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DiligentCore
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Age
Files
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...
*
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Use DXIL to compile SPIRV from HLSL (wip)
azhirnov
2020-08-19
2
-61
/
+388
*
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Load dxcompiler.dll in runtime
azhirnov
2020-08-19
7
-37
/
+120
*
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Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILER
azhirnov
2020-08-19
5
-18
/
+13
*
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Use ShaderVersion instead of Uint8
azhirnov
2020-08-19
5
-33
/
+36
*
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Rename ***_PIPELINE to PIPELINE_TYPE_***
azhirnov
2020-08-19
5
-23
/
+34
*
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
95
-550
/
+5478
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\
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*
Updated description of indirect draw/dispatch commands to specify the argumen...
assiduous
2020-08-17
1
-1
/
+16
|
*
Vk backend: using VK_LAYER_KHRONOS_validation on all platforms
assiduous
2020-08-16
1
-15
/
+1
|
*
Fixed 32-bit Windows build
assiduous
2020-08-16
4
-5
/
+5
|
*
Vk backend: not setting render pass in SetPipelineState
assiduous
2020-08-15
1
-14
/
+11
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*
GL backend: a number of minor updates
assiduous
2020-08-15
1
-24
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+24
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*
Merge branch 'master'
assiduous
2020-08-15
1
-1
/
+4
|
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\
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*
Fixed Visual Studio 16.7 build error
assiduous
2020-08-13
1
-1
/
+4
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*
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OpenGL backend: added required memory barriers for framebuffer attachments
assiduous
2020-08-11
1
-9
/
+29
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*
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OpenGL backend: enabled copying textures to default framebuffer
assiduous
2020-08-11
1
-1
/
+4
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*
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OpenGL backend: enabled handling of default framebuffer in render passes
assiduous
2020-08-11
2
-12
/
+70
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*
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Implemented render pass MS resolve in OpenGL
assiduous
2020-08-11
4
-6
/
+74
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*
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Initial implementation of render passes in GL backend
assiduous
2020-08-11
8
-109
/
+223
|
*
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D3D12 backend: disabled warnings about render target and depth stencil clear ...
assiduous
2020-08-09
1
-3
/
+14
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*
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Added comment
assiduous
2020-08-09
1
-1
/
+5
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*
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Implemented render pPass MS resolve test reference in D3D12
assiduous
2020-08-09
1
-9
/
+9
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*
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Vk backend: improved handling of RESOURCE_STATE_RESOLVE_DEST attachment state
assiduous
2020-08-09
2
-2
/
+19
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*
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D3D12 backend: fixed load op for depth-stencil attachments
assiduous
2020-08-09
1
-0
/
+5
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*
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Fixed RESOURCE_STATE_GENERIC_READ enum value; few updates in D3D12 backend
assiduous
2020-08-09
3
-5
/
+9
|
*
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Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
13
-71
/
+84
|
*
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D3D12 backend: implemented render pass attachment state transitons
assiduous
2020-08-08
6
-13
/
+56
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*
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Initial implementation of render passes in D3D12
assiduous
2020-08-08
6
-17
/
+243
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*
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D3D12 backend: added attachment load/store op conversions to D3D12 types
assiduous
2020-08-08
2
-0
/
+35
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*
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Added render pass test references stubs for D3D12 and GL
assiduous
2020-08-08
1
-1
/
+2
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*
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D3D11 backend: udpating resource states when calling NextSubpass
assiduous
2020-08-07
3
-1
/
+26
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*
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Implemented render pass resolve in D3D11 backend, added test
assiduous
2020-08-07
1
-11
/
+41
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*
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Reworked attachment state transitoins handling in D3D11 backend
assiduous
2020-08-07
2
-47
/
+50
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*
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First implementation of render passes in d3d11
assiduous
2020-08-07
4
-43
/
+188
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*
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Vk backend: fixed ClearRenderTarget and ClearDepthStencil for subpass attachm...
assiduous
2020-08-07
1
-48
/
+12
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*
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Treating subpass render target and depth stencil attachments as current RT an...
assiduous
2020-08-07
5
-84
/
+152
|
*
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Added few debug checks
assiduous
2020-08-06
3
-1
/
+16
|
*
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Fixed GCC compiler warnings
assiduous
2020-08-06
1
-50
/
+54
|
*
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Merge branch 'master'
assiduous
2020-08-05
4
-10
/
+14
|
|
\
|
|
*
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Added more renderpass-related checks
assiduous
2020-08-05
5
-27
/
+129
|
*
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Implemented input attachments in Vulkan backend; added test
assiduous
2020-08-04
12
-23
/
+154
|
*
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Added render pass MS resolve test
assiduous
2020-08-04
1
-5
/
+6
|
*
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Added render pass test, fixed default viewport setting issue when beginning t...
assiduous
2020-08-04
2
-3
/
+8
|
*
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Vk device: fixed issue with render pass cache destruction
assiduous
2020-08-04
4
-0
/
+17
|
*
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Added comparison opertors to SubpassDependencyDesc struct
assiduous
2020-08-03
1
-0
/
+23
|
*
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Few fixes to render passes
assiduous
2020-08-03
8
-31
/
+69
|
*
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Few more updated to render pass desc validation
assiduous
2020-08-03
1
-4
/
+12
|
*
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Added another framebuffer validation check
assiduous
2020-08-03
1
-0
/
+11
|
*
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More framebuffer validation
assiduous
2020-08-03
2
-14
/
+63
|
*
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Added more render pass desc validation
assiduous
2020-08-03
2
-78
/
+190
|
*
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Few improvements to render pass API
assiduous
2020-08-02
5
-9
/
+61
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