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* Implemented initialization of staging textures in D3D12 and Vulkan backendsassiduous2021-01-014-8/+118
* Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2020-12-297-16/+31
* D3D12 and Vk backends: few minor code improvementsassiduous2020-12-256-52/+34
* D3D12 backend: reworked immutable sampler initializationassiduous2020-12-253-94/+89
* D3D12 backend: fixed few potential issues with immutable sample intialization...assiduous2020-12-243-13/+32
* Some more updates to D3D12 PSO and ShaderResourceLayoutVkassiduous2020-12-242-71/+55
* ShaderResourceLayoutVk: added a few extra debug check in InitializeStaticReso...assiduous2020-12-241-5/+17
* ShaderResourceLayoutVk: fixed debug check for immutable samplersassiduous2020-12-231-10/+4
* ShaderResourceLayoutVk: a number of minor updatesassiduous2020-12-231-6/+19
* Few more minor updates to ray tracing PSO create info validationassiduous2020-12-232-21/+19
* Few minor improvements to RT pipeline initializationassiduous2020-12-233-21/+32
* Fixed few more issues in PSO create info validationassiduous2020-12-231-3/+3
* Fixed some issues with PSO create info validationassiduous2020-12-233-27/+56
* PipelineStateVkImpl: reworked ray tracing shader group initializationassiduous2020-12-233-106/+75
* PSO initialization: updated shader stage initializationassiduous2020-12-2311-94/+133
* Vk backend: added a few debug checksassiduous2020-12-223-38/+63
* ShaderResourceLayoutD3D12: updated the static resource layoutassiduous2020-12-221-73/+42
* Vulkan backend: few updates to shader resource layout initializationassiduous2020-12-217-48/+72
* Vulkan backend: code clean-upassiduous2020-12-2130-63/+52
* Removed SBTTransitionMode from TraceRaysAttribsassiduous2020-12-214-10/+10
* ShaderResourceLayoutD3D12: more debug validation plus few more minor improvem...assiduous2020-12-215-69/+82
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-2128-67/+57
* ShaderResourceLayoutD3D12: added more validation to CopyStaticResourceDesript...assiduous2020-12-201-79/+123
* ShaderResourceLayoutD3D12: fixed problem with static resources for ray tracin...assiduous2020-12-205-308/+388
* Fixed DXILUtilsStub on Mac/iOSassiduous2020-12-191-2/+2
* Added DX compiler testassiduous2020-12-192-3/+4
* Fixed ray tracing recursion depth in Vulkanassiduous2020-12-192-2/+2
* DXCompiler: fixed patching DXIL to also correct space record (besides the bin...assiduous2020-12-191-42/+70
* ShaderResourceLayoutD3D12: updated error message for inconsistent variables i...assiduous2020-12-195-17/+34
* Some updates in D3D12 backend (DXIL patching, PSO initialization)assiduous2020-12-199-162/+197
* Updated API to 240080 + fixed SBTBaseassiduous2020-12-183-2/+9
* Another set of minor updatesassiduous2020-12-1723-426/+450
* A bunch of minor updates (comments, parameter validation, etc.)assiduous2020-12-1710-113/+123
* Fixed validation errors for ray tracing.azhirnov2020-12-166-26/+47
* Fixed 32-bit Windows build errorsassiduous2020-12-162-1/+6
* D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Propertiesassiduous2020-12-164-25/+26
* Fixed Win SDK 17763 build issuesassiduous2020-12-155-2/+40
* Minor fix after mergeassiduous2020-12-151-1/+1
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-15174-3205/+14043
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| * some improvements for ray tracingazhirnov2020-12-0918-46/+118
| * Disable validation layers if they are not compatible with headers, fixed comp...azhirnov2020-11-256-8/+33
| * Added RootSignatureBuilder, some fixed for vulkan ray tracingazhirnov2020-11-259-209/+272
| * Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipelineazhirnov2020-11-2522-905/+285
| * Merge branch 'master' into ray_tracing_2azhirnov2020-11-258-33/+125
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| * | Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checksazhirnov2020-11-185-33/+23
| * | Merge branch 'master' into ray_tracing_2azhirnov2020-11-188-87/+142
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| * | | Some fixes for PSOazhirnov2020-11-162-7/+9
| * | | update commentsazhirnov2020-11-162-4/+7
| * | | D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-1616-207/+147
| * | | bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-1612-103/+88