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Age
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...
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*
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Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
12
-18
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+41
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*
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Fixed build error
assiduous
2020-08-02
1
-1
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+1
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*
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Fixed frame buffer attachment clear operations; updated clear render target t...
assiduous
2020-08-02
4
-47
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+86
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*
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Implemented ClearRenderTarget/ClearDepthStencil for inside render pass clears
assiduous
2020-08-02
2
-37
/
+133
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*
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Implemented BeginRenderPass/NextSubpass/EndRenderPass in Vulkan backend
assiduous
2020-08-02
6
-60
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+136
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*
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Fixed minor build issue
assiduous
2020-08-02
1
-1
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+1
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*
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Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
12
-16
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+129
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*
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Added pRenderPass and SubpassIndex members to GraphicsPipelineDesc struct
assiduous
2020-08-02
4
-36
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+97
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*
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PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...
assiduous
2020-08-02
12
-123
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+143
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*
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Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
11
-0
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+142
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*
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Implemented SubpassDependencyDesc struct
assiduous
2020-08-02
5
-6
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+62
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*
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Added PIPELINE_STAGE_FLAGS and ACCESS_FLAGS
assiduous
2020-08-02
3
-40
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+293
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*
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Added static asserts for Attachment Load/Store enums
assiduous
2020-08-02
1
-2
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+6
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*
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Fixed Metal backend build issues
assiduous
2020-08-02
4
-3
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+6
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*
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Added frambuffer desc validation
assiduous
2020-08-02
3
-5
/
+217
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*
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Implemente framebuffer in Vulkan
assiduous
2020-08-02
9
-13
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+173
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*
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Added framebuffer object implementation stubs
assiduous
2020-08-02
29
-18
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+706
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*
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Added IFramebuffer interface
assiduous
2020-08-02
3
-1
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+104
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*
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Defined SubpassDesc struct
assiduous
2020-08-02
4
-6
/
+326
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*
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Implemented RenderPassAttachmentDesc struct; added render pass creation test;...
assiduous
2020-08-02
10
-43
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+291
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*
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Added IRenderPassVk interface
assiduous
2020-08-02
4
-3
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+76
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*
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Fixed Metal build error
assiduous
2020-08-02
2
-0
/
+1
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*
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Added render pass object implementation stubs in all backends
assiduous
2020-08-02
22
-57
/
+652
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*
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Added Render pass interface stub
assiduous
2020-08-02
13
-0
/
+216
*
|
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formatting
azhirnov
2020-08-19
18
-2424
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+2428
*
|
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Added mesh shader
azhirnov
2020-08-11
49
-757
/
+1663
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/
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/
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*
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Fixed IDXGISwapChain2 issue on Windows 7 (closed https://github.com/DiligentG...
assiduous
2020-08-05
4
-10
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+14
|
/
*
Switched to using Volk on Windows (https://github.com/DiligentGraphics/Dilige...
assiduous
2020-08-02
4
-25
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+16
*
Added DILIGENT_NO_HLSL CMake option to disable HLSL support in Vulkan and Ope...
assiduous
2020-07-21
10
-20
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+60
*
Added CREATE_SHADER_SOURCE_INPUT_STREAM_FLAGS enum and IShaderSourceInputStre...
assiduous
2020-07-18
3
-4
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+37
*
Vk backend: disabled warning about missing SPV_GOOGLE_hlsl_functionality1 ext...
assiduous
2020-07-17
3
-11
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+30
*
VK backend: fixed mipmap generation when glslang is disabled
assiduous
2020-07-09
4
-9
/
+20
*
Fixed minor code review issue
assiduous
2020-07-09
1
-1
/
+1
*
Added Streaming buffer
assiduous
2020-07-08
2
-0
/
+195
*
Fixed anisotropic filter support check in GLES
assiduous
2020-07-08
1
-1
/
+1
*
D3D12 and VK backends: disallowed mapping structured and formatted dynamic bu...
assiduous
2020-07-08
2
-0
/
+20
*
HLSL converter: fixed issue in shader register removal logic
assiduous
2020-07-08
1
-1
/
+3
*
VariableSizeAllocationsManager: fixed bug in a debug assertion
assiduous
2020-07-02
1
-1
/
+2
*
VariableSizeAllocationsManager: added Extend method
assiduous
2020-07-02
1
-0
/
+40
*
Fixed few alignment-related issues (API Version 240063)
assiduous
2020-06-10
3
-2
/
+5
*
Tweak EngineCreateInfo layout to fix c++11 vs c++17 member alignment issues (...
assiduous
2020-06-10
2
-10
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+10
*
Fix for XLib support for Linux
speedym
2020-06-09
1
-11
/
+19
*
Enabled XLib support in Vulkan on Linux (fixed https://github.com/DiligentGra...
assiduous
2020-06-09
3
-29
/
+80
*
D3D swap chain: checking if DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJEC...
assiduous
2020-06-02
1
-6
/
+22
*
Added TexUVToNormalizedDeviceXY convenience shader function
assiduous
2020-05-25
4
-0
/
+18
*
Unified VULKAN shader define in VK and GL backends
assiduous
2020-05-22
5
-9
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+23
*
HLSL2GLSL converter: fixed issue with SV_Position.w == 1/gl_FragCoord.w
assiduous
2020-05-22
2
-2
/
+4
*
Removed backend macros verification from PlatformDefinitions.h
assiduous
2020-05-20
1
-0
/
+4
*
Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...
assiduous
2020-05-20
9
-21
/
+146
*
Unified shader type defines for all backends
assiduous
2020-05-17
3
-23
/
+81
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