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IRenderDeviceMtl: added CreateTextureFromMtlResource and CreateBufferFromMtlR...
assiduous
2020-10-24
1
-0
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+10
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GL backend: added info message about forcing non-separable programs
assiduous
2020-10-21
1
-0
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+3
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Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
2020-10-21
8
-9
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+30
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Improved exception safety of SRB object creation
assiduous
2020-10-20
6
-110
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+206
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Improved exception safety of pipeline state object construction
assiduous
2020-10-20
29
-600
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+738
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Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
15
-36
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+36
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Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
26
-259
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+268
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Updated third-party modules; fixed compiler warnings
assiduous
2020-10-19
2
-3
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+3
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A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
27
-608
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+721
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Merge branch 'master' into pso_refactoring
azhirnov
2020-10-17
17
-37
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+320
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All backends: added resource dimension validation when setting shader variables
assiduous
2020-10-17
10
-35
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+194
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Added buffer mode validation when binding buffer views
assiduous
2020-10-14
7
-2
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+124
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Updated shader resource layout tests to work on Metal
assiduous
2020-10-14
2
-0
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+2
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Fixed compilation, some fixes after review
azhirnov
2020-10-17
2
-5
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+5
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Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
29
-856
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+1198
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A number of corrections for PSO refactoring
assiduous
2020-10-11
19
-255
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+262
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formating
azhirnov
2020-10-08
3
-3
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+3
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Revert some changes in ShaderResourceLayoutVk, fixed PSO comparison
azhirnov
2020-10-08
7
-123
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+100
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Some minor fixes
azhirnov
2020-10-08
5
-6
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+13
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removed strong references to shaders in PSO
azhirnov
2020-10-08
21
-925
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+1055
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Updated PipelineState[D3D11,D3D12,Vk]Impl to allocate single chunk of memory ...
assiduous
2020-10-07
3
-31
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+46
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Few minor updates
assiduous
2020-10-07
4
-5
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+8
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Fixed typo
assiduous
2020-10-05
1
-5
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+5
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All backends: removed string pool from shader resource objects as it is only ...
assiduous
2020-10-05
6
-42
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+49
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Added device features to inidicate 8-bit types support (API240074)
assiduous
2020-10-04
9
-22
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+118
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Added Vulkan-Headers submodule
assiduous
2020-10-03
4
-6
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+10
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Enabled detection of 16-bit float shader support in GL/GLES
assiduous
2020-10-03
1
-0
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+14
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Improved 16-bit feature detection in D3D11 and D3D12
assiduous
2020-10-03
3
-14
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+51
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Added device features to indicate support of 16-bit types
assiduous
2020-10-03
8
-89
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+208
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Metal interface: using id<> instead of void*
assiduous
2020-10-01
6
-11
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+17
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Unified staging buffer offset processing in Vulkan and GL
assiduous
2020-10-01
8
-96
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+133
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A number of updates to support Metal backend
assiduous
2020-10-01
8
-46
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+67
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Updated Metal interfaces plus a number of misc fixes
assiduous
2020-09-28
9
-11
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+39
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Vulkan backend: few fixes to
assiduous
2020-09-28
3
-13
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+20
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Metal interface headers: updated copyright notice
assiduous
2020-09-24
14
-14
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+42
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Removed implementation of Metal backend
assiduous
2020-09-24
37
-3150
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+0
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Another minor fix
assiduous
2020-09-22
1
-2
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+1
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Fixed bug in mesh shader feature detection
assiduous
2020-09-22
1
-11
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+16
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Added support for shader macros when compiling GLSL_VERBATIM with glslang
assiduous
2020-09-20
6
-204
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+263
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Couple of minor fixes
assiduous
2020-09-20
1
-1
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+1
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added ability to use #include in glsl
azhirnov
2020-09-20
3
-10
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+20
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CMake utils: added package_required_dlls to enable packaging shader compiler ...
assiduous
2020-09-19
2
-1
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+37
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Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
14
-50
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+115
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Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
7
-29
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+33
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Fixed gcc/clang error
assiduous
2020-09-18
1
-12
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+12
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Refactored internal shader resouce variable indexing
assiduous
2020-09-18
30
-225
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+468
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Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in...
assiduous
2020-09-17
25
-52
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+52
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don't link with vulkan if used volk, added shader name to log message
azhirnov
2020-09-16
2
-4
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+3
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remove some VK_NV_mesh_shader
azhirnov
2020-09-16
6
-19
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+5
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use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
17
-29
/
+44
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