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* Fixed compiler warningsassiduous2020-02-013-4/+4
* Fixed Android build problemsassiduous2020-01-315-5/+6
* Improved shader conversion custom CMake commands to properly detect changes a...assiduous2020-01-303-68/+45
* Fixed typoassiduous2020-01-291-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-2995-825/+999
* Fixed a number of minor issuesassiduous2020-01-298-21/+32
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2977-628/+349
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2875-418/+159
* Fixed few issues in C interfaceassiduous2020-01-286-9/+5
* Implemented IShaderD3D C interface.assiduous2020-01-283-5/+34
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-2860-234/+229
* Reworked IShaderD3D::GetHLSLResource method to be compatible wit Cassiduous2020-01-283-7/+7
* Added Vulkan C API testsassiduous2020-01-281-1/+3
* Implemented C interface for Vulkan backendassiduous2020-01-2818-142/+569
* Fixed typo in HLSL2GLSLConverter C interfaceassiduous2020-01-281-2/+2
* Fixed iOS build issuesassiduous2020-01-283-5/+4
* Fixed MacOS build issuesassiduous2020-01-287-7/+6
* Implemented C Interface for OpenGL backendassiduous2020-01-2817-141/+495
* Implemented C interface for D3D12 backendassiduous2020-01-2820-170/+605
* Refactored D3D11 C interfaceassiduous2020-01-2817-257/+259
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-2727-70/+87
* Guarded interface definitions by define-undef macro helper include pairs to a...assiduous2020-01-2717-124/+83
* Reworked C interfaces to share declaration with c++assiduous2020-01-2731-766/+821
* Implemented D3D11 engine C interface (mostly)assiduous2020-01-2718-90/+475
* Fixed BufferViewMtlImplassiduous2020-01-271-1/+0
* Fixed build issues in Metal backendassiduous2020-01-2714-17/+16
* Fixed command list and device context C interfaces; fixed more Linux & Mac bu...assiduous2020-01-273-87/+120
* Added Engine factory c interfaceassiduous2020-01-271-0/+38
* Fixed fence C inteface; added test.assiduous2020-01-271-2/+2
* Fixed few GL build issues on Macassiduous2020-01-273-6/+6
* A bunch of final .h -> .hpp renamingsassiduous2020-01-2721-20/+20
* Renamed platform headers .h -> .hppassiduous2020-01-2732-36/+35
* More .h -> .hpp renamingsassiduous2020-01-2664-76/+84
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-2689-129/+129
* Renamed .h -> .hpp in GraphicsEngineVulkan projectassiduous2020-01-2677-269/+269
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-2675-236/+234
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-26181-1330/+1330
* Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous2020-01-2678-90/+90
* Moved MapHelper to GraphicsToolsassiduous2020-01-265-5/+6
* Fixed pipeline state C api; added test.assiduous2020-01-261-6/+6
* Added query C interface testassiduous2020-01-261-0/+3
* Fixed Render device, query, PSO and fence C interfaces; added render device C...assiduous2020-01-264-65/+118
* Fixed resource mapping c interface; added API test.assiduous2020-01-261-12/+25
* Fixed Sampler c interface; added test. Also fixed issue in shader C interfaceassiduous2020-01-262-7/+12
* Reworked IShader::GetResource to be compatible with C; renamed the method to ...assiduous2020-01-268-17/+13
* Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...assiduous2020-01-265-19/+16
* Updated shader C interface; added test.assiduous2020-01-261-8/+21
* Fixed SRB c interface; added test.assiduous2020-01-261-15/+26
* Updated shader resource variable C interface; added testassiduous2020-01-261-15/+26
* Fixed issue with RenderDeviceMtlImplassiduous2020-01-261-2/+2