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| * Reworked ShaderResourcesD3D11 to comply with the updated APIEgor Yusov2019-03-033-64/+8
| * Reworked ShaderD3D11Impl to comply with the updated APIEgor Yusov2019-03-035-82/+46
| * Reworked ShaderD3DBase to comply with the updated APIEgor Yusov2019-03-036-274/+66
| * A bunch of updates to ShaderResourceLayoutVkEgor Yusov2019-03-032-79/+98
| * Added debug checks to verify that all resources in ShaderResouceCacheVk have ...Egor Yusov2019-03-037-33/+69
| * Some cosmetic updates to PipelineStateVkImpl & ShaderVkImplEgor Yusov2019-03-024-32/+33
| * Updated ShaderVariableVk and ShaderResourceBindingVkImplEgor Yusov2019-03-027-64/+63
| * Updated ShaderVariableVk: not creating variables for immutable samplers + cod...Egor Yusov2019-03-022-46/+51
| * Some minor changes to ShaderResourceCacheVkEgor Yusov2019-03-022-20/+21
| * Some minor (mostly cosmetic) changes to SPIRVShaderResourcesEgor Yusov2019-03-022-35/+37
| * Minor updateEgor Yusov2019-03-021-1/+1
| * Fixed PipelineState.hEgor Yusov2019-03-021-0/+1
| * Fixed ShaderResourceBinding.hEgor Yusov2019-03-021-0/+2
| * Fixed a number of issue with resource bindingEgor Yusov2019-03-016-33/+61
| * Renamed PipelineLayoutDesc to PipelineResourceLayoutDescEgor Yusov2019-02-287-48/+48
| * Improved shader resource binding error reporting in ShaderResourceLayoutVkEgor Yusov2019-02-284-3/+42
| * Fixed memory leakEgor Yusov2019-02-281-1/+5
| * Fixed some issues in Vk backendEgor Yusov2019-02-284-14/+16
| * Finished refactoring pipeline layout definition in Vk backendEgor Yusov2019-02-285-206/+367
| * Keeping copy of a shader name in SPIRVShaderResourcesEgor Yusov2019-02-285-40/+22
| * Fixed PipelineLayoutVkEgor Yusov2019-02-284-20/+23
| * Working on resource binding API refactorEgor Yusov2019-02-2811-206/+329
| * Updated ShaderVariableVk and ShaderResourceBindingVkEgor Yusov2019-02-274-24/+25
| * Updated ShaderResourceLayoutVkEgor Yusov2019-02-272-164/+354
| * Updating some files to match the new APIEgor Yusov2019-02-278-20/+32
| * Updated SaderVkImpl: removed static resourcesEgor Yusov2019-02-262-49/+14
| * Updated SPIRVShaderResources: removed immutable samplers and variable typeEgor Yusov2019-02-262-339/+52
| * Cosmetic changesEgor Yusov2019-02-263-11/+11
* | Added surface definition and find_library for android casedom6072019-02-271-1/+5
* | Fix native window handle type.dom6072019-02-271-1/+1
* | Enable gals init and finalize on android platform. Remove unused header.dom6072019-02-271-14/+1
* | Fixed typo in LayoutElement structureEgor Yusov2019-02-271-1/+1
* | Enabled using stencil in the swap chain in GL backend (fixed https://github.c...Egor Yusov2019-02-2616-79/+145
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* Fixed issue with gl_Position redeclaration in GLES3.1 and above (fixed https:...Egor Yusov2019-02-231-2/+28
* More typo fixesEgor Yusov2019-02-221-2/+2
* Fixed typoEgor Yusov2019-02-221-1/+1
* Some GLES compilers require whitespace after the macro without arguments (fix...Egor Yusov2019-02-221-7/+9
* Implemented workaround to allow binding static resources when separate shader...Egor Yusov2019-02-226-23/+167
* Fixed SRBs with non-separable shaders in GL back-endEgor Yusov2019-02-2110-199/+264
* Not accessing program pipeline when separate shaders are not supported in GL ...Egor Yusov2019-02-212-96/+90
* Do not enable GLES extensions if they are part of the core APIEgor Yusov2019-02-211-7/+24
* Use in/out layout qualifiers when separate shader objects extension is availableEgor Yusov2019-02-211-9/+14
* Minor update to HLSL2GLSLConverterEgor Yusov2019-02-201-1/+1
* Updated supported texture format tests in GL backendEgor Yusov2019-02-201-17/+41
* HLSL2GLSLConverter: added option to not use layout location qualifiers on sha...Egor Yusov2019-02-203-101/+151
* Minor updates in D3D12 and Vk backends: not committing vertex buffers when PS...Egor Yusov2019-02-192-2/+2
* Fixed typoEgor Yusov2019-02-191-1/+1
* Updated auto stride computationEgor Yusov2019-02-191-4/+4
* FIxed issue with automatic input layout element stride computationEgor Yusov2019-02-192-40/+56
* Disabled all Vulkan features by defaultEgor Yusov2019-02-188-119/+99