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* | | | | | | | | | D3D11 Device context: verifying committed resources only when DRAW_FLAG_VERIF...assiduous2020-12-141-11/+11
* | | | | | | | | | Updated ShaderMacroHelperassiduous2020-12-141-0/+11
* | | | | | | | | | Few updated to BufferSuballocator and DynamicTextureAtlasassiduous2020-12-106-168/+23
* | | | | | | | | | DynamicAtlasManager: few minor updates; disabled region merging testsassiduous2020-12-091-13/+17
* | | | | | | | | | DynamicAtlasManager: some cosmetic improvementsassiduous2020-12-081-6/+5
* | | | | | | | | | Reworked DynamicAtlasManager to use tree of regionsassiduous2020-12-082-197/+307
* | | | | | | | | | Fixed minor issue with IDynamicTextureAtlas::GetAtlasDesc not being pure virtualassiduous2020-12-082-2/+2
* | | | | | | | | | Updated CreateBufferSuballocator and CreateDynamicTextureAtlas functions to t...assiduous2020-12-084-18/+18
* | | | | | | | | | Moved pDevice parameter from BufferSuballocatorCreateInfo and DynamicTextureA...assiduous2020-12-084-21/+31
* | | | | | | | | | Fixed issue with the last reference to TextureAtlasSuballocation and BufferSu...assiduous2020-12-082-0/+24
* | | | | | | | | | Fixed potential threading issue in BufferSuballocatorImplassiduous2020-12-072-32/+19
* | | | | | | | | | A number of fixes/improvements to DynamicTextureAtlasassiduous2020-12-072-108/+86
* | | | | | | | | | Graphics tools: added Dynamic Texture Atlasassiduous2020-12-077-10/+595
* | | | | | | | | | GraphicsTools: added IBufferSuballocatorassiduous2020-12-0713-11/+390
* | | | | | | | | | GraphicsTools: added DynamicBuffer classassiduous2020-12-063-0/+256
* | | | | | | | | | DynamicAtlasManager: fixed dtor to allow moved-out objectsassiduous2020-12-051-5/+14
* | | | | | | | | | DynamicAtlasManager: added more tests + few minor updatesassiduous2020-12-042-44/+40
* | | | | | | | | | DynamicAtlasManager: fixed issue with regions not being merged when splitting...assiduous2020-12-042-18/+38
* | | | | | | | | | Fixed clang warningassiduous2020-12-031-0/+3
* | | | | | | | | | Added IDeviceContext::GetFrameNumber() method (API )assiduous2020-12-0313-20/+35
* | | | | | | | | | Few minor updates to VariableSizeAllocationsManagerassiduous2020-12-011-2/+3
* | | | | | | | | | Fixed MinGW build issue (closed https://github.com/DiligentGraphics/DiligentE...assiduous2020-11-301-1/+1
* | | | | | | | | | Another minor update to SRGBAverageassiduous2020-11-291-1/+2
* | | | | | | | | | Minor update to SRGBAverage helper functionassiduous2020-11-291-2/+3
* | | | | | | | | | Graphics Utilities: added ComputeMipLevel functionassiduous2020-11-292-0/+219
* | | | | | | | | | DynamicAtlasManager: fixed gcc error + added standard ctorsassiduous2020-11-292-0/+9
* | | | | | | | | | Added DynamicAtlasManager classassiduous2020-11-283-0/+655
* | | | | | | | | | DeviceContextVkImpl: removed duplicate m_NumCommandsToFlush that was incorrec...assiduous2020-11-262-3/+2
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* | | | | | | | | CMake: added commentassiduous2020-11-241-0/+2
* | | | | | | | | CMake: updated paths to MoltenVK libraries on iOSassiduous2020-11-241-2/+4
* | | | | | | | | Switched to using Volk and dynamic engine libraries on Mac (fixed https://git...assiduous2020-11-241-5/+26
* | | | | | | | | Removed autorelease pool from unit tests: Metal backend now catches all autor...assiduous2020-11-222-0/+22
* | | | | | | | | CMake: few updates to support Metal backendassiduous2020-11-221-4/+18
* | | | | | | | | Merge branch 'alastairpatrick-master'assiduous2020-11-221-1/+1
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| * | | | | | | | | D3D12 CMake: fixed WinSDK version comparisonassiduous2020-11-221-1/+1
| * | | | | | | | | Fixed CMake generation error when CMAKE_VS_WINDOWS_TARGET_PALTFORM_VERSION is...Al2020-11-211-1/+1
* | | | | | | | | | Render device GL: fixed issue with cube array support detection on iOSassiduous2020-11-221-7/+10
* | | | | | | | | | DeviceContextBase: added m_FramebufferSamples memberassiduous2020-11-211-11/+38
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* | | | | | | | / Implemented testing of texture/buffer creation from Metal resourcesassiduous2020-11-191-3/+4
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* | | | | | | | Moved GetBufferToTextureCopyInfo to GraphicsAccessoriesassiduous2020-11-174-82/+88
* | | | | | | | Added DynamicHeapPageSize member to EngineMtlCreateInfoassiduous2020-11-151-3/+11
* | | | | | | | Fixed linux build errorassiduous2020-11-131-0/+2
* | | | | | | | Added comparison operators for LayoutElement and InputLayoutDesc; updated tex...assiduous2020-11-132-1/+40
* | | | | | | | Few updates to support Metal backendassiduous2020-11-121-1/+1
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* | | | | | | Broken shader test: added broken MSL; added SHADER_SOURCE_LANGUAGE_MSLassiduous2020-11-081-0/+3
* | | | | | | Added CreateRenderPass and CreateFramebuffer C functionsassiduous2020-11-021-0/+2
* | | | | | | Fixed engine factories in C APIassiduous2020-11-017-4/+30
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* | | | | | Set default swap chain buffer count to 3 on Android and iOSassiduous2020-10-281-2/+9
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* | | | | Fixed incorrect assert in ReadShaderSourceFileassiduous2020-10-281-1/+1
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* | | | Fixed issue with wrong base constructor being called for PipelineStateVkImpl,...assiduous2020-10-254-7/+8