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* Fixed links in readmesEgor Yusov2018-11-114-8/+8
* Updated readme for d3d11, d3d12, vk and gl backendsEgor Yusov2018-11-114-118/+16
* Fixed issue with setting blend factors in Vk & D3D12 backendsEgor Yusov2018-11-112-2/+2
* Fixed shader module names in Vk backendEgor Yusov2018-11-111-1/+1
* Fixed commentEgor Yusov2018-11-101-2/+2
* Reworked Vulkan debug message handling using VK Debug Utils extension (fix fo...Egor Yusov2018-11-107-559/+675
* Using entry point name from SPIRV bytecode (fixed https://github.com/Diligent...Egor Yusov2018-11-094-6/+46
* Fixed issue with ~FenceVkImpl(): not disposing pending fences as they may not...Egor2018-11-083-7/+18
* Fixed unexplainable ValidatedCast problem on Linux/gccEgor2018-11-081-1/+1
* Destroying Vulkan surface when releasing the swap chainEgor2018-11-061-1/+5
* Added swap chain recreation when present fails in Vulkan backend. This allows...Egor2018-11-065-34/+59
* Set default visibility to hidden for GraphicsEngineVk-shared project when com...Egor Yusov2018-11-031-0/+4
* Updated GetEngineFactoryVk() and GetEngineFactoryOpenGL() implementationsEgor Yusov2018-11-038-41/+19
* Enabled Vulkan backend build on LinuxEgor2018-11-032-14/+33
* Fixed few more Linux build problemsEgor2018-11-031-1/+1
* Fixed linux build issues with RenderDeviceFactoryVkEgor2018-11-034-16/+30
* Fixed odd symbolEgor Yusov2018-11-031-1/+1
* Fixed Windows buildEgor Yusov2018-11-031-1/+1
* Fixed multiple linux build issues in Vk backendEgor2018-11-0319-63/+82
* Fixed few linux build issuesEgor2018-11-031-5/+5
* Fixed Vulkan validation error message about incorrect buffer offset alignment...Egor Yusov2018-11-021-0/+14
* Optimized build by making shared versions of backend libraries dependent on s...Egor Yusov2018-11-0211-52/+26
* Stripping reflection information from SPIRV binaries before creating Vulkan s...Egor Yusov2018-10-312-2/+35
* Implemented HLSL vertex shader inputs mapping in Vulkan backend using SPV_GOO...Egor Yusov2018-10-305-15/+151
* Redefined frexp in HLSL2GLSL converter to match HLSL signature (float frexp(f...Egor Yusov2018-10-303-1/+65
* Fixed include processing in SPIRVUtilsEgor Yusov2018-10-291-10/+10
* Fixed issue with binding sampler array elements of combined image samplers in...Egor Yusov2018-10-292-2/+7
* Allowed arbitrary entry point name in compiled SPIRV bytecodeEgor Yusov2018-10-294-6/+9
* Minor changes to ShaderResourceLayoutVkEgor Yusov2018-10-293-53/+53
* Few minor/cosmetic changes to SPIRVShaderResourcesEgor Yusov2018-10-272-20/+24
* Some improvements to SPIRVShaderResourcesEgor Yusov2018-10-276-92/+132
* Moved all HLSL definitions to premable when using glslang; not exposing separ...Egor Yusov2018-10-272-22/+31
* Updated glslang + improved glslang messages for HLSLEgor Yusov2018-10-271-8/+10
* Enabled Vulkan backend to take compiled SPIRV byte codeEgor Yusov2018-10-263-16/+35
* Fixed build warning + few minor updates to build script & readmeEgor Yusov2018-10-261-1/+1
* Merge branch 'hlsl_glslang'Egor Yusov2018-10-2616-650/+975
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| * Added HLSL definitions to SPIRV compiler + fixed bug in SPIRV shader resourcesEgor Yusov2018-10-263-6/+16
| * Fixed false warning about missing static samplers in VKEgor Yusov2018-10-261-10/+9
| * Implemented HLSL to SPIRV compilation and HLSL-style combined samplers in VulkanEgor Yusov2018-10-269-328/+632
| * Some improvements D3D shader resource managementEgor Yusov2018-10-256-320/+332
* | Fixed https://github.com/DiligentGraphics/DiligentCore/issues/37 (build error...Egor Yusov2018-10-231-1/+9
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* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-2018-400/+416
* Updated BIND_SHADER_RESOURCES_* flagsEgor Yusov2018-10-195-51/+80
* Implemented separate samplers in D3D12Egor Yusov2018-10-1811-186/+232
* Implemented separate samplers in D3D11Egor Yusov2018-10-1719-613/+810
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...Egor Yusov2018-10-1114-29/+45
* Updated commentEgor Yusov2018-10-111-3/+2
* Minor improvement to d3d12 dynamic heap stats reportingEgor Yusov2018-10-101-2/+2
* Fixed rgba8_typeless texture creation in VulkanEgor Yusov2018-10-102-6/+8
* Fixed creation of typeless textures in D3D12 backendEgor Yusov2018-10-102-6/+27