| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| * | ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code | assiduous | 2021-03-19 | 10 | -94/+30 |
| * | Unified implementations of SRB in D3D12, Vk and GL | assiduous | 2021-03-19 | 7 | -346/+126 |
| * | Moved m_SRBMemAllocator to PipelineResourceSignatureBase | assiduous | 2021-03-19 | 7 | -29/+14 |
| * | Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba... | assiduous | 2021-03-19 | 7 | -61/+26 |
| * | Vk backend: reorganized headers; removed PRS methods implemented in PipelineR... | assiduous | 2021-03-19 | 56 | -241/+325 |
| * | OpenGL backend: reorganized headers, removed signature methods implemented by... | assiduous | 2021-03-19 | 44 | -185/+229 |
| * | D3D12 backend: more header organizing | assiduous | 2021-03-19 | 35 | -42/+72 |
| * | Implemented common PRS methods directly in PipelineResourceSignatureBase; ref... | assiduous | 2021-03-19 | 46 | -285/+357 |
| * | Replaced duplicate CacheContentType enums with the common ResourceCacheConten... | assiduous | 2021-03-19 | 14 | -70/+105 |
| * | Reworked non-separable programs in GL; added more PSO and PRS validation | assiduous | 2021-03-19 | 9 | -114/+164 |
| * | Unified resource signature handling by pipeline state in D3D12, Vk and GL | assiduous | 2021-03-19 | 12 | -400/+286 |
| * | Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup... | assiduous | 2021-03-19 | 9 | -180/+127 |
| * | Reworked FenceGLImpl to use std::atomic | assiduous | 2021-03-19 | 2 | -10/+22 |
| * | OpenGL backend: updated resource binding procedure | assiduous | 2021-03-19 | 10 | -237/+242 |
| * | Some updates to DXBCUtils and DXCompiler | assiduous | 2021-03-19 | 5 | -89/+108 |
| * | fixed DXC resource remapper | azhirnov | 2021-03-19 | 2 | -97/+252 |
| * | Enabled pipeline resource validation in release build | assiduous | 2021-03-19 | 4 | -39/+39 |
| * | Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures | assiduous | 2021-03-19 | 4 | -16/+20 |
| * | Moved static variable cache and managers to PipelineResourceSignatureBase | assiduous | 2021-03-19 | 16 | -231/+173 |
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 79 | -611/+826 |
| * | Minor updates to ValidatePipelineResourceSignatureDesc | assiduous | 2021-03-19 | 2 | -10/+6 |
| * | OpenGL: added SRB memory allocator, some minor improvements | azhirnov | 2021-03-19 | 21 | -316/+300 |
| * | Vulkan: update for new Vulkan SDK | azhirnov | 2021-03-19 | 4 | -29/+15 |
| * | Unified device object creation in D3D12, Vulkan and OpenGL | assiduous | 2021-03-19 | 13 | -698/+494 |
| * | GL backend: some cosmetic code changes | assiduous | 2021-03-19 | 11 | -102/+103 |
| * | OpenGL: added resource signature | azhirnov | 2021-03-19 | 34 | -2012/+3244 |
| * | Unified pipeline resource compatibility validation in D3D12 and Vk; added mor... | assiduous | 2021-03-19 | 4 | -70/+75 |
| * | Removed mutable fields from ResourceBindingMap | azhirnov | 2021-03-19 | 6 | -192/+295 |
| * | Added shader compiler macros to shader source | assiduous | 2021-03-19 | 3 | -6/+11 |
| * | DXBC resource remapper: added support for runtime-sized array | azhirnov | 2021-03-19 | 1 | -12/+25 |
| * | RunTimeResourceArray: added constant buffers | assiduous | 2021-03-19 | 3 | -5/+20 |
| * | Fixed few issues with run-time sized arrays in D3D12; enabled test. | assiduous | 2021-03-19 | 3 | -1/+41 |
| * | Added resource signature creation failure test; fxied validation of resource ... | assiduous | 2021-03-19 | 5 | -96/+54 |
| * | Added test for input attachments in the resource signature; fixed few issues ... | assiduous | 2021-03-19 | 4 | -2/+8 |
| * | Resource signature: added validation that combined samplers are assigned to a... | assiduous | 2021-03-19 | 1 | -6/+28 |
| * | Few cosmetic updates to DeviceContextVkImpl | assiduous | 2021-03-19 | 1 | -21/+3 |
| * | BufferVkImpl: fixed buffer offset alignment calculation | assiduous | 2021-03-19 | 1 | -16/+30 |
| * | Some updates to PipelineResourceSignatureVkImpl and ShaderResourceCacheVk | assiduous | 2021-03-19 | 6 | -206/+204 |
| * | Fixed handling of dynamic structured buffers in Vulkan | assiduous | 2021-03-19 | 5 | -56/+30 |
| * | Few minor updates to DeviceContextD3D12Impl | assiduous | 2021-03-19 | 2 | -5/+8 |
| * | PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ... | assiduous | 2021-03-19 | 3 | -242/+236 |
| * | Few updates to PipelineStateVkImpl and PipelineStateD3D12Impl | assiduous | 2021-03-19 | 4 | -58/+69 |
| * | Added PSO creation failure tests for mesh & ray tracing pipelines, fixed ray ... | azhirnov | 2021-03-19 | 2 | -4/+1 |
| * | Vulkan: added validation for DescriptorSetBaseInd, optimized field packing | azhirnov | 2021-03-19 | 2 | -6/+23 |
| * | Added PSO creation failure tests | assiduous | 2021-03-19 | 1 | -2/+4 |
| * | Reworked PSO intialization to allow shader resources be combined when defined... | assiduous | 2021-03-19 | 5 | -106/+209 |
| * | some fixes and improvements for D3D12 & Vulkan | azhirnov | 2021-03-19 | 13 | -52/+89 |
| * | D3D12 backend: added extra validation of pipeline resource signature resource... | assiduous | 2021-03-19 | 4 | -9/+75 |
| * | Few updates to RenderDeviceD3D12Impl | assiduous | 2021-03-19 | 2 | -28/+40 |
| * | Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache... | assiduous | 2021-03-19 | 7 | -47/+122 |