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* Fixed SwapChainVk.hEgor Yusov2019-03-081-1/+1
* Added IShaderResourceVariableD3D interface plus fixed some include pathsEgor Yusov2019-03-088-10/+69
* Repalced IShaderResourceVariable::GetArraySize() and GetName() with GetResour...Egor Yusov2019-03-085-37/+10
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-0812-57/+168
* A bunch of minor code improvementsEgor Yusov2019-03-086-65/+65
* Improved buffer stride management in PSOEgor Yusov2019-03-074-31/+34
* Improved handling input layout elements in the pipeline stateEgor Yusov2019-03-078-37/+48
* Few minor improvements to shader resource management in Vk backendEgor Yusov2019-03-076-68/+88
* Added GetShaderResourceTypeLiteralName accessory function plus fixed issue wi...Egor Yusov2019-03-073-11/+43
* Fixed minor issue with ShaderResources::GetShaderResourceDesc() function in D...Egor Yusov2019-03-071-1/+1
* Made engine factory interfaces derived from IObject (fixed https://github.com...Egor Yusov2019-03-0713-9/+209
* Fixed issue with GLContextWindowsEgor Yusov2019-03-071-6/+7
* Merged var_type_refactor into masterEgor Yusov2019-03-07171-4068/+4977
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| * Minor comment updatesEgor Yusov2019-03-062-2/+4
| * Removed unused m_ResourceLayout member from ShaderVariableManagerVk and Shade...Egor Yusov2019-03-066-22/+16
| * Fixed few more clang warningsEgor Yusov2019-03-061-2/+2
| * Removed debug code to disable separate programs in GL contextEgor Yusov2019-03-061-1/+1
| * Few improvements to managing static resources when sep programs are not suppo...Egor Yusov2019-03-064-11/+32
| * Fixed clang compiler warningsEgor Yusov2019-03-069-9/+8
| * Updated Shader resource binding GL implementationEgor Yusov2019-03-063-49/+30
| * Reworked shader resource management in OpenGLEgor Yusov2019-03-069-392/+866
| * Fixed swap chain build error on iOSEgor Yusov2019-03-063-17/+15
| * Keep fixing metal back-endEgor Yusov2019-03-061-2/+2
| * Still keep fixing metal back-endEgor Yusov2019-03-062-11/+11
| * Still fixing metal back-endEgor Yusov2019-03-061-1/+0
| * Keep fixing Metal backend + few other minor changesEgor Yusov2019-03-067-10/+19
| * Keep fixing metal back-endEgor Yusov2019-03-062-3/+3
| * Keep fixing metal backendEgor Yusov2019-03-064-24/+36
| * Fixed yet few another issues with Metal backendEgor Yusov2019-03-062-14/+14
| * Fixed one more issue with Metal back-endEgor Yusov2019-03-061-1/+0
| * Fixed Metal backend stubEgor Yusov2019-03-065-75/+44
| * Final changes to make GL backend compileEgor Yusov2019-03-0610-209/+190
| * Reworked GLProgramResources & GLProgramEgor Yusov2019-03-058-280/+152
| * Updated QueryInterface declaration in GL backendEgor Yusov2019-03-056-6/+6
| * Started updating GL backend to comply with the updated APIEgor Yusov2019-03-0528-83/+77
| * Added ShaderFlags parameter to IPipelineState::BindStaticResourcesEgor Yusov2019-03-0510-13/+30
| * Updated GL engine factory headers and structuresEgor Yusov2019-03-055-91/+58
| * Updated D3D11, D3D12, and Vk EngineFactory headers & structuresEgor Yusov2019-03-0528-383/+347
| * Completed D3D12 back-end refactor to comply with the new APIEgor Yusov2019-03-0516-159/+326
| * Minor interface improvementEgor Yusov2019-03-0412-12/+12
| * Updated ShaderResourceLayoutD3D12 and few other objects in D3D12 backend to c...Egor Yusov2019-03-0412-346/+317
| * Cleaned up QueryInterface declaration in D3D12 backendEgor Yusov2019-03-0411-12/+12
| * Updated static sampler array in PipelineStateD3D11Impl to use raw allocatorEgor Yusov2019-03-042-5/+16
| * Final changes to complete d3d11 backend refactorEgor Yusov2019-03-047-114/+172
| * Almost completed refactoring d3d11 backend to comply with the new APIEgor Yusov2019-03-0416-356/+649
| * Implemented shader resource reflectio API in Vk backendEgor Yusov2019-03-032-8/+60
| * Minor change to DeviceContextVkImpl.hEgor Yusov2019-03-031-1/+1
| * Cleaned up QueryInterface declarationsEgor Yusov2019-03-0320-21/+38
| * Minor update to ShaderResourceLayoutVkEgor Yusov2019-03-031-7/+7
| * Partially reworked ShaderResourceLayoutD3D11Egor Yusov2019-03-034-113/+213