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Author
Age
Files
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...
*
|
Pipeline Resource Signature Vk: updated SRB cache initialization
assiduous
2021-01-31
4
-85
/
+79
*
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PipelineResourceSignatureVk: some updates to immutable sampler handling
assiduous
2021-01-30
6
-51
/
+143
*
|
PipelineResourceSignatureVkImpl: some code improvements
assiduous
2021-01-30
3
-63
/
+87
*
|
Pipeline resource signature impl: improved validation of PipelineResourceDesc...
assiduous
2021-01-30
3
-29
/
+106
*
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Graphics accessories: added GetPipelineResourceFlagsString function
assiduous
2021-01-30
4
-28
/
+67
*
|
Reworked resource validation when binding resources
assiduous
2021-01-29
5
-154
/
+145
*
|
Pipeline resource singatures: added formatted buffer test
assiduous
2021-01-28
1
-1
/
+1
*
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Renamed PIPELINE_RESOURCE_FLAG_COMBINED_IMAGE to PIPELINE_RESOURCE_FLAG_COMBI...
assiduous
2021-01-28
4
-6
/
+6
*
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Vk backend: added validation of parameters that can't be validated when resou...
assiduous
2021-01-28
9
-54
/
+271
*
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Device context Vk: added CommittedResourcesValidated to avoid calling DvpVali...
assiduous
2021-01-28
2
-5
/
+14
*
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More refactorin of PipelineResourceSignatureVkImpl
assiduous
2021-01-28
11
-136
/
+188
*
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DeviceContextVk: updated descriptor bind info handling, fixed issue with dyna...
assiduous
2021-01-27
2
-114
/
+90
*
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Resource signature: added validation that texture and assigned samplers are c...
assiduous
2021-01-27
4
-26
/
+68
*
|
Moved CreateShaderResourceBinding, GetStaticVariableByName, GetStaticVariable...
assiduous
2021-01-27
3
-77
/
+65
*
|
Optimized PipelineResourceSignatureVkImpl::CommitDynamicResources by storing ...
assiduous
2021-01-27
2
-19
/
+32
*
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Some code cleanup
assiduous
2021-01-26
6
-75
/
+101
*
|
minor improvements
azhirnov
2021-01-26
7
-66
/
+94
*
|
allow to combine graphics PRS with mesh pipeline
azhirnov
2021-01-26
5
-21
/
+31
*
|
remove assigned samplers from SPIRV resources
azhirnov
2021-01-26
2
-167
/
+10
*
|
added immutable samplers to descriptor set layout, fixed PRS tests
azhirnov
2021-01-26
6
-20
/
+109
*
|
removed empty signature, added test for partially compatible pipeline layouts
azhirnov
2021-01-26
9
-141
/
+124
*
|
Device contetxt Vk: fixed issue with unitialized SRBs in m_DescrSetBindInfo
assiduous
2021-01-26
1
-1
/
+1
*
|
Refactored PipelineResourceSignatureVkImpl
assiduous
2021-01-26
7
-288
/
+326
*
|
GraphicsAccessories: added PipelineTypeFromShaderStages function
assiduous
2021-01-25
4
-6
/
+59
*
|
Pipeline resource signature: added static sampler test
assiduous
2021-01-25
1
-1
/
+1
*
|
Added first couple of pipeline resource signature tests
assiduous
2021-01-25
10
-34
/
+76
*
|
Few updates to resource signature VK implementation
assiduous
2021-01-23
8
-47
/
+91
*
|
Merge branch 'azhirnov-res_layout' into resource_signature
assiduous
2021-01-23
24
-360
/
+572
|
\
\
|
*
|
improvements and optimizations for resource signature
azhirnov
2021-01-23
24
-360
/
+572
*
|
|
PipelineState.h: updated comments
assiduous
2021-01-23
2
-8
/
+22
|
/
/
*
|
Pipeline resource signature: added comments
assiduous
2021-01-23
1
-1
/
+6
*
|
PipelineStateBase: added more resource signature parameter validation
assiduous
2021-01-22
1
-8
/
+39
*
|
Some refactoring of PipelineLayoutVk
assiduous
2021-01-22
6
-61
/
+123
*
|
Some code clean-up
assiduous
2021-01-21
10
-71
/
+176
*
|
pipeline resource signature for vulkan
azhirnov
2021-01-21
27
-1577
/
+2225
*
|
added pipeline resource signature (wip)
azhirnov
2021-01-15
37
-3655
/
+3078
|
/
*
IBufferSuballocation: added SetUserData()/GetUserData() methods
assiduous
2021-01-10
2
-0
/
+27
*
Fixed IDeviceObject_SetUserData macros
assiduous
2021-01-10
1
-4
/
+4
*
Added IDeviceObject::SetUserData() and IDeviceObject::GetUserData() methods (...
assiduous
2021-01-10
6
-1
/
+71
*
Renamed HIT_GROUP_BINDING_MODE_PER_ACCEL_STRUCT to HIT_GROUP_BINDING_MODE_PER...
assiduous
2021-01-06
3
-9
/
+9
*
Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGS
assiduous
2021-01-06
3
-20
/
+20
*
Improved method names in IShaderBindingTable interface
assiduous
2021-01-06
4
-80
/
+86
*
Fixed build issue with Win SDK 18362 (fixed https://github.com/DiligentGraphi...
assiduous
2021-01-06
1
-1
/
+1
*
Updated documentation for IShaderBindingTable
assiduous
2021-01-06
1
-52
/
+67
*
D3D12 backend: do not create draw mesh indirect cmd signature if mesh shaders...
assiduous
2021-01-05
1
-4
/
+7
*
Fixed minor issue with ResourceMappingImpl::ResMappingHashKey::operator==
assiduous
2021-01-04
1
-1
/
+10
*
Updated some more copyright notices
assiduous
2021-01-04
18
-18
/
+18
*
Updated copyright notice
assiduous
2021-01-01
503
-503
/
+503
*
D3D12 and VK backends: disabled bound resources validation in TransitionShade...
assiduous
2021-01-01
2
-17
/
+19
*
Fixed 32-bit build
assiduous
2021-01-01
1
-1
/
+1
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