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D3D11 Device context: verifying committed resources only when DRAW_FLAG_VERIF...
assiduous
2020-12-14
1
-11
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+11
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Updated ShaderMacroHelper
assiduous
2020-12-14
1
-0
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+11
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Few updated to BufferSuballocator and DynamicTextureAtlas
assiduous
2020-12-10
6
-168
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+23
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DynamicAtlasManager: few minor updates; disabled region merging tests
assiduous
2020-12-09
1
-13
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+17
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DynamicAtlasManager: some cosmetic improvements
assiduous
2020-12-08
1
-6
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+5
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Reworked DynamicAtlasManager to use tree of regions
assiduous
2020-12-08
2
-197
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+307
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Fixed minor issue with IDynamicTextureAtlas::GetAtlasDesc not being pure virtual
assiduous
2020-12-08
2
-2
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+2
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Updated CreateBufferSuballocator and CreateDynamicTextureAtlas functions to t...
assiduous
2020-12-08
4
-18
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+18
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Moved pDevice parameter from BufferSuballocatorCreateInfo and DynamicTextureA...
assiduous
2020-12-08
4
-21
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+31
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Fixed issue with the last reference to TextureAtlasSuballocation and BufferSu...
assiduous
2020-12-08
2
-0
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+24
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Fixed potential threading issue in BufferSuballocatorImpl
assiduous
2020-12-07
2
-32
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+19
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A number of fixes/improvements to DynamicTextureAtlas
assiduous
2020-12-07
2
-108
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+86
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Graphics tools: added Dynamic Texture Atlas
assiduous
2020-12-07
7
-10
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+595
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GraphicsTools: added IBufferSuballocator
assiduous
2020-12-07
13
-11
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+390
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GraphicsTools: added DynamicBuffer class
assiduous
2020-12-06
3
-0
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+256
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DynamicAtlasManager: fixed dtor to allow moved-out objects
assiduous
2020-12-05
1
-5
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+14
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DynamicAtlasManager: added more tests + few minor updates
assiduous
2020-12-04
2
-44
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+40
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DynamicAtlasManager: fixed issue with regions not being merged when splitting...
assiduous
2020-12-04
2
-18
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+38
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Fixed clang warning
assiduous
2020-12-03
1
-0
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+3
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Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
13
-20
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+35
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Few minor updates to VariableSizeAllocationsManager
assiduous
2020-12-01
1
-2
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+3
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Fixed MinGW build issue (closed https://github.com/DiligentGraphics/DiligentE...
assiduous
2020-11-30
1
-1
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+1
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Another minor update to SRGBAverage
assiduous
2020-11-29
1
-1
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+2
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Minor update to SRGBAverage helper function
assiduous
2020-11-29
1
-2
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+3
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Graphics Utilities: added ComputeMipLevel function
assiduous
2020-11-29
2
-0
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+219
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DynamicAtlasManager: fixed gcc error + added standard ctors
assiduous
2020-11-29
2
-0
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+9
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Added DynamicAtlasManager class
assiduous
2020-11-28
3
-0
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+655
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DeviceContextVkImpl: removed duplicate m_NumCommandsToFlush that was incorrec...
assiduous
2020-11-26
2
-3
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+2
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CMake: added comment
assiduous
2020-11-24
1
-0
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+2
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CMake: updated paths to MoltenVK libraries on iOS
assiduous
2020-11-24
1
-2
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+4
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Switched to using Volk and dynamic engine libraries on Mac (fixed https://git...
assiduous
2020-11-24
1
-5
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+26
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Removed autorelease pool from unit tests: Metal backend now catches all autor...
assiduous
2020-11-22
2
-0
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+22
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CMake: few updates to support Metal backend
assiduous
2020-11-22
1
-4
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+18
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Merge branch 'alastairpatrick-master'
assiduous
2020-11-22
1
-1
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+1
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D3D12 CMake: fixed WinSDK version comparison
assiduous
2020-11-22
1
-1
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+1
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Fixed CMake generation error when CMAKE_VS_WINDOWS_TARGET_PALTFORM_VERSION is...
Al
2020-11-21
1
-1
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+1
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Render device GL: fixed issue with cube array support detection on iOS
assiduous
2020-11-22
1
-7
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+10
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DeviceContextBase: added m_FramebufferSamples member
assiduous
2020-11-21
1
-11
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+38
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Implemented testing of texture/buffer creation from Metal resources
assiduous
2020-11-19
1
-3
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+4
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Moved GetBufferToTextureCopyInfo to GraphicsAccessories
assiduous
2020-11-17
4
-82
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+88
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Added DynamicHeapPageSize member to EngineMtlCreateInfo
assiduous
2020-11-15
1
-3
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+11
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Fixed linux build error
assiduous
2020-11-13
1
-0
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+2
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Added comparison operators for LayoutElement and InputLayoutDesc; updated tex...
assiduous
2020-11-13
2
-1
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+40
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Few updates to support Metal backend
assiduous
2020-11-12
1
-1
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+1
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Broken shader test: added broken MSL; added SHADER_SOURCE_LANGUAGE_MSL
assiduous
2020-11-08
1
-0
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+3
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Added CreateRenderPass and CreateFramebuffer C functions
assiduous
2020-11-02
1
-0
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+2
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Fixed engine factories in C API
assiduous
2020-11-01
7
-4
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+30
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Set default swap chain buffer count to 3 on Android and iOS
assiduous
2020-10-28
1
-2
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+9
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Fixed incorrect assert in ReadShaderSourceFile
assiduous
2020-10-28
1
-1
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+1
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Fixed issue with wrong base constructor being called for PipelineStateVkImpl,...
assiduous
2020-10-25
4
-7
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+8
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