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* | Pipeline Resource Signature Vk: updated SRB cache initializationassiduous2021-01-314-85/+79
* | PipelineResourceSignatureVk: some updates to immutable sampler handlingassiduous2021-01-306-51/+143
* | PipelineResourceSignatureVkImpl: some code improvementsassiduous2021-01-303-63/+87
* | Pipeline resource signature impl: improved validation of PipelineResourceDesc...assiduous2021-01-303-29/+106
* | Graphics accessories: added GetPipelineResourceFlagsString functionassiduous2021-01-304-28/+67
* | Reworked resource validation when binding resourcesassiduous2021-01-295-154/+145
* | Pipeline resource singatures: added formatted buffer testassiduous2021-01-281-1/+1
* | Renamed PIPELINE_RESOURCE_FLAG_COMBINED_IMAGE to PIPELINE_RESOURCE_FLAG_COMBI...assiduous2021-01-284-6/+6
* | Vk backend: added validation of parameters that can't be validated when resou...assiduous2021-01-289-54/+271
* | Device context Vk: added CommittedResourcesValidated to avoid calling DvpVali...assiduous2021-01-282-5/+14
* | More refactorin of PipelineResourceSignatureVkImplassiduous2021-01-2811-136/+188
* | DeviceContextVk: updated descriptor bind info handling, fixed issue with dyna...assiduous2021-01-272-114/+90
* | Resource signature: added validation that texture and assigned samplers are c...assiduous2021-01-274-26/+68
* | Moved CreateShaderResourceBinding, GetStaticVariableByName, GetStaticVariable...assiduous2021-01-273-77/+65
* | Optimized PipelineResourceSignatureVkImpl::CommitDynamicResources by storing ...assiduous2021-01-272-19/+32
* | Some code cleanupassiduous2021-01-266-75/+101
* | minor improvementsazhirnov2021-01-267-66/+94
* | allow to combine graphics PRS with mesh pipelineazhirnov2021-01-265-21/+31
* | remove assigned samplers from SPIRV resourcesazhirnov2021-01-262-167/+10
* | added immutable samplers to descriptor set layout, fixed PRS testsazhirnov2021-01-266-20/+109
* | removed empty signature, added test for partially compatible pipeline layoutsazhirnov2021-01-269-141/+124
* | Device contetxt Vk: fixed issue with unitialized SRBs in m_DescrSetBindInfoassiduous2021-01-261-1/+1
* | Refactored PipelineResourceSignatureVkImplassiduous2021-01-267-288/+326
* | GraphicsAccessories: added PipelineTypeFromShaderStages functionassiduous2021-01-254-6/+59
* | Pipeline resource signature: added static sampler testassiduous2021-01-251-1/+1
* | Added first couple of pipeline resource signature testsassiduous2021-01-2510-34/+76
* | Few updates to resource signature VK implementationassiduous2021-01-238-47/+91
* | Merge branch 'azhirnov-res_layout' into resource_signatureassiduous2021-01-2324-360/+572
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| * | improvements and optimizations for resource signatureazhirnov2021-01-2324-360/+572
* | | PipelineState.h: updated commentsassiduous2021-01-232-8/+22
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* | Pipeline resource signature: added commentsassiduous2021-01-231-1/+6
* | PipelineStateBase: added more resource signature parameter validationassiduous2021-01-221-8/+39
* | Some refactoring of PipelineLayoutVkassiduous2021-01-226-61/+123
* | Some code clean-upassiduous2021-01-2110-71/+176
* | pipeline resource signature for vulkanazhirnov2021-01-2127-1577/+2225
* | added pipeline resource signature (wip)azhirnov2021-01-1537-3655/+3078
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* IBufferSuballocation: added SetUserData()/GetUserData() methodsassiduous2021-01-102-0/+27
* Fixed IDeviceObject_SetUserData macrosassiduous2021-01-101-4/+4
* Added IDeviceObject::SetUserData() and IDeviceObject::GetUserData() methods (...assiduous2021-01-106-1/+71
* Renamed HIT_GROUP_BINDING_MODE_PER_ACCEL_STRUCT to HIT_GROUP_BINDING_MODE_PER...assiduous2021-01-063-9/+9
* Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous2021-01-063-20/+20
* Improved method names in IShaderBindingTable interfaceassiduous2021-01-064-80/+86
* Fixed build issue with Win SDK 18362 (fixed https://github.com/DiligentGraphi...assiduous2021-01-061-1/+1
* Updated documentation for IShaderBindingTableassiduous2021-01-061-52/+67
* D3D12 backend: do not create draw mesh indirect cmd signature if mesh shaders...assiduous2021-01-051-4/+7
* Fixed minor issue with ResourceMappingImpl::ResMappingHashKey::operator==assiduous2021-01-041-1/+10
* Updated some more copyright noticesassiduous2021-01-0418-18/+18
* Updated copyright noticeassiduous2021-01-01503-503/+503
* D3D12 and VK backends: disabled bound resources validation in TransitionShade...assiduous2021-01-012-17/+19
* Fixed 32-bit buildassiduous2021-01-011-1/+1