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Author
Age
Files
Lines
*
Fixed compiler warnings
assiduous
2020-02-01
3
-4
/
+4
*
Fixed Android build problems
assiduous
2020-01-31
5
-5
/
+6
*
Improved shader conversion custom CMake commands to properly detect changes a...
assiduous
2020-01-30
3
-68
/
+45
*
Fixed typo
assiduous
2020-01-29
1
-1
/
+1
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
95
-825
/
+999
*
Fixed a number of minor issues
assiduous
2020-01-29
8
-21
/
+32
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
77
-628
/
+349
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
75
-418
/
+159
*
Fixed few issues in C interface
assiduous
2020-01-28
6
-9
/
+5
*
Implemented IShaderD3D C interface.
assiduous
2020-01-28
3
-5
/
+34
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
60
-234
/
+229
*
Reworked IShaderD3D::GetHLSLResource method to be compatible wit C
assiduous
2020-01-28
3
-7
/
+7
*
Added Vulkan C API tests
assiduous
2020-01-28
1
-1
/
+3
*
Implemented C interface for Vulkan backend
assiduous
2020-01-28
18
-142
/
+569
*
Fixed typo in HLSL2GLSLConverter C interface
assiduous
2020-01-28
1
-2
/
+2
*
Fixed iOS build issues
assiduous
2020-01-28
3
-5
/
+4
*
Fixed MacOS build issues
assiduous
2020-01-28
7
-7
/
+6
*
Implemented C Interface for OpenGL backend
assiduous
2020-01-28
17
-141
/
+495
*
Implemented C interface for D3D12 backend
assiduous
2020-01-28
20
-170
/
+605
*
Refactored D3D11 C interface
assiduous
2020-01-28
17
-257
/
+259
*
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
2020-01-27
27
-70
/
+87
*
Guarded interface definitions by define-undef macro helper include pairs to a...
assiduous
2020-01-27
17
-124
/
+83
*
Reworked C interfaces to share declaration with c++
assiduous
2020-01-27
31
-766
/
+821
*
Implemented D3D11 engine C interface (mostly)
assiduous
2020-01-27
18
-90
/
+475
*
Fixed BufferViewMtlImpl
assiduous
2020-01-27
1
-1
/
+0
*
Fixed build issues in Metal backend
assiduous
2020-01-27
14
-17
/
+16
*
Fixed command list and device context C interfaces; fixed more Linux & Mac bu...
assiduous
2020-01-27
3
-87
/
+120
*
Added Engine factory c interface
assiduous
2020-01-27
1
-0
/
+38
*
Fixed fence C inteface; added test.
assiduous
2020-01-27
1
-2
/
+2
*
Fixed few GL build issues on Mac
assiduous
2020-01-27
3
-6
/
+6
*
A bunch of final .h -> .hpp renamings
assiduous
2020-01-27
21
-20
/
+20
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
32
-36
/
+35
*
More .h -> .hpp renamings
assiduous
2020-01-26
64
-76
/
+84
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
89
-129
/
+129
*
Renamed .h -> .hpp in GraphicsEngineVulkan project
assiduous
2020-01-26
77
-269
/
+269
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
75
-236
/
+234
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
181
-1330
/
+1330
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
78
-90
/
+90
*
Moved MapHelper to GraphicsTools
assiduous
2020-01-26
5
-5
/
+6
*
Fixed pipeline state C api; added test.
assiduous
2020-01-26
1
-6
/
+6
*
Added query C interface test
assiduous
2020-01-26
1
-0
/
+3
*
Fixed Render device, query, PSO and fence C interfaces; added render device C...
assiduous
2020-01-26
4
-65
/
+118
*
Fixed resource mapping c interface; added API test.
assiduous
2020-01-26
1
-12
/
+25
*
Fixed Sampler c interface; added test. Also fixed issue in shader C interface
assiduous
2020-01-26
2
-7
/
+12
*
Reworked IShader::GetResource to be compatible with C; renamed the method to ...
assiduous
2020-01-26
8
-17
/
+13
*
Reworked IShaderResourceVariable::GetResourceDesc() method to be compatible w...
assiduous
2020-01-26
5
-19
/
+16
*
Updated shader C interface; added test.
assiduous
2020-01-26
1
-8
/
+21
*
Fixed SRB c interface; added test.
assiduous
2020-01-26
1
-15
/
+26
*
Updated shader resource variable C interface; added test
assiduous
2020-01-26
1
-15
/
+26
*
Fixed issue with RenderDeviceMtlImpl
assiduous
2020-01-26
1
-2
/
+2
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