clang-formatted HLSL2GLSLConverterLib
Egor Yusov
6
-1801
/
+1871
2019-11-21
Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_CORE
Egor Yusov
1
-1
/
+1
2019-11-13
HLSL->GLSL converter: added 'readonly' when converting HLSL structured buffer...
Egor Yusov
1
-1
/
+1
2019-10-12
HLSL->GLSL conerter: allowed providing null HLSL source code pointer in which...
Egor Yusov
2
-4
/
+92
2019-10-11
HLSL->GLSL converter: added bindings for image uniforms
Egor Yusov
2
-7
/
+17
2019-10-03
HLSL2GLSL converter: implemented automatic assignment of shader storage buffe...
Egor Yusov
2
-4
/
+14
2019-09-17
Updated Copyright notice
Egor Yusov
8
-8
/
+8
2019-08-09
OpenGL backend: added handling of Buffers and RW Buffers
Egor Yusov
3
-4
/
+38
2019-06-09
Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...
Egor Yusov
1
-18
/
+18
2019-03-24
Fixed few clang warnings
Egor Yusov
1
-1
/
+1
2019-02-22
More typo fixes
Egor Yusov
1
-2
/
+2
2019-02-22
Fixed typo
Egor Yusov
1
-1
/
+1
2019-02-22
Some GLES compilers require whitespace after the macro without arguments (fix...
Egor Yusov
1
-7
/
+9
2019-02-20
Minor update to HLSL2GLSLConverter
Egor Yusov
1
-1
/
+1
2019-02-20
HLSL2GLSLConverter: added option to not use layout location qualifiers on sha...
Egor Yusov
3
-101
/
+151
2019-01-31
Updated HashMapStringKey to define Hasher in the struct rather than in std
Egor Yusov
2
-80
/
+96
2019-01-14
Fixed couple of issues in HLSL2GLSLConverterImpl and TextureUploaderGL
Egor Yusov
1
-1
/
+1
2019-01-02
Updated copyright notice
Egor Yusov
8
-8
/
+8
2018-12-24
Fixed shader compilation error on iOS due to missing frexp
Egor Yusov
2
-2
/
+8
2018-12-17
Made engine core installation optional that is on by default on Win32 and Lin...
Egor Yusov
1
-1
/
+3
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