| Commit message (Collapse) | Author | Age | Files | Lines |
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fixed shader resource layout tests
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instead of c-style array.
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and not run every build
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DILIGENT_BEGIN_INTERFACE/DILIGENT_END_INTERFACE pair
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GraphicsEningeD3D11, and GraphicsEningeD3D12 projects
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buffers to storage buffers
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which case the source will be loaded from the input stream factory
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buffer binding points
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(https://github.com/DiligentGraphics/DiligentEngine/issues/20)
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(fixed https://github.com/DiligentGraphics/DiligentCore/issues/62)
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shader inputs/outputs to support GLES3.0
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Linux only
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