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* | Use DXIL to compile SPIRV from HLSL (wip)azhirnov2020-08-192-61/+388
* | Load dxcompiler.dll in runtimeazhirnov2020-08-197-37/+120
* | Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILERazhirnov2020-08-195-18/+13
* | Use ShaderVersion instead of Uint8azhirnov2020-08-195-33/+36
* | Rename ***_PIPELINE to PIPELINE_TYPE_***azhirnov2020-08-195-23/+34
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-1995-550/+5478
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| * Updated description of indirect draw/dispatch commands to specify the argumen...assiduous2020-08-171-1/+16
| * Vk backend: using VK_LAYER_KHRONOS_validation on all platformsassiduous2020-08-161-15/+1
| * Fixed 32-bit Windows buildassiduous2020-08-164-5/+5
| * Vk backend: not setting render pass in SetPipelineStateassiduous2020-08-151-14/+11
| * GL backend: a number of minor updatesassiduous2020-08-151-24/+24
| * Merge branch 'master'assiduous2020-08-151-1/+4
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| | * Fixed Visual Studio 16.7 build errorassiduous2020-08-131-1/+4
| * | OpenGL backend: added required memory barriers for framebuffer attachmentsassiduous2020-08-111-9/+29
| * | OpenGL backend: enabled copying textures to default framebufferassiduous2020-08-111-1/+4
| * | OpenGL backend: enabled handling of default framebuffer in render passesassiduous2020-08-112-12/+70
| * | Implemented render pass MS resolve in OpenGLassiduous2020-08-114-6/+74
| * | Initial implementation of render passes in GL backendassiduous2020-08-118-109/+223
| * | D3D12 backend: disabled warnings about render target and depth stencil clear ...assiduous2020-08-091-3/+14
| * | Added commentassiduous2020-08-091-1/+5
| * | Implemented render pPass MS resolve test reference in D3D12assiduous2020-08-091-9/+9
| * | Vk backend: improved handling of RESOURCE_STATE_RESOLVE_DEST attachment stateassiduous2020-08-092-2/+19
| * | D3D12 backend: fixed load op for depth-stencil attachmentsassiduous2020-08-091-0/+5
| * | Fixed RESOURCE_STATE_GENERIC_READ enum value; few updates in D3D12 backendassiduous2020-08-093-5/+9
| * | Implemented unified render pass attachment state updates within subpasses and...assiduous2020-08-0813-71/+84
| * | D3D12 backend: implemented render pass attachment state transitonsassiduous2020-08-086-13/+56
| * | Initial implementation of render passes in D3D12assiduous2020-08-086-17/+243
| * | D3D12 backend: added attachment load/store op conversions to D3D12 typesassiduous2020-08-082-0/+35
| * | Added render pass test references stubs for D3D12 and GLassiduous2020-08-081-1/+2
| * | D3D11 backend: udpating resource states when calling NextSubpassassiduous2020-08-073-1/+26
| * | Implemented render pass resolve in D3D11 backend, added testassiduous2020-08-071-11/+41
| * | Reworked attachment state transitoins handling in D3D11 backendassiduous2020-08-072-47/+50
| * | First implementation of render passes in d3d11assiduous2020-08-074-43/+188
| * | Vk backend: fixed ClearRenderTarget and ClearDepthStencil for subpass attachm...assiduous2020-08-071-48/+12
| * | Treating subpass render target and depth stencil attachments as current RT an...assiduous2020-08-075-84/+152
| * | Added few debug checksassiduous2020-08-063-1/+16
| * | Fixed GCC compiler warningsassiduous2020-08-061-50/+54
| * | Merge branch 'master'assiduous2020-08-054-10/+14
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| * | Added more renderpass-related checksassiduous2020-08-055-27/+129
| * | Implemented input attachments in Vulkan backend; added testassiduous2020-08-0412-23/+154
| * | Added render pass MS resolve testassiduous2020-08-041-5/+6
| * | Added render pass test, fixed default viewport setting issue when beginning t...assiduous2020-08-042-3/+8
| * | Vk device: fixed issue with render pass cache destructionassiduous2020-08-044-0/+17
| * | Added comparison opertors to SubpassDependencyDesc structassiduous2020-08-031-0/+23
| * | Few fixes to render passesassiduous2020-08-038-31/+69
| * | Few more updated to render pass desc validationassiduous2020-08-031-4/+12
| * | Added another framebuffer validation checkassiduous2020-08-031-0/+11
| * | More framebuffer validationassiduous2020-08-032-14/+63
| * | Added more render pass desc validationassiduous2020-08-032-78/+190
| * | Few improvements to render pass APIassiduous2020-08-025-9/+61