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* | Added UnifiedMemoryCPUAccess member to GraphicsAdapterInfo struct (API Versio...assiduous2020-09-174-5/+25
* | Updated unified buffers logic: removed implicit decay to DEFAULT bufersassiduous2020-09-177-58/+22
* | Fixed strncpy_s errorsassiduous2020-09-172-5/+7
* | Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-1712-58/+72
* | D3D12 backend: implemented proper detection of DXIL bytecodeassiduous2020-09-171-4/+66
* | Fixed minor build issueassiduous2020-09-161-3/+3
* | Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-1614-57/+219
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* Another improvement to texture format tests in OpenGLassiduous2020-09-161-0/+1
* Fixed Win32 buildassiduous2020-09-163-8/+16
* Fixed Android buildassiduous2020-09-165-22/+66
* Improved format support tests in Vulkan backendassiduous2020-09-161-5/+9
* Fixed typoassiduous2020-09-161-1/+1
* Fixed Mac/Linux/iOS build issuesassiduous2020-09-162-7/+14
* GL backend: silenced debug output messages when testing texture format; dedup...assiduous2020-09-165-219/+111
* Reworked texture format info reportingassiduous2020-09-167-135/+249
* Fixed validation of Texture1D/Texture1DArray parameters for compressed formatsassiduous2020-09-151-2/+15
* Fixed DXC1.5 compiler warningassiduous2020-09-151-25/+40
* Fixed mesh shader testsassiduous2020-09-151-1/+1
* Fixed tests project for DILIGENT_NO_GLSLANG=TRUE and DILIGENT_NO_HLSL=TRUE casesassiduous2020-09-151-1/+1
* Fixe Linux/Mac build - part IIassiduous2020-09-151-0/+1
* Fixed linux/mac build errors; few minor updates.assiduous2020-09-154-16/+18
* Completed shader compilation refactoring (fixed https://github.com/DiligentGr...assiduous2020-09-156-90/+107
* Refactoring shader compilation - part IIIassiduous2020-09-147-163/+126
* Refactoring shader compilation - part IIassiduous2020-09-1410-213/+217
* Fixed UWP buildassiduous2020-09-141-4/+6
* Fixed linux build errorassiduous2020-09-147-21/+25
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-1432-459/+501
* Minor fix for timer query support detection in OpenGLESassiduous2020-09-131-2/+3
* Vk backend: fixed detection of enabled/disabled featuresassiduous2020-09-135-31/+39
* Moved Features member of EngineCreateInfo struct to fix misalignment error on...assiduous2020-09-131-7/+7
* Fixed Metal backendassiduous2020-09-131-4/+4
* Fixed Linux/Max/iOS buildassiduous2020-09-133-3/+3
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-1319-503/+647
* Fixed shader error log + fixed tests in Win8.1assiduous2020-09-124-4/+7
* Re-enabled d3d12 tests with dxc on CIassiduous2020-09-111-1/+0
* Fixed CMake issues with CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION not being de...assiduous2020-09-112-10/+1
* Few final updates to mesh shader implementationassiduous2020-09-107-36/+25
* Fixed linux build errorassiduous2020-09-101-1/+2
* D3D12 backend: few updates to mesh shader implementationassiduous2020-09-1010-91/+143
* Few updates to ShaderD3DBaseassiduous2020-09-102-148/+79
* Few updates to testing environmentassiduous2020-09-102-0/+17
* Few updates to DXILUtilsassiduous2020-09-106-72/+97
* Another set of minor updates to mesh shader implementationassiduous2020-09-1015-31/+33
* Fixed merge conflictsassiduous2020-09-094-261/+169
* Few minor updated to ShaderResourcesD3D12assiduous2020-09-091-10/+23
* A bunch of random updatesassiduous2020-09-0925-236/+343
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-0919-336/+467
* fixed cmake, removed unused codeazhirnov2020-09-082-12/+2
* Merge branch 'master' into mesh_shaderazhirnov2020-09-083-0/+3
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| * Updated third-party modulesassiduous2020-09-081-0/+1