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*
Implemented initialization of staging textures in D3D12 and Vulkan backends
assiduous
2021-01-01
4
-8
/
+118
*
Improvements for mesh shader & ray tracing (#180)
Zhirnov Andrey
2020-12-29
7
-16
/
+31
*
D3D12 and Vk backends: few minor code improvements
assiduous
2020-12-25
6
-52
/
+34
*
D3D12 backend: reworked immutable sampler initialization
assiduous
2020-12-25
3
-94
/
+89
*
D3D12 backend: fixed few potential issues with immutable sample intialization...
assiduous
2020-12-24
3
-13
/
+32
*
Some more updates to D3D12 PSO and ShaderResourceLayoutVk
assiduous
2020-12-24
2
-71
/
+55
*
ShaderResourceLayoutVk: added a few extra debug check in InitializeStaticReso...
assiduous
2020-12-24
1
-5
/
+17
*
ShaderResourceLayoutVk: fixed debug check for immutable samplers
assiduous
2020-12-23
1
-10
/
+4
*
ShaderResourceLayoutVk: a number of minor updates
assiduous
2020-12-23
1
-6
/
+19
*
Few more minor updates to ray tracing PSO create info validation
assiduous
2020-12-23
2
-21
/
+19
*
Few minor improvements to RT pipeline initialization
assiduous
2020-12-23
3
-21
/
+32
*
Fixed few more issues in PSO create info validation
assiduous
2020-12-23
1
-3
/
+3
*
Fixed some issues with PSO create info validation
assiduous
2020-12-23
3
-27
/
+56
*
PipelineStateVkImpl: reworked ray tracing shader group initialization
assiduous
2020-12-23
3
-106
/
+75
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
11
-94
/
+133
*
Vk backend: added a few debug checks
assiduous
2020-12-22
3
-38
/
+63
*
ShaderResourceLayoutD3D12: updated the static resource layout
assiduous
2020-12-22
1
-73
/
+42
*
Vulkan backend: few updates to shader resource layout initialization
assiduous
2020-12-21
7
-48
/
+72
*
Vulkan backend: code clean-up
assiduous
2020-12-21
30
-63
/
+52
*
Removed SBTTransitionMode from TraceRaysAttribs
assiduous
2020-12-21
4
-10
/
+10
*
ShaderResourceLayoutD3D12: more debug validation plus few more minor improvem...
assiduous
2020-12-21
5
-69
/
+82
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
28
-67
/
+57
*
ShaderResourceLayoutD3D12: added more validation to CopyStaticResourceDesript...
assiduous
2020-12-20
1
-79
/
+123
*
ShaderResourceLayoutD3D12: fixed problem with static resources for ray tracin...
assiduous
2020-12-20
5
-308
/
+388
*
Fixed DXILUtilsStub on Mac/iOS
assiduous
2020-12-19
1
-2
/
+2
*
Added DX compiler test
assiduous
2020-12-19
2
-3
/
+4
*
Fixed ray tracing recursion depth in Vulkan
assiduous
2020-12-19
2
-2
/
+2
*
DXCompiler: fixed patching DXIL to also correct space record (besides the bin...
assiduous
2020-12-19
1
-42
/
+70
*
ShaderResourceLayoutD3D12: updated error message for inconsistent variables i...
assiduous
2020-12-19
5
-17
/
+34
*
Some updates in D3D12 backend (DXIL patching, PSO initialization)
assiduous
2020-12-19
9
-162
/
+197
*
Updated API to 240080 + fixed SBTBase
assiduous
2020-12-18
3
-2
/
+9
*
Another set of minor updates
assiduous
2020-12-17
23
-426
/
+450
*
A bunch of minor updates (comments, parameter validation, etc.)
assiduous
2020-12-17
10
-113
/
+123
*
Fixed validation errors for ray tracing.
azhirnov
2020-12-16
6
-26
/
+47
*
Fixed 32-bit Windows build errors
assiduous
2020-12-16
2
-1
/
+6
*
D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Properties
assiduous
2020-12-16
4
-25
/
+26
*
Fixed Win SDK 17763 build issues
assiduous
2020-12-15
5
-2
/
+40
*
Minor fix after merge
assiduous
2020-12-15
1
-1
/
+1
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
174
-3205
/
+14043
|
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|
*
some improvements for ray tracing
azhirnov
2020-12-09
18
-46
/
+118
|
*
Disable validation layers if they are not compatible with headers, fixed comp...
azhirnov
2020-11-25
6
-8
/
+33
|
*
Added RootSignatureBuilder, some fixed for vulkan ray tracing
azhirnov
2020-11-25
9
-209
/
+272
|
*
Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline
azhirnov
2020-11-25
22
-905
/
+285
|
*
Merge branch 'master' into ray_tracing_2
azhirnov
2020-11-25
8
-33
/
+125
|
|
\
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*
|
Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checks
azhirnov
2020-11-18
5
-33
/
+23
|
*
|
Merge branch 'master' into ray_tracing_2
azhirnov
2020-11-18
8
-87
/
+142
|
|
\
\
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*
|
|
Some fixes for PSO
azhirnov
2020-11-16
2
-7
/
+9
|
*
|
|
update comments
azhirnov
2020-11-16
2
-4
/
+7
|
*
|
|
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
16
-207
/
+147
|
*
|
|
bug fix for ray tracing, fixed KHR via NV emulation.
azhirnov
2020-11-16
12
-103
/
+88
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