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* Reworked transient command buffer pool manager to use release queueEgor Yusov2018-09-243-42/+74
* Removed m_NextCmdBuffNumber from DeviceContextVkImpl plus other minor updatesEgor Yusov2018-09-246-26/+11
* Reworked dynamic descriptor set allocation/deallocation in Vk backendEgor Yusov2018-09-2418-353/+367
* Reworked message formattingEgor Yusov2018-09-233-12/+9
* Reworked vulkan dynamic heap deallocation to use main release queueEgor Yusov2018-09-239-55/+70
* Reworked upload allocation release process in Vk backendEgor Yusov2018-09-227-40/+42
* Unified resource liftime management in D3D12 and Vk backendsEgor Yusov2018-09-2222-251/+218
* Fixed linux/mac/iOS buildEgor Yusov2018-09-213-6/+6
* Refactored device object release queuesEgor Yusov2018-09-2146-330/+742
* Reworked dynamic memory allocation in D3D12 backend to not rely on ring buffe...Egor Yusov2018-09-1618-483/+589
* Fixed one more gcc warningEgor Yusov2018-09-151-1/+2
* Fixed windows/linux build warningsEgor Yusov2018-09-158-104/+8
* Fixing clang build error and warningsEgor Yusov2018-09-096-9/+14
* Another attempt to fix gcc/clang buildsEgor Yusov2018-09-091-3/+3
* Attempting to fix build error on gccEgor Yusov2018-09-091-1/+1
* Updated OpenGL debug message outputEgor Yusov2018-09-091-50/+35
* Added alignment parameter to allocation managers (fixed https://github.com/Di...Egor Yusov2018-09-0923-422/+579
* Fixed debug check in ShaderResourceBindingD3D12Impl::InitializeStaticResources()Egor Yusov2018-09-041-1/+1
* Fixed texture usage checks to avoid false warnings in OpenGLEgor Yusov2018-09-044-1/+7
* Code formattingEgor Yusov2018-09-041-14/+14
* Added alignment parameter to VulkanUploadHeap::Allocate()Egor Yusov2018-09-033-26/+39
* Reworked DeviceContextVkImpl::UpdateTextureRegion() to use upload heap instea...Egor Yusov2018-09-024-93/+91
* Implemented texture mapping in Vulkan (fixed https://github.com/DiligentGraph...Egor Yusov2018-09-025-58/+209
* Fixed build errorEgor Yusov2018-09-011-1/+1
* Updated texture map/unmap intererface; implemented texture mapping in D3D12Egor Yusov2018-09-0113-118/+333
* Disabled notification messages in OpenGLEgor Yusov2018-08-311-6/+29
* Updated debug checks in texture update methodsEgor Yusov2018-08-314-13/+15
* Minor correctionEgor Yusov2018-08-301-1/+1
* Fixed shader parsing errors caused by incorrect representation of signed enum...Egor Yusov2018-08-3010-103/+140
* Fixed compressed texture initialization in VkEgor Yusov2018-08-301-10/+21
* Fixed issue in DeviceContextVkImpl::UpdateTextureRegion()Egor Yusov2018-08-301-1/+1
* Fixed MacOS/iOS build errorEgor Yusov2018-08-301-0/+19
* Fixed handling of small compressed texture subresourcesEgor Yusov2018-08-3014-105/+245
* Fixed debug checksEgor Yusov2018-08-293-3/+3
* Fixed update data for compressed texturesEgor Yusov2018-08-293-28/+49
* Added few debug checksEgor Yusov2018-08-292-0/+4
* Fixed issue in update texture methods in Vk and D3D12; updated copy from buff...Egor Yusov2018-08-292-6/+13
* Implemented UpdateTexture in VulkanEgor Yusov2018-08-294-73/+105
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/27 (alignment i...Egor Yusov2018-08-291-1/+3
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/17 (Add support...Egor Yusov2018-08-286-56/+126
* Moved Signal class from LockHelper.h to Signal.hEgor Yusov2018-08-283-0/+3
* Fixed a problem with accessing variables in inactive shader stages in D3D11 b...Egor Yusov2018-08-285-32/+26
* Few minor updatesEgor Yusov2018-08-278-10/+16
* Fixed false warning about zero indices for indirect draw/dispatch commandsEgor Yusov2018-08-271-13/+17
* Fixed issue with buffer view offset in VK backendEgor Yusov2018-08-262-5/+6
* Added draw/dispatch command argument validationEgor Yusov2018-08-266-183/+185
* Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...Egor Yusov2018-08-2628-238/+309
* Added commentEgor Yusov2018-08-251-1/+3
* More updates to ShaderResourceLayoutD3D12Egor Yusov2018-08-251-26/+22
* Some minor updates to ShaderResourceLayoutD3D12Egor Yusov2018-08-251-3/+0