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| * | Updated EndRenderPass to optionally update resource statesassiduous2020-08-0212-18/+41
| * | Fixed build errorassiduous2020-08-021-1/+1
| * | Fixed frame buffer attachment clear operations; updated clear render target t...assiduous2020-08-024-47/+86
| * | Implemented ClearRenderTarget/ClearDepthStencil for inside render pass clearsassiduous2020-08-022-37/+133
| * | Implemented BeginRenderPass/NextSubpass/EndRenderPass in Vulkan backendassiduous2020-08-026-60/+136
| * | Fixed minor build issueassiduous2020-08-021-1/+1
| * | Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methodsassiduous2020-08-0212-16/+129
| * | Added pRenderPass and SubpassIndex members to GraphicsPipelineDesc structassiduous2020-08-024-36/+97
| * | PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...assiduous2020-08-0212-123/+143
| * | Added BeginRenderPass, NextSubpass, and EndRenderPass device context methodsassiduous2020-08-0211-0/+142
| * | Implemented SubpassDependencyDesc structassiduous2020-08-025-6/+62
| * | Added PIPELINE_STAGE_FLAGS and ACCESS_FLAGSassiduous2020-08-023-40/+293
| * | Added static asserts for Attachment Load/Store enumsassiduous2020-08-021-2/+6
| * | Fixed Metal backend build issuesassiduous2020-08-024-3/+6
| * | Added frambuffer desc validationassiduous2020-08-023-5/+217
| * | Implemente framebuffer in Vulkanassiduous2020-08-029-13/+173
| * | Added framebuffer object implementation stubsassiduous2020-08-0229-18/+706
| * | Added IFramebuffer interfaceassiduous2020-08-023-1/+104
| * | Defined SubpassDesc structassiduous2020-08-024-6/+326
| * | Implemented RenderPassAttachmentDesc struct; added render pass creation test;...assiduous2020-08-0210-43/+291
| * | Added IRenderPassVk interfaceassiduous2020-08-024-3/+76
| * | Fixed Metal build errorassiduous2020-08-022-0/+1
| * | Added render pass object implementation stubs in all backendsassiduous2020-08-0222-57/+652
| * | Added Render pass interface stubassiduous2020-08-0213-0/+216
* | | formattingazhirnov2020-08-1918-2424/+2428
* | | Added mesh shaderazhirnov2020-08-1149-757/+1663
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* | Fixed IDXGISwapChain2 issue on Windows 7 (closed https://github.com/DiligentG...assiduous2020-08-054-10/+14
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* Switched to using Volk on Windows (https://github.com/DiligentGraphics/Dilige...assiduous2020-08-024-25/+16
* Added DILIGENT_NO_HLSL CMake option to disable HLSL support in Vulkan and Ope...assiduous2020-07-2110-20/+60
* Added CREATE_SHADER_SOURCE_INPUT_STREAM_FLAGS enum and IShaderSourceInputStre...assiduous2020-07-183-4/+37
* Vk backend: disabled warning about missing SPV_GOOGLE_hlsl_functionality1 ext...assiduous2020-07-173-11/+30
* VK backend: fixed mipmap generation when glslang is disabledassiduous2020-07-094-9/+20
* Fixed minor code review issueassiduous2020-07-091-1/+1
* Added Streaming bufferassiduous2020-07-082-0/+195
* Fixed anisotropic filter support check in GLESassiduous2020-07-081-1/+1
* D3D12 and VK backends: disallowed mapping structured and formatted dynamic bu...assiduous2020-07-082-0/+20
* HLSL converter: fixed issue in shader register removal logicassiduous2020-07-081-1/+3
* VariableSizeAllocationsManager: fixed bug in a debug assertionassiduous2020-07-021-1/+2
* VariableSizeAllocationsManager: added Extend methodassiduous2020-07-021-0/+40
* Fixed few alignment-related issues (API Version 240063)assiduous2020-06-103-2/+5
* Tweak EngineCreateInfo layout to fix c++11 vs c++17 member alignment issues (...assiduous2020-06-102-10/+10
* Fix for XLib support for Linuxspeedym2020-06-091-11/+19
* Enabled XLib support in Vulkan on Linux (fixed https://github.com/DiligentGra...assiduous2020-06-093-29/+80
* D3D swap chain: checking if DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJEC...assiduous2020-06-021-6/+22
* Added TexUVToNormalizedDeviceXY convenience shader functionassiduous2020-05-254-0/+18
* Unified VULKAN shader define in VK and GL backendsassiduous2020-05-225-9/+23
* HLSL2GLSL converter: fixed issue with SV_Position.w == 1/gl_FragCoord.wassiduous2020-05-222-2/+4
* Removed backend macros verification from PlatformDefinitions.hassiduous2020-05-201-0/+4
* Improved latency handling in D3D11 and D3D12 (API 240061, fixed https://githu...assiduous2020-05-209-21/+146
* Unified shader type defines for all backendsassiduous2020-05-173-23/+81