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*
Improved D3D12DynamicHeap memory usage reporting
Egor Yusov
2018-10-09
2
-3
/
+15
*
Improve memory usage stats reporting in Vk backend
Egor Yusov
2018-10-09
4
-22
/
+41
*
Fixed bug in GetResourceDimString()
Egor Yusov
2018-10-09
1
-2
/
+2
*
Fixed transitoin to fullscreen mode in D3D11
Egor Yusov
2018-10-09
2
-0
/
+9
*
Cosmetic changes
Egor Yusov
2018-10-08
4
-7
/
+8
*
Couple of minor updates to D3D12 and Vulkan device context implementations
Egor Yusov
2018-10-08
3
-13
/
+18
*
Few changes to D3D12 and Vulkan backends to make implementations more consistent
Egor Yusov
2018-10-08
5
-69
/
+84
*
Some improvements to Vulkan CommandPoolManager
Egor Yusov
2018-10-08
3
-43
/
+48
*
Replaced error messages wit warnings when accessing inactive shader stage thr...
Egor Yusov
2018-10-07
3
-6
/
+6
*
Added TextureFormatInfoExt::SampleCounts. Reworked texture format support que...
Egor Yusov
2018-10-07
6
-238
/
+57
*
Removed D3D11 debug names for Depth-stencil, Rasterizer, Blend states and sam...
Egor Yusov
2018-10-07
3
-39
/
+1
*
Added debug names for D3D11 command lists, shaders, samplers, depth-stencil, ...
Egor Yusov
2018-10-07
4
-2
/
+45
*
Reworked D3D11 swap chain to properly return current RTV and DSV through GetC...
Egor Yusov
2018-10-07
7
-114
/
+133
*
Fixed gcc/clang build
Egor Yusov
2018-10-07
1
-1
/
+5
*
Added debug check to DeviceContextD3D12Impl::FinishFrame() to verify there ar...
Egor Yusov
2018-10-07
1
-0
/
+5
*
Fixed minor potential issue in ~CPUDescriptorHeap()
Egor Yusov
2018-10-07
1
-2
/
+1
*
Few minor cosmetic code changes in D3D12 backend
Egor Yusov
2018-10-07
8
-19
/
+19
*
Re-enabled idling GPU in VulkanDynamicMemoryManager::AllocateMasterBlock() si...
Egor Yusov
2018-10-06
1
-9
/
+7
*
Added VariableSizeAllocationsManager::Allocation::IsValid() method for cleare...
Egor Yusov
2018-10-06
6
-24
/
+29
*
Some mostly cosmetic code changes + better reporting of dynamic descriptor al...
Egor Yusov
2018-10-06
5
-110
/
+185
*
Fixed minor issue in PurgeReleaseQueues()
Egor Yusov
2018-10-05
1
-1
/
+1
*
Reworked context pool management in D3D12
Egor Yusov
2018-10-05
26
-178
/
+159
*
Added ReleaseStaleResources() to IRenderDevice interface + a bunch of minor c...
Egor Yusov
2018-10-04
8
-44
/
+38
*
Setting debug names of D3D11 objects
Egor Yusov
2018-10-04
8
-0
/
+60
*
Fixed depth-stencil format correction in D3D
Egor Yusov
2018-10-04
1
-1
/
+11
*
Reworked command list management in D3D12 backend
Egor Yusov
2018-10-04
7
-82
/
+105
*
Reworked D3D12 descriptor heaps to rely on device release queues
Egor Yusov
2018-10-03
15
-384
/
+371
*
Reworked D3D12DynamicHeap to use release queues
Egor Yusov
2018-10-02
10
-117
/
+211
*
Removed ForceRelease parameter of IDeviceContext::FinishFrame()
Egor Yusov
2018-10-02
11
-16
/
+13
*
Added few extra debug checks to Vk backend
Egor Yusov
2018-10-01
4
-1
/
+38
*
Multiple minor updates to resource lifetime management system in Vk backend
Egor Yusov
2018-10-01
17
-160
/
+171
*
Some minor updates to resource lifetime management in Vk backend + comments
Egor Yusov
2018-09-28
18
-127
/
+249
*
Reworked command buffer recycling in Vk backend using release queues
Egor Yusov
2018-09-24
5
-115
/
+99
*
Couple updates to processing release queue in Vk backend
Egor Yusov
2018-09-24
4
-18
/
+19
*
Reworked transient command buffer pool manager to use release queue
Egor Yusov
2018-09-24
3
-42
/
+74
*
Removed m_NextCmdBuffNumber from DeviceContextVkImpl plus other minor updates
Egor Yusov
2018-09-24
6
-26
/
+11
*
Reworked dynamic descriptor set allocation/deallocation in Vk backend
Egor Yusov
2018-09-24
18
-353
/
+367
*
Reworked message formatting
Egor Yusov
2018-09-23
3
-12
/
+9
*
Reworked vulkan dynamic heap deallocation to use main release queue
Egor Yusov
2018-09-23
9
-55
/
+70
*
Reworked upload allocation release process in Vk backend
Egor Yusov
2018-09-22
7
-40
/
+42
*
Unified resource liftime management in D3D12 and Vk backends
Egor Yusov
2018-09-22
22
-251
/
+218
*
Fixed linux/mac/iOS build
Egor Yusov
2018-09-21
3
-6
/
+6
*
Refactored device object release queues
Egor Yusov
2018-09-21
46
-330
/
+742
*
Reworked dynamic memory allocation in D3D12 backend to not rely on ring buffe...
Egor Yusov
2018-09-16
18
-483
/
+589
*
Fixed one more gcc warning
Egor Yusov
2018-09-15
1
-1
/
+2
*
Fixed windows/linux build warnings
Egor Yusov
2018-09-15
8
-104
/
+8
*
Fixing clang build error and warnings
Egor Yusov
2018-09-09
6
-9
/
+14
*
Another attempt to fix gcc/clang builds
Egor Yusov
2018-09-09
1
-3
/
+3
*
Attempting to fix build error on gcc
Egor Yusov
2018-09-09
1
-1
/
+1
*
Updated OpenGL debug message output
Egor Yusov
2018-09-09
1
-50
/
+35
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