| Commit message (Expand) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| | * | | | added IntToStr instead of _itoa_s, fixed compilation | azhirnov | 2020-11-12 | 1 | -8/+26 | |
| | * | | | added address alignment checks | azhirnov | 2020-11-12 | 3 | -1/+13 | |
| | * | | | remap resource binding for DirectX 12 | azhirnov | 2020-11-12 | 9 | -70/+441 | |
| | * | | | fixed and improved shader binding | azhirnov | 2020-11-12 | 11 | -219/+270 | |
| | * | | | Merge branch 'master' into ray_tracing | assiduous | 2020-11-10 | 9 | -21/+50 | |
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| | * | | | | A bunch of minor updates | assiduous | 2020-11-10 | 13 | -115/+126 | |
| | * | | | | Added ability to update AS. | azhirnov | 2020-11-10 | 45 | -569/+1540 | |
| | * | | | | Corrected ray rtacing vertex format handling in D3D12 | assiduous | 2020-11-07 | 4 | -43/+60 | |
| | * | | | | BLASTriangleDesc: fixed VertexValueType and VertexComponentCount handling | assiduous | 2020-11-07 | 3 | -19/+43 | |
| | * | | | | Updated handling of BLASTriangleDesc::VertexValueType and VertexComponentCount | assiduous | 2020-11-07 | 3 | -13/+35 | |
| | * | | | | Few more minor updates to parameter validation in device context | assiduous | 2020-11-07 | 1 | -7/+16 | |
| | * | | | | Few minor updates to TLAS and BLAS implementations | assiduous | 2020-11-07 | 9 | -43/+32 | |
| | * | | | | Device context: refactored command parameters validation | assiduous | 2020-11-07 | 7 | -1079/+1090 | |
| | * | | | | Updated ResourceMappingImpl | assiduous | 2020-11-06 | 2 | -67/+48 | |
| | * | | | | Updated ShaderBindingTableBase | assiduous | 2020-11-06 | 6 | -64/+102 | |
| | * | | | | Refactored TextureBase | assiduous | 2020-11-06 | 8 | -329/+356 | |
| | * | | | | Refactored BufferBase | assiduous | 2020-11-06 | 6 | -124/+118 | |
| | * | | | | Renamed StringPool::Release to StringPool::Clear | assiduous | 2020-11-06 | 1 | -1/+1 | |
| | * | | | | Updated TopLevelASBase | assiduous | 2020-11-06 | 5 | -65/+64 | |
| | * | | | | Fixed gcc error plus few minor updates | assiduous | 2020-11-06 | 4 | -3/+4 | |
| | * | | | | GraphicsEngineBase: removed pch.h | assiduous | 2020-11-06 | 13 | -16/+8 | |
| | * | | | | Refactored BottomLevelASBase | assiduous | 2020-11-06 | 3 | -162/+215 | |
| | * | | | | Fixed gcc/clang compiler issue | assiduous | 2020-11-06 | 1 | -4/+4 | |
| | * | | | | A number of minor updates/fixes | assiduous | 2020-11-06 | 27 | -209/+233 | |
| | * | | | | Added support for local root signature & shader record. | azhirnov | 2020-11-05 | 30 | -150/+258 | |
| | * | | | | Added AS copy with compacting. | azhirnov | 2020-11-05 | 47 | -971/+1772 | |
| | * | | | | fixed resource state transitions, some improvements for ray tracing | azhirnov | 2020-11-03 | 27 | -297/+536 | |
| | * | | | | Fixed clang compiler warning | assiduous | 2020-10-30 | 2 | -3/+3 | |
| | * | | | | Merge branch 'master' | assiduous | 2020-10-30 | 1 | -2/+9 | |
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| | * | | | | | A number of minor updates | assiduous | 2020-10-30 | 20 | -287/+303 | |
| | * | | | | | Added include tests for BLAS, TLAS and SBT headers, fixed few issues | assiduous | 2020-10-30 | 6 | -9/+10 | |
| | * | | | | | added ray tracing implementation for dx12 and vulkan | azhirnov | 2020-10-28 | 74 | -786/+3033 | |
| | * | | | | | Fixed vexing gcc/clang liker error | assiduous | 2020-10-28 | 2 | -2/+2 | |
| | * | | | | | Fixed Linux build error | assiduous | 2020-10-28 | 1 | -1/+1 | |
| | * | | | | | Merge branch 'master' into ray_tracing | assiduous | 2020-10-28 | 1 | -1/+1 | |
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| | * | | | | | | ShaderResourceLayout{D3D12,Vk}: implemented GetShaderName | assiduous | 2020-10-28 | 5 | -12/+62 | |
| | * | | | | | | Fixed two minor merge issues | assiduous | 2020-10-28 | 2 | -2/+2 | |
| | * | | | | | | Merge branch 'master' into ray_tracing | assiduous | 2020-10-28 | 5 | -7/+18 | |
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| | * | | | | | | | Fixed Linux/Max build errors | assiduous | 2020-10-28 | 1 | -3/+3 | |
| | * | | | | | | | A number of updates/fixes to PSO refactor merge | assiduous | 2020-10-28 | 45 | -930/+868 | |
| | * | | | | | | | PSO refactoring for ray tracing | azhirnov | 2020-10-25 | 73 | -1364/+3303 | |
| | * | | | | | | | Merge branch 'master' into ray_tracing | azhirnov | 2020-10-25 | 91 | -2119/+3270 | |
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| | * | | | | | | | | Fixed Mac/iOS build | assiduous | 2020-10-05 | 2 | -1/+29 | |
| | * | | | | | | | | Merge branch 'master' | assiduous | 2020-10-05 | 6 | -42/+49 | |
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| | * | | | | | | | | | Removed StringView; using unordered_maps in BLAS, TLAS and SBT | assiduous | 2020-10-05 | 3 | -18/+22 | |
| | * | | | | | | | | | A few random fixes to ray tracing API and implementation | assiduous | 2020-10-04 | 35 | -274/+361 | |
| | * | | | | | | | | | Added KHR extension emulation via NV extension | azhirnov | 2020-10-04 | 7 | -2/+556 | |
| | * | | | | | | | | | Added Vulkan implementation | azhirnov | 2020-10-04 | 37 | -125/+2610 | |
| | * | | | | | | | | | Added dummy implementation for D3D11, D3D12, OpenGL | azhirnov | 2020-10-04 | 13 | -6/+224 | |
| | * | | | | | | | | | Added ray tracing types | azhirnov | 2020-10-04 | 13 | -65/+1108 | |
