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Author
Age
Files
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*
Renamed EngineD3D11DebugFlags to D3D11_DEBUG_FLAGS (Updated API version to 24...
Egor Yusov
2019-10-19
3
-32
/
+25
*
Vulkan backend: added a bunch of __forceinline's to improve performance
Egor Yusov
2019-10-19
8
-185
/
+191
*
Fixed Metal backend
Egor Yusov
2019-10-19
2
-11
/
+44
*
Reworked Draw and DispatchCompute commands (Updated API version to 240033)
Egor Yusov
2019-10-19
13
-564
/
+1047
*
Added convenience constructor to LayoutElement struct
Egor Yusov
2019-10-18
1
-0
/
+19
*
Minor coment
Egor Yusov
2019-10-17
1
-1
/
+1
*
Updated d3d backend initialization + d3d shader model selection
Egor Yusov
2019-10-17
5
-29
/
+27
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
17
-238
/
+465
*
GL backend: fixed few GLES issues
Egor
2019-10-13
2
-4
/
+22
*
OpenGL buffer implementation: removed MapWriteDiscardBugWA
Egor Yusov
2019-10-13
2
-42
/
+13
*
Added some comment
Egor Yusov
2019-10-13
1
-1
/
+6
*
OpenGL backend: improved buffer binding
Egor Yusov
2019-10-13
20
-173
/
+253
*
HLSL->GLSL conerter: allowed providing null HLSL source code pointer in which...
Egor Yusov
2019-10-12
2
-4
/
+92
*
HLSL->GLSL converter: added bindings for image uniforms
Egor Yusov
2019-10-11
2
-7
/
+17
*
GL backend: updated comments
Egor Yusov
2019-10-10
9
-11
/
+91
*
Added EngineD3D12CreateInfo::BreakOnError and EngineD3D12CreateInfo::BreakOnC...
Egor Yusov
2019-10-10
3
-6
/
+20
*
Fixed a couple of gcc/clang build issues
Egor Yusov
2019-10-10
2
-1
/
+2
*
Unified resource binding verification in all backends
Egor Yusov
2019-10-10
6
-357
/
+306
*
Reworked resourc binding error handling in GL backend
Egor Yusov
2019-10-09
3
-144
/
+91
*
OpenGL backend: improved resource binding issues reporting
Egor Yusov
2019-10-08
5
-34
/
+46
*
Fixed build issue
Egor Yusov
2019-10-08
1
-1
/
+1
*
More cosmetic code changes
Egor Yusov
2019-10-08
46
-197
/
+268
*
D3D11 backend: cosmetic code changes
Egor Yusov
2019-10-08
20
-38
/
+140
*
D3D12 backend: cosmetic code changes + fixed clang build error
Egor Yusov
2019-10-08
32
-161
/
+199
*
OpenGL backend: cosmetic code changes
Egor Yusov
2019-10-08
23
-100
/
+234
*
Fixed another clang build issue + some code formatting
Egor Yusov
2019-10-08
10
-62
/
+69
*
Fixed gcc/clang build issues
Egor Yusov
2019-10-08
3
-9
/
+51
*
Completely reworked shader resource binding implementation in OpenGL backend ...
Egor Yusov
2019-10-07
30
-1797
/
+2987
*
HLSL2GLSL converter: implemented automatic assignment of shader storage buffe...
Egor Yusov
2019-10-03
3
-5
/
+16
*
GL backend: fixed Android issues
Egor
2019-10-02
4
-6
/
+45
*
Vulkan backend: fixed minor issue in CommitScissorRects()
Egor Yusov
2019-09-29
1
-0
/
+3
*
GL backend: reworked VAO cache key to use object unique IDs instead of pointers
Egor Yusov
2019-09-28
2
-46
/
+41
*
Added EngineD3D12CreateInfo::EnableDebugLayer (updated API Version to 240030)
Egor Yusov
2019-09-26
5
-7
/
+18
*
GL backend: fixed issue with random glBindBuffer() calls messing up currently...
Egor Yusov
2019-09-25
24
-276
/
+310
*
Fixed typos
Egor Yusov
2019-09-18
4
-11
/
+11
*
D3D12 backend: updated debug interface settings
Egor Yusov
2019-09-18
1
-2
/
+8
*
Fixed some issues on Win32 platform
Egor Yusov
2019-09-18
2
-4
/
+14
*
Renamed External to ThirdParty
Egor Yusov
2019-09-17
3
-6
/
+6
*
Updated Copyright notice
Egor Yusov
2019-09-17
402
-402
/
+402
*
Updated 3rd-party modules
Egor Yusov
2019-09-17
1
-17
/
+43
*
Vk backend: added validation of GlobalExtensionCount parameter
Egor Yusov
2019-09-15
1
-0
/
+6
*
Check for null
Christoffer Green
2019-09-14
1
-2
/
+5
*
Fixed missing reference on output param in MapParamsToD3D11MapParams function
Egor Yusov
2019-09-11
1
-1
/
+1
*
Added IRenderDevice::IdleGPU() method (updated API version to 240029)
Egor Yusov
2019-09-09
11
-3
/
+41
*
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Egor Yusov
2019-09-09
16
-39
/
+108
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
25
-58
/
+53
*
D3D12 backend: fixed issue with fences not being signaled if there is no comm...
Egor Yusov
2019-09-08
3
-8
/
+20
*
Fixed Metal build error
Egor Yusov
2019-09-08
1
-1
/
+1
*
Updated ICommandQueueD3D12::Wait method to return HRESULT
Egor Yusov
2019-09-08
4
-5
/
+6
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
24
-15
/
+161
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